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It is now being handled by the controlling code. While of no benefit for GZDoom itself, this finally allows to separate the entire music code into a separate, engine independent project that merely provides streamed music data when not playing on a hardware device (WinMM Midi or CD Audio.) The tight coupling of the music code with the sound backend made this nearly impossible before |
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adlmidi | ||
asmjit | ||
bzip2 | ||
dumb | ||
game-music-emu | ||
gdtoa | ||
glslang | ||
jpeg | ||
lzma | ||
music_common | ||
oplsynth | ||
opnmidi | ||
timidity | ||
timidityplus | ||
wildmidi | ||
zlib | ||
zmusic |