.. |
a_action.cpp
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- Fixed: Bouncing projectiles should not bounce off horizon lines. Now they
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2006-06-28 11:14:20 +00:00 |
a_action.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_artifacts.cpp
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- Finally implemented code to keep some or all of your inventory intact when
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2006-06-18 04:10:47 +00:00 |
a_artifacts.h
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- Finally implemented code to keep some or all of your inventory intact when
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2006-06-18 04:10:47 +00:00 |
a_bridge.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_camera.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_debris.cpp
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_decals.cpp
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- Fixed: Decal actors with an invalid decal texture caused a crash.
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2006-06-21 20:45:19 +00:00 |
a_flashfader.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_fountain.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_hatetarget.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_keys.cpp
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- Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not
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2006-05-16 04:19:20 +00:00 |
a_keys.h
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- Merged a lot of these static destructor-only structs into regular
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2006-05-12 03:14:40 +00:00 |
a_lightning.cpp
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- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
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2006-05-18 04:25:26 +00:00 |
a_lightning.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_movingcamera.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_pickups.cpp
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- Finally implemented code to keep some or all of your inventory intact when
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2006-06-18 04:10:47 +00:00 |
a_pickups.h
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- Finally implemented code to keep some or all of your inventory intact when
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2006-06-18 04:10:47 +00:00 |
a_quake.cpp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
a_secrettrigger.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_sectoraction.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_sharedglobal.h
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May 3, 2006 (Changes by Graf Zahl)
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2006-05-03 14:54:48 +00:00 |
a_sharedmisc.cpp
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- Changed: The decision whether blood splatter sprites are spawned is no
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2006-05-13 12:41:15 +00:00 |
a_skies.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_soundenvironment.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_soundsequence.cpp
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- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
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2006-05-03 22:45:01 +00:00 |
a_spark.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_waterzone.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
a_weaponpiece.cpp
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- Converted a_doomhealth.cpp to DECORATE.
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2006-06-17 20:29:41 +00:00 |
a_weaponpiece.h
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- Backported the classnames-are-names changes from the FP code.
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2006-05-10 02:40:43 +00:00 |
a_weapons.cpp
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SVN r114 (trunk)
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2006-05-14 14:30:13 +00:00 |
hudmessages.cpp
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
sbar.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
shared_sbar.cpp
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- Removed the unused sfx_ variables for the chainsaw sounds.
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2006-06-19 15:31:10 +00:00 |