gzdoom/src/menu
Christoph Oelckers 6eab4a882c - narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything.
Not complete yet, doesn't fully compile!
2018-12-06 01:11:04 +01:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
menu.cpp - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
menu.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
menudef.cpp - implemented VMCallWithDefaults and used it for all calls with variable arguments. 2018-11-16 19:18:33 +01:00
messagebox.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
resolutionmenu.cpp - redo the menu a bit, add in some C++ support code to make it a little bit more flexible 2018-08-02 07:37:07 -04:00