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https://github.com/ZDoom/gzdoom.git
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433bf46010
- fixed uninitialized counter variable in DECORATE parser. - allow dottable_id of xxx.color so that the property parser can parse 'powerup.color'. - fixed crash with actor replacement in script compiler. - add the lump number to tree nodes because parts of the property parser need that to make decisions. - removed test stuff. - converted inventory.txt, player.txt and specialspot.txt to ZSCRIPT. These were the minimal files required to allow actor.txt to parse successfully. - removed the converted files from the DECORATE include list so that these are entirely handled by ZSCRIPT now.
58 lines
912 B
Text
58 lines
912 B
Text
class PlayerPawn : Actor native
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{
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Default
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{
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Health 100;
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Radius 16;
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Height 56;
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Mass 100;
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Painchance 255;
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Speed 1;
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+SOLID
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+SHOOTABLE
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+DROPOFF
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+PICKUP
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+NOTDMATCH
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+FRIENDLY
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+SLIDESONWALLS
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+CANPASS
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+CANPUSHWALLS
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+FLOORCLIP
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+WINDTHRUST
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+TELESTOMP
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+NOBLOCKMONST
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Player.AttackZOffset 8;
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Player.JumpZ 8;
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Player.GruntSpeed 12;
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Player.FallingScreamSpeed 35,40;
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Player.ViewHeight 41;
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Player.UseRange 64;
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Player.ForwardMove 1,1;
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Player.SideMove 1,1;
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Player.ColorRange 0,0;
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Player.SoundClass "player";
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Player.DamageScreenColor "ff 00 00";
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Player.MugShotMaxHealth 0;
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Player.FlechetteType "ArtiPoisonBag3";
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Player.AirCapacity 1;
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Obituary "$OB_MPDEFAULT";
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}
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}
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class PlayerChunk : PlayerPawn native
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{
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Default
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{
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+NOSKIN
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-SOLID
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-SHOOTABLE
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-PICKUP
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-NOTDMATCH
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-FRIENDLY
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-SLIDESONWALLS
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-CANPUSHWALLS
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-FLOORCLIP
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-WINDTHRUST
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-TELESTOMP
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}
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}
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