gzdoom/wadsrc/static/mapinfo/common.txt
Christoph Oelckers 858e5ea0a4 - create intermissions from text screen clusterinfos.
- restore end of game action special.
- move game's default end sequence into gameinfo section.


SVN r2879 (finale)
2010-10-02 13:02:36 +00:00

487 lines
7.1 KiB
Text

Intermission Inter_Titlescreen
{
GotoTitle
{
}
}
Intermission Inter_Pic1
{
Image
{
Background = "@1" // index into finalepic FadeIn gameinfo block
}
}
Intermission Inter_Pic2
{
Image
{
Background = "@2"
}
}
Intermission Inter_Pic3
{
Image
{
Background = "@3"
}
}
Intermission Inter_Bunny
{
Scroller
{
ScrollDirection = Right
Background = "PFUB1"
Background2 = "PFUB2"
Music = "$MUSIC_BUNNY"
InitialDelay = -230
Scrolltime = -640
Time = -1130
Link = TheEnd
}
}
Intermission TheEnd
{
// no backgrounds are set here so this will reuse the previous one.
Image
{
Draw = "END0", 108, 68
Time = -50
}
Image
{
Draw = "END0", 108, 68
Draw = "END1", 108, 68
Time = -5
Sound = "weapons/pistol"
}
Image
{
Draw = "END0", 108, 68
Draw = "END2", 108, 68
Time = -5
Sound = "weapons/pistol"
}
Image
{
Draw = "END0", 108, 68
Draw = "END3", 108, 68
Time = -5
Sound = "weapons/pistol"
}
Image
{
Draw = "END0", 108, 68
Draw = "END4", 108, 68
Time = -5
Sound = "weapons/pistol"
}
Image
{
Draw = "END0", 108, 68
Draw = "END5", 108, 68
Time = -5
Sound = "weapons/pistol"
}
Image
{
Draw = "END0", 108, 68
Draw = "END6", 108, 68
Time = -5
Sound = "weapons/pistol"
}
}
Intermission Inter_Underwater
{
Image
{
Background = "E2END", 0, "E2PAL"
Time = 10000000 // advance only manually
}
GotoTitle
{
}
}
Intermission Inter_Demonscroll
{
Scroller
{
ScrollDirection = Up
Background = "FINAL1"
Background2 = "FINAL2"
InitialDelay = 2
Scrolltime = -600
}
}
Intermission Inter_BuyStrife
{
Scroller
{
ScrollDirection = Right
Background = "CREDIT"
Background2 = "VELLOGO"
InitialDelay = -230
Scrolltime = -640
}
}
Intermission Inter_Cast
{
Image
{
// This is only here to initialize the background and the music
Background = "$bgcastcall"
Time = -1
Music = "$MUSIC_EVIL"
Link = Doom2Cast
}
}
Intermission Doom2Cast
{
Cast
{
CastClass = "Zombieman"
CastName = "$CC_ZOMBIE"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "ShotgunGuy"
CastName = "$CC_SHOTGUN"
AttackSound = "Missile", 1, "shotguy/attack"
}
Cast
{
CastClass = "ChaingunGuy"
CastName = "$CC_HEAVY"
AttackSound = "Missile", 1, "chainguy/attack"
AttackSound = "Missile", 2, "chainguy/attack"
AttackSound = "Missile", 3, "chainguy/attack"
}
Cast
{
CastClass = "DoomImp"
CastName = "$CC_IMP"
AttackSound = "Missile", 2, "imp/attack"
}
Cast
{
CastClass = "Demon"
CastName = "$CC_DEMON"
AttackSound = "Melee", 1, "demon/melee"
}
Cast
{
CastClass = "LostSoul"
CastName = "$CC_LOST"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "Cacodemon"
CastName = "$CC_CACO"
AttackSound = "Missile", 1, "caco/attack"
}
Cast
{
CastClass = "HellKnight"
CastName = "$CC_HELL"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "BaronOfHell"
CastName = "$CC_BARON"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "Arachnotron"
CastName = "$CC_ARACH"
AttackSound = "Missile", 1, "baby/attack"
}
Cast
{
CastClass = "PainElemental"
CastName = "$CC_PAIN"
AttackSound = "Missile", 2, "skull/melee"
}
Cast
{
CastClass = "Revenant"
CastName = "$CC_REVEN"
AttackSound = "Missile", 1, "skeleton/attack"
AttackSound = "Melee", 1, "skeleton/swing"
AttackSound = "Melee", 3, "skeleton/melee"
}
Cast
{
CastClass = "Fatso"
CastName = "$CC_FATSO"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast
{
CastClass = "Archvile"
CastName = "$CC_ARCH"
AttackSound = "Missile", 1, "vile/start"
}
Cast
{
CastClass = "SpiderMastermind"
CastName = "$CC_SPIDER"
AttackSound = "Missile", 1, "spider/attack"
AttackSound = "Missile", 2, "spider/attack"
}
Cast
{
CastClass = "Cyberdemon"
CastName = "$CC_CYBER"
AttackSound = "Missile", 1, "weapons/rocklf"
AttackSound = "Missile", 3, "weapons/rocklf"
AttackSound = "Missile", 5, "weapons/rocklf"
}
Cast
{
CastClass = "DoomPlayer"
CastName = "$CC_HERO"
AttackSound = "Missile", 0, "weapons/sshotf"
Link = Doom2Cast // restart cast call
}
}
Intermission Inter_Chess
{
Fader
{
Music = "Hall"
Background = "FINALE1"
Time = 2
FadeType = FadeIn
}
TextScreen
{
Background = "FINALE1"
TextSpeed = 3
TextLump = "win1msg"
}
TextScreen
{
Music = "Orb"
Background = "FINALE2"
TextSpeed = 3
TextLump = "win2msg"
}
Fader
{
Background = "FINALE2"
Time = 2
FadeType = FadeOut
}
Fader
{
Music = "Chess"
Background = "FINALE3"
Time = 2
FadeType = FadeIn
}
TextScreen
{
Background = "FINALE3"
/*
IfMultiplayer
{
Draw = 20, 0, "CHESSALL"
}
IfPlayer(cleric)
{
Draw = 60, 0, "CHESSC"
}
IfPlayer(mage)
{
Draw = 60, 0, "CHESSM"
}
*/
TextSpeed = 3
TextLump = "win3msg"
Position = 5, 135
}
}
Intermission Inter_Strife_Good
{
Image
{
Music = "D_HAPPY"
Background = "SS4F1"
Sound = "svox/rie01"
Time = 13
}
Image
{
Background = "SS4F2"
Sound = "svox/bbx01"
Time = 11
}
Image
{
Background = "SS4F3"
Sound = "svox/bbx02"
Time = 14
}
Image
{
Background = "SS4F4"
Time = 28
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
Intermission Inter_Strife_Sad
{
Image
{
Music = "D_SAD"
Background = "SS6F1"
Sound = "svox/ss601a"
Time = 8
}
Image
{
Background = "SS6F2"
Sound = "svox/ss602a"
Time = 8
}
Image
{
Background = "SS6F3"
Sound = "svox/ss603a"
Time = 9
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
Intermission Inter_Strife_Lose
{
Image
{
Music = "D_SAD"
Background = "SS5F1"
Sound = "svox/ss501b"
Time = 11
}
Image
{
Background = "SS5F2"
Sound = "svox/ss502b"
Time = 16
}
Image
{
Background = "SS5F3"
Sound = "svox/ss503b"
Time = 11
}
Wiper
{
WipeType = Crossfade
}
Image
{
Music = "D_FAST"
Background = "CREDIT"
}
}
/* later
Intermission Inter_Strife_Intro
{
}
*/
Intermission Inter_Strife_MAP03
{
Image
{
Music = "D_FAST"
Background = "SS2F1"
Sound = "svox/mac10"
Time = 9
}
Image
{
Background = "SS2F2"
Sound = "svox/mac11"
Time = 10
}
Image
{
Background = "SS2F3"
Sound = "svox/mac12"
Time = 12
}
Image
{
Background = "SS2F4"
Sound = "svox/mac13"
Time = 17
}
}
Intermission Inter_Strife_MAP10
{
Image
{
Music = "D_FAST"
Background = "SS3F1"
Sound = "svox/mac16"
Time = 10
}
Image
{
Background = "SS3F2"
Sound = "svox/mac17"
Time = 12
}
Image
{
Background = "SS3F3"
Sound = "svox/mac18"
Time = 12
}
Image
{
Background = "SS3F4"
Sound = "svox/mac19"
Time = 11
}
}