gzdoom/wadsrc/static/shaders
Christoph Oelckers 832df6d43a - implemented desaturation for the legacy GL renderer's 2D.
A lot of work that's only needed to be able to use the hardware renderer's 2D code with the software renderer.
2018-03-30 18:14:42 +02:00
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d3d D3D 2D code refactored but not tested yet. 2018-03-29 23:21:25 +02:00
glsl - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00