gzdoom/src/hwrenderer
Christoph Oelckers 893e08df70 - moved DrawScene to GLRenderer and call it through std::function.
This was the last remaining virtual override of HWDrawInfo.
With it removed this type is now fully API independent.
2018-10-29 12:54:10 +01:00
..
data - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
dynlights - moved the last remaining function from gl_shadowmap.cpp elsewhere so that the file can be deleted. 2018-10-28 17:09:22 +01:00
models - moved all methods that would involve command buffer manipulation in Vulkan to FRenderState, because that's the object that would serve as command buffer builder. 2018-10-28 22:20:51 +01:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - moved DrawScene to GLRenderer and call it through std::function. 2018-10-29 12:54:10 +01:00
textures - renamed FRenderState to FGLRenderState. 2018-10-20 13:05:36 +02:00
utility - moved the 2D drawer tp hwrenderer. 2018-10-29 12:14:36 +01:00