mirror of
https://github.com/ZDoom/gzdoom.git
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185 lines
3.3 KiB
Text
185 lines
3.3 KiB
Text
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// Base class for the acolytes ----------------------------------------------
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ACTOR Acolyte : StrifeHumanoid
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{
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Health 70
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PainChance 150
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Speed 7
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Radius 24
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Height 64
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Mass 400
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Monster
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+SEESDAGGERS
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+NOSPLASHALERT
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+FLOORCLIP
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+NEVERRESPAWN
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MinMissileChance 150
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Tag "$TAG_ACOLYTE"
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SeeSound "acolyte/sight"
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PainSound "acolyte/pain"
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AttackSound "acolyte/rifle"
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DeathSound "acolyte/death"
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ActiveSound "acolyte/active"
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Obituary "$OB_ACOLYTE"
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action native A_BeShadowyFoe ();
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action native A_AcolyteBits ();
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action native A_AcolyteDie ();
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States
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{
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Spawn:
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AGRD A 5 A_Look2
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Wait
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AGRD B 8 A_ClearShadow
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Loop
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AGRD D 8
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Loop
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AGRD ABCDABCD 5 A_Wander
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Loop
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See:
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AGRD A 6 Fast Slow A_AcolyteBits
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AGRD BCD 6 Fast Slow A_Chase
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Loop
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Missile:
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AGRD E 8 Fast Slow A_FaceTarget
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AGRD FE 4 Fast Slow A_ShootGun
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AGRD F 6 Fast Slow A_ShootGun
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Goto See
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Pain:
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AGRD O 8 Fast Slow A_Pain
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Goto See
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Death:
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AGRD G 4
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AGRD H 4 A_Scream
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AGRD I 4
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AGRD J 3
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AGRD K 3 A_NoBlocking
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AGRD L 3
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AGRD M 3 A_AcolyteDie
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AGRD N -1
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Stop
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XDeath:
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GIBS A 5 A_NoBlocking
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GIBS BC 5 A_TossGib
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GIBS D 4 A_TossGib
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GIBS E 4 A_XScream
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GIBS F 4 A_TossGib
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GIBS GH 4
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GIBS I 5
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GIBS J 5 A_AcolyteDie
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GIBS K 5
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GIBS L 1400
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Stop
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}
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}
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// Acolyte 1 ----------------------------------------------------------------
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ACTOR AcolyteTan : Acolyte
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{
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+MISSILEMORE +MISSILEEVENMORE
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DropItem "ClipOfBullets"
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}
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// Acolyte 2 ----------------------------------------------------------------
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ACTOR AcolyteRed : Acolyte
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{
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+MISSILEMORE +MISSILEEVENMORE
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Translation 0
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}
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// Acolyte 3 ----------------------------------------------------------------
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ACTOR AcolyteRust : Acolyte
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{
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+MISSILEMORE +MISSILEEVENMORE
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Translation 1
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}
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// Acolyte 4 ----------------------------------------------------------------
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ACTOR AcolyteGray : Acolyte
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{
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+MISSILEMORE +MISSILEEVENMORE
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Translation 2
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}
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// Acolyte 5 ----------------------------------------------------------------
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ACTOR AcolyteDGreen : Acolyte
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{
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+MISSILEMORE +MISSILEEVENMORE
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Translation 3
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}
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// Acolyte 6 ----------------------------------------------------------------
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ACTOR AcolyteGold : Acolyte
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{
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+MISSILEMORE +MISSILEEVENMORE
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Translation 4
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}
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// Acolyte 7 ----------------------------------------------------------------
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ACTOR AcolyteLGreen : Acolyte
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{
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Health 60
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Translation 5
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}
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// Acolyte 8 ----------------------------------------------------------------
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ACTOR AcolyteBlue : Acolyte
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{
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Health 60
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Translation 6
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}
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// Shadow Acolyte -----------------------------------------------------------
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ACTOR AcolyteShadow : Acolyte
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{
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+MISSILEMORE
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DropItem "ClipOfBullets"
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States
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{
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See:
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AGRD A 6 A_BeShadowyFoe
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Goto Super::See+1
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Pain:
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AGRD O 0 Fast Slow A_SetShadow
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AGRD O 8 Fast Slow A_Pain
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Goto See
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}
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}
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// Some guy turning into an acolyte -----------------------------------------
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ACTOR AcolyteToBe : Acolyte
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{
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Health 61
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Radius 20
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Height 56
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DeathSound "becoming/death"
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-COUNTKILL
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-ISMONSTER
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action native A_HideDecepticon ();
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States
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{
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Spawn:
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ARMR A -1
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Stop
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Pain:
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ARMR A -1 A_HideDecepticon
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Stop
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Death:
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Goto XDeath
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}
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}
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