GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2017-05-06 20:38:36 +02:00
bzip2 - Upgrade bzip2 to version 1.0.6. 2016-12-16 22:58:25 +01:00
cmake Added TargetArch CMake module, axr/solar-cmake@73cfea0 2017-04-23 14:49:36 +03:00
docs - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
dumb Normalize line endings 2016-03-01 09:47:10 -06:00
game-music-emu Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
gdtoa - we are using C++11 now, so all those old VC 2005 project files are of no use anymore. 2016-03-01 09:38:49 +01:00
jpeg-6b Normalize line endings 2016-03-01 09:47:10 -06:00
lzma Normalize line endings 2016-03-01 09:47:10 -06:00
specs Removed obsolete file 2017-04-17 10:38:21 +03:00
src - fixed compile errors in last commit. 2017-05-06 20:38:36 +02:00
tools - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
wadsrc Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility 2017-05-06 19:43:35 +02:00
wadsrc_bm - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
wadsrc_lights Removed dynamic light binding for deleted class StrifeZap1 2017-02-22 22:29:27 +02:00
zlib Updated zlib to version 1.2.8 2016-12-28 10:28:33 +01:00
.appveyor.yml Removed all dependencies from Appveyor configuration file 2017-04-18 11:24:57 +03:00
.gitattributes Add .gitattributes 2016-03-01 09:45:09 -06:00
.gitignore Create drawergen tool 2016-11-28 17:31:56 +01:00
.travis.yml Removed dependencies from most of Travis configurations 2017-04-18 11:24:59 +03:00
CMakeLists.txt Moved all CMake modules and launcher templates to designated directory 2017-04-23 14:49:36 +03:00