GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2018-06-12 22:14:44 +02:00
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cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb
game-music-emu Revert "Removed workaround for MSVC 2017 compiler bug" 2018-04-07 08:05:50 +03:00
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lzma - updated LZMA library to version 18.05 2018-05-04 11:24:15 +03:00
soundfont
specs - added new linedef properties to UDMF spec 2018-05-20 14:48:44 +03:00
src - rewrote the blur shader so that it works the same way as the rest 2018-06-12 22:14:44 +02:00
tools
unused - moved the "unused" folder to the repo's top level. 2018-04-23 22:25:29 +02:00
wadsrc - rewrote the blur shader so that it works the same way as the rest 2018-06-12 22:14:44 +02:00
wadsrc_bm
wadsrc_extra
wadsrc_lights - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
zlib Updated zlib to 1.2.11 2018-04-03 11:30:04 +03:00
.appveyor.yml Made AppVeyor configuration closer to stable builds 2018-04-26 10:40:09 +03:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore
.travis.yml - updated Travis configuration 2018-05-05 17:18:12 +03:00
CMakeLists.txt - use libc++ for all targets on macOS 2018-05-06 09:44:13 +03:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.