gzdoom/wadsrc/static/zscript
2017-01-01 15:41:40 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed: A_M_Refire's 'ignoremissile' parameter lost its default value. 2017-01-01 15:41:40 +01:00
heretic - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
hexen - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
raven - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
shared - scriptified a few more of the simpler powerups. 2016-12-31 01:08:09 +01:00
strife - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
actor.txt Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
compatibility.txt - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
constants.txt - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00