gzdoom/src
Major Cooke 81ebd8c8c4 More progress.
- AMBUSH flag on nodes makes them blind and untargetable when getting `startnode` and `goalnode` for `FindPath()`. This is useful for indicating a node should be skipped when tele/portaling, so the current path can be preserved.
- Setup is simple: place nodes behind lines that tele/portal entities and mark them as AMBUSH.

Other changes:

- Restored global array since blockmap is not a viable option here.
- Added MAPINFO `pathing` flag which enables pathing by default.
- Added NOPATHING flag to disable pathing entirely, useful for maps that have pathing enabled.
- Added `ReachedNode(Actor mo)` virtual, responsible for handling node traversal.
- Nodes now make use of MeleeRange to limit their sight checking functions.
2024-03-05 13:44:38 -05:00
..
common AStar 2024-03-05 13:44:38 -05:00
console Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_statusbar Further morphing clean up 2024-03-01 08:35:31 -05:00
gamedata More progress. 2024-03-05 13:44:38 -05:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
launcher GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
maploader Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
playsim More progress. 2024-03-05 13:44:38 -05:00
posix
r_data allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
rendering Reworked view offsetting 2024-03-01 07:10:26 -05:00
scripting More progress. 2024-03-05 13:44:38 -05:00
sound do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
utility/nodebuilder
win32 hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
am_map.cpp Added new AutomapOffsets property. 2024-01-28 09:48:41 -05:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - add in-built zmusic folder to default rpath 2024-01-31 19:19:36 -05:00
ct_chat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_anonstats.cpp
d_buttons.h
d_defcvars.cpp
d_defcvars.h
d_event.h
d_iwad.cpp adapted string table so that it can be initialized without full game data being available. 2024-01-09 17:22:59 +01:00
d_main.cpp - fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed 2024-02-26 13:55:54 -05:00
d_main.h
d_net.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_net.h New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_netinf.h
d_netinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
doomdata.h
doomdef.h Added client-side item pick ups 2024-02-01 08:43:49 -05:00
doomstat.cpp
doomstat.h
doomtype.h
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp
g_cvars.h
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp More progress. 2024-03-05 13:44:38 -05:00
g_level.h
g_levellocals.h More progress. 2024-03-05 13:44:38 -05:00
g_pch.h
g_pch2.h
gameconfigfile.cpp
gameconfigfile.h
hu_scores.cpp
hu_stuff.h
m_cheat.cpp Improvements to death and cheat handling 2024-03-01 08:35:31 -05:00
m_cheat.h
m_misc.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
m_misc.h
namedef_custom.h Begin adding PathNodes. 2024-03-05 13:44:38 -05:00
p_conversation.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
p_conversation.h
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp Further morphing clean up 2024-03-01 08:35:31 -05:00
p_saveg.h
p_setup.cpp More progress. 2024-03-05 13:44:38 -05:00
p_setup.h
p_states.cpp Exposed FindStateByString() to ZScript. 2024-01-25 14:17:16 -05:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
serializer_doom.h
st_stuff.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
st_stuff.h
version.h
wi_stuff.cpp
wi_stuff.h