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30 lines
545 B
C++
30 lines
545 B
C++
/*
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#include "actor.h"
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#include "s_sound.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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*/
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DEFINE_ACTION_FUNCTION(AActor, A_BspiAttack)
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{
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PARAM_ACTION_PROLOGUE;
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if (!self->target)
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return 0;
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A_FaceTarget (self);
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// launch a missile
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P_SpawnMissile (self, self->target, PClass::FindActor("ArachnotronPlasma"));
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return 0;
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}
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DEFINE_ACTION_FUNCTION(AActor, A_BabyMetal)
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{
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PARAM_ACTION_PROLOGUE;
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S_Sound (self, CHAN_BODY, "baby/walk", 1, ATTN_IDLE);
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A_Chase (stack, self);
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return 0;
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}
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