gzdoom/src/g_statusbar
nashmuhandes 611da0d65d Change more default settings
- Show item counter on automap
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect

The following changes from the original commit were not taken:
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Set autoaim slider to 0
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-09-25 21:18:57 +02:00
..
hudmessages.cpp - use an FString to store the source for DHUDMessage 2023-08-12 10:29:04 +02:00
sbar.h - use an FString to store the source for DHUDMessage 2023-08-12 10:29:04 +02:00
sbar_mugshot.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
sbarinfo.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
shared_hud.cpp - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
shared_sbar.cpp Change more default settings 2023-09-25 21:18:57 +02:00
shiftstate.h - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00