gzdoom/src/hwrenderer
Christoph Oelckers 9f6091519f - changed the stencil cap drawer to only cover the area which is actually used by the portal.
This will now both exclude floor caps when only ceiling elements are used and everything outside the bounding box of active portal lines.
Hopefully this is enough to fix the issues with portal caps but of course it is not foolproof if someone just makes the right setup.
2018-11-14 23:30:46 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - fixed two potentially dangerous compilation warnings 2018-11-01 12:51:22 +02:00
models - fixed compilation on macOS 2018-10-29 22:32:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - changed the stencil cap drawer to only cover the area which is actually used by the portal. 2018-11-14 23:30:46 +01:00
textures - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
utility - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00