mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
313 lines
5.2 KiB
Text
313 lines
5.2 KiB
Text
Gameinfo
|
|
{
|
|
CheatKey = "maparrows/key.txt"
|
|
EasyKey = "maparrows/ravenkey.txt"
|
|
}
|
|
|
|
Intermission Inter_Titlescreen
|
|
{
|
|
GotoTitle
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
Intermission Inter_Pic1
|
|
{
|
|
Image
|
|
{
|
|
Background = "@1" // index into finalepic FadeIn gameinfo block
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Pic2
|
|
{
|
|
Image
|
|
{
|
|
Background = "@2"
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Pic3
|
|
{
|
|
Image
|
|
{
|
|
Background = "@3"
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Bunny
|
|
{
|
|
Scroller
|
|
{
|
|
ScrollDirection = Left
|
|
Background = "PFUB1"
|
|
Background2 = "PFUB2"
|
|
Music = "$MUSIC_BUNNY"
|
|
InitialDelay = -230
|
|
Scrolltime = -640
|
|
Time = -1130
|
|
}
|
|
Link = TheEnd
|
|
}
|
|
|
|
Intermission TheEnd
|
|
{
|
|
// no backgrounds are set here so this will reuse the previous one.
|
|
Image
|
|
{
|
|
Draw = "END0", 108, 68
|
|
Time = -50
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END1", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END2", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END3", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END4", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END5", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END6", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Underwater
|
|
{
|
|
Image
|
|
{
|
|
Background = "E2END", 0, "E2PAL"
|
|
}
|
|
GotoTitle
|
|
{
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Demonscroll
|
|
{
|
|
Scroller
|
|
{
|
|
ScrollDirection = Up
|
|
Background = "FINAL1"
|
|
Background2 = "FINAL2"
|
|
InitialDelay = 2
|
|
Scrolltime = -600
|
|
}
|
|
}
|
|
|
|
Intermission Inter_BuyStrife
|
|
{
|
|
Scroller
|
|
{
|
|
ScrollDirection = Left
|
|
Background = "CREDIT"
|
|
Background2 = "VELLOGO"
|
|
InitialDelay = -230
|
|
Scrolltime = -640
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Cast
|
|
{
|
|
Image
|
|
{
|
|
// This is only here to initialize the background and the music
|
|
Background = "$bgcastcall"
|
|
Time = -1
|
|
Music = "$MUSIC_EVIL"
|
|
}
|
|
Link = Doom2Cast
|
|
}
|
|
|
|
Intermission Doom2Cast
|
|
{
|
|
Cast
|
|
{
|
|
CastClass = "Zombieman"
|
|
CastName = "$CC_ZOMBIE"
|
|
AttackSound = "Missile", 1, "grunt/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "ShotgunGuy"
|
|
CastName = "$CC_SHOTGUN"
|
|
AttackSound = "Missile", 1, "shotguy/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "ChaingunGuy"
|
|
CastName = "$CC_HEAVY"
|
|
AttackSound = "Missile", 1, "chainguy/attack"
|
|
AttackSound = "Missile", 2, "chainguy/attack"
|
|
AttackSound = "Missile", 3, "chainguy/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "DoomImp"
|
|
CastName = "$CC_IMP"
|
|
AttackSound = "Missile", 2, "imp/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Demon"
|
|
CastName = "$CC_DEMON"
|
|
AttackSound = "Melee", 1, "demon/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "LostSoul"
|
|
CastName = "$CC_LOST"
|
|
AttackSound = "Missile", 1, "skull/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Cacodemon"
|
|
CastName = "$CC_CACO"
|
|
AttackSound = "Missile", 1, "caco/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "HellKnight"
|
|
CastName = "$CC_HELL"
|
|
AttackSound = "Missile", 1, "baron/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "BaronOfHell"
|
|
CastName = "$CC_BARON"
|
|
AttackSound = "Missile", 1, "baron/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Arachnotron"
|
|
CastName = "$CC_ARACH"
|
|
AttackSound = "Missile", 1, "baby/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "PainElemental"
|
|
CastName = "$CC_PAIN"
|
|
AttackSound = "Missile", 2, "skull/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Revenant"
|
|
CastName = "$CC_REVEN"
|
|
AttackSound = "Missile", 1, "skeleton/attack"
|
|
AttackSound = "Melee", 1, "skeleton/swing"
|
|
AttackSound = "Melee", 3, "skeleton/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Fatso"
|
|
CastName = "$CC_MANCU"
|
|
AttackSound = "Missile", 1, "fatso/attack"
|
|
AttackSound = "Missile", 4, "fatso/attack"
|
|
AttackSound = "Missile", 7, "fatso/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Archvile"
|
|
CastName = "$CC_ARCH"
|
|
AttackSound = "Missile", 1, "vile/start"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "SpiderMastermind"
|
|
CastName = "$CC_SPIDER"
|
|
AttackSound = "Missile", 1, "spider/attack"
|
|
AttackSound = "Missile", 2, "spider/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Cyberdemon"
|
|
CastName = "$CC_CYBER"
|
|
AttackSound = "Missile", 1, "weapons/rocklf"
|
|
AttackSound = "Missile", 3, "weapons/rocklf"
|
|
AttackSound = "Missile", 5, "weapons/rocklf"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "DoomPlayer"
|
|
CastName = "$CC_HERO"
|
|
AttackSound = "Missile", 0, "weapons/sshotf"
|
|
}
|
|
Link = Doom2Cast // restart cast call
|
|
}
|
|
|
|
Intermission Inter_Chess
|
|
{
|
|
Fader
|
|
{
|
|
Music = "Hall"
|
|
Background = "FINALE1"
|
|
Time = 2
|
|
FadeType = FadeIn
|
|
}
|
|
TextScreen
|
|
{
|
|
Background = "FINALE1"
|
|
TextSpeed = 3
|
|
TextLump = "win1msg"
|
|
Time = -250
|
|
}
|
|
TextScreen
|
|
{
|
|
Music = "Orb"
|
|
Background = "FINALE2"
|
|
TextSpeed = 3
|
|
TextLump = "win2msg"
|
|
Time = -250
|
|
}
|
|
Fader
|
|
{
|
|
Background = "FINALE2"
|
|
Time = 2
|
|
FadeType = FadeOut
|
|
}
|
|
Fader
|
|
{
|
|
Music = "Chess"
|
|
Background = "FINALE3"
|
|
DrawConditional = "Multiplayer", "CHESSALL", 20, 0
|
|
DrawConditional = "ClericPlayer", "CHESSC", 60, 0
|
|
DrawConditional = "MagePlayer", "CHESSM", 60, 0
|
|
Time = 2
|
|
FadeType = FadeIn
|
|
}
|
|
TextScreen
|
|
{
|
|
Background = "FINALE3"
|
|
DrawConditional = "Multiplayer", "CHESSALL", 20, 0
|
|
DrawConditional = "ClericPlayer", "CHESSC", 60, 0
|
|
DrawConditional = "MagePlayer", "CHESSM", 60, 0
|
|
TextSpeed = 3
|
|
TextLump = "win3msg"
|
|
Position = 5, 135
|
|
}
|
|
}
|