GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Boondorl 878c5f0857
Fixed missing checks in P_TestMobjZ (#2827)
Adds in missing missile checks and fixes ordering to match P_CheckPosition to give more consistency.
2024-11-22 06:23:53 -05:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
bin/windows added CVAR to select the preferred MOD player and SNDINFO option to set it per song. 2024-10-05 12:37:55 +02:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs add changeskill command 2023-05-14 07:20:09 +02:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries fixed a few memory leaks 2024-10-05 10:22:05 +02:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Clarify default value for useowncolors 2024-10-23 22:59:51 -03:00
src Fixed missing checks in P_TestMobjZ (#2827) 2024-11-22 06:23:53 -05:00
tools Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Added WorldHitscanFired and WorldHitscanPreFired (#2432) 2024-11-20 10:26:00 -05:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - change order for Kex edition wads to appear last since they were most recent 2024-10-22 00:51:05 -04:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore Add crash log file to .gitignore 2024-04-12 07:13:15 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-linux.sh - add linux build script 2024-01-31 18:50:36 -05:00
auto-setup-windows-arm.cmd - add arm setup cross compiler (requires x64 precompiled version in build/) 2024-01-08 08:19:52 -05:00
auto-setup-windows.cmd - update copyright in windows build script 2024-01-31 19:10:32 -05:00
CMakeLists.txt Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2023-07-05 09:20:16 -04:00
vcpkg.json Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers) 2024-04-11 13:59:59 -04:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources