gzdoom/wadsrc/static/zscript/actors/inventory
2022-09-15 20:41:16 -04:00
..
ammo.zs - add sv_ammofactor to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
armor.zs Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items." 2020-02-10 15:38:12 -03:00
health.zs - removed the leftovers of the removed savedamount variable. 2019-04-26 12:00:58 +02:00
inv_misc.zs - added FailSound property to PuzzleItem 2022-06-12 17:26:18 +02:00
inventory.zs PreTravelled virtual for player and inventory. 2021-10-15 17:37:19 +02:00
powerups.zs - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch. 2021-05-19 17:59:44 +02:00
stateprovider.zs -let A_FireProjectile pass through the second return value of SpawnPlayerMissile. 2022-07-14 07:59:52 +02:00
weaponpiece.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
weapons.zs Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch 2022-09-15 20:41:16 -04:00