gzdoom/src/g_doom/a_doomglobal.h
Christoph Oelckers 80950553c6 - Converted the DoomPlayer to DECORATE.
- Extended all A_Jump commands to take labels as parameters in addition
  to offsets.


SVN r378 (trunk)
2006-11-05 21:46:28 +00:00

61 lines
1.1 KiB
C++

#ifndef __A_DOOMGLOBAL_H__
#define __A_DOOMGLOBAL_H__
#include "dobject.h"
#include "info.h"
#include "d_player.h"
class ABossBrain : public AActor
{
DECLARE_ACTOR (ABossBrain, AActor)
};
class ARocket : public AActor
{
DECLARE_ACTOR (ARocket, AActor)
public:
};
class APlasmaBall : public AActor
{
DECLARE_ACTOR (APlasmaBall, AActor)
};
class ABFGBall : public AActor
{
DECLARE_ACTOR (ABFGBall, AActor)
};
class AScriptedMarine : public AActor
{
DECLARE_ACTOR (AScriptedMarine, AActor)
public:
enum EMarineWeapon
{
WEAPON_Dummy,
WEAPON_Fist,
WEAPON_BerserkFist,
WEAPON_Chainsaw,
WEAPON_Pistol,
WEAPON_Shotgun,
WEAPON_SuperShotgun,
WEAPON_Chaingun,
WEAPON_RocketLauncher,
WEAPON_PlasmaRifle,
WEAPON_Railgun,
WEAPON_BFG
};
void Activate (AActor *activator);
void Deactivate (AActor *activator);
void BeginPlay ();
void Tick ();
void SetWeapon (EMarineWeapon);
void SetSprite (const PClass *source);
void Serialize (FArchive &arc);
protected:
int SpriteOverride;
};
#endif //__A_DOOMGLOBAL_H__