gzdoom/wadsrc/static/zscript/actors/shared/camera.zs

212 lines
4.1 KiB
Text

class DoomBuilderCamera : Actor
{
States
{
Spawn:
TNT1 A 1;
Stop;
}
}
class SecurityCamera : Actor
{
default
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle "None";
CameraHeight 0;
}
double Center;
double Acc;
double Delta;
double Range;
override void PostBeginPlay ()
{
Super.PostBeginPlay ();
Center = Angle;
if (args[2])
Delta = 360. / (args[2] * TICRATE / 8);
else
Delta = 0.;
if (args[1])
Delta /= 2;
Acc = 0.;
int arg = (args[0] << 24) >> 24; // make sure the value has the intended sign.
Pitch = clamp(arg, -89, 89);
Range = args[1];
}
override void Tick ()
{
Acc += Delta;
if (Range != 0)
Angle = Center + Range * sin(Acc);
else if (Delta != 0)
Angle = Acc;
}
}
class AimingCamera : SecurityCamera
{
double MaxPitchChange;
override void PostBeginPlay ()
{
int changepitch = args[2];
args[2] = 0;
Super.PostBeginPlay ();
MaxPitchChange = double(changepitch) / TICRATE;
Range /= TICRATE;
ActorIterator it = Level.CreateActorIterator(args[3]);
tracer = it.Next ();
if (tracer == NULL)
{
if (args[3] != 0)
{
console.Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
}
}
else
{ // Don't try for a new target upon losing this one.
args[3] = 0;
}
}
override void Tick ()
{
if (tracer == NULL && args[3] != 0)
{ // Recheck, in case something with this TID was created since the last time.
ActorIterator it = Level.CreateActorIterator(args[3]);
tracer = it.Next ();
}
if (tracer != NULL)
{
double dir = deltaangle(angle, AngleTo(tracer));
double delta = abs(dir);
if (delta > Range)
{
delta = Range;
}
if (dir > 0)
{
Angle += delta;
}
else
{
Angle -= delta;
}
if (MaxPitchChange != 0)
{ // Aim camera's pitch; use floats for precision
Vector2 vect = tracer.Vec2To(self);
double dz = pos.z - tracer.pos.z - tracer.Height/2;
double dist = vect.Length();
double desiredPitch = dist != 0.f ? VectorAngle(dist, dz) : 0.;
double diff = deltaangle(pitch, desiredPitch);
if (abs (diff) < MaxPitchChange)
{
pitch = desiredPitch;
}
else if (diff < 0)
{
pitch -= MaxPitchChange;
}
else
{
pitch += MaxPitchChange;
}
}
}
}
}
class SpectatorCamera : Actor
{
double lagdistance;
bool chasing_tracer;
property lagdistance : lagdistance;
property chasing_tracer : chasing_tracer;
default
{
+NOBLOCKMAP
+NOGRAVITY
+NOSECTOR
+NOINTERACTION
RenderStyle "None";
CameraHeight 0;
SpectatorCamera.chasing_tracer false;
SpectatorCamera.lagdistance 0.0;
}
void Init(double dist, double yaw, double inpitch, int inflags)
{
if(((inflags > 0) && (inflags & VPSF_ORTHOGRAPHIC)) || ((inflags < 0) && (ViewPos.Flags & VPSF_ORTHOGRAPHIC))) dist *= 3.0;
double zshift = 0.0;
if(tracer != NULL)
{
if(player != NULL) zshift = -0.5*tracer.height;
else zshift = 0.5*tracer.height;
}
else if (player != NULL && player.mo != NULL) zshift = -0.5*player.mo.height;
SetViewPos((-dist*Cos(yaw), -dist*Sin(yaw), dist*Tan(inpitch)+zshift), inflags);
LookAtSelf(inpitch);
}
void LookAtSelf(double inpitch)
{
if(ViewPos.Offset != (0., 0., 0.))
{
Vector3 negviewpos = (-1.0) * ViewPos.Offset;
angle = negviewpos.Angle();
pitch = inpitch;
}
}
override void Tick()
{
if(tracer != NULL)
{
Vector3 distvec = tracer.pos - pos;
double dist = distvec.length();
if((dist <= 4 && chasing_tracer) || lagdistance <= 0.0) // Keep tracer centered on screen
{
SetOrigin(tracer.pos, true);
chasing_tracer = false;
}
else // Lazy follow tracer
{
if(dist >= 2*lagdistance)
{
SetOrigin(tracer.pos, true);
chasing_tracer = false;
}
else if(dist > lagdistance && !chasing_tracer) chasing_tracer = true;
if(chasing_tracer)
{
speed = tracer.vel.xy.length()/dist;
if(speed == 0.0) speed = tracer.speed/dist;
SetOrigin(pos + 2*distvec*speed, true);
}
}
}
else if(player != NULL && player.mo != NULL)
{
cameraFOV = player.FOV;
SetOrigin(player.mo.pos, true);
}
}
}