gzdoom/wadsrc_lights
Christoph Oelckers 7c3c886a90 - use the attenuated light definitions from QZDoom.
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
..
static/filter - use the attenuated light definitions from QZDoom. 2017-01-02 13:17:03 +01:00
CMakeLists.txt - adjusted CMakeLists.txt for brightmaps.pk3 and lights.pk3 to same style as for gzdoom.pk3 2013-07-02 10:02:38 +02:00