gzdoom/src/fragglescript/t_load.cpp
Christoph Oelckers 8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00

317 lines
8.2 KiB
C++

//---------------------------------------------------------------------------
//
// Copyright(C) 2002-2017 Christoph Oelckers
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//--------------------------------------------------------------------------
//
// FraggleScript loader
//
//---------------------------------------------------------------------------
//
#include "w_wad.h"
#include "g_level.h"
#include "s_sound.h"
#include "r_sky.h"
#include "t_script.h"
#include "cmdlib.h"
#include "gi.h"
#include "g_levellocals.h"
#include "xlat/xlat.h"
#include "maploader/maploader.h"
class FScriptLoader
{
enum
{
RT_SCRIPT,
RT_INFO,
RT_OTHER,
} readtype;
int drownflag;
bool HasScripts;
bool IgnoreInfo;
FLevelLocals *Level;
void ParseInfoCmd(char *line, FString &scriptsrc);
public:
FScriptLoader(FLevelLocals *l)
{
Level = l;
}
bool ParseInfo(MapData * map);
};
//-----------------------------------------------------------------------------
//
// Process the lump to strip all unneeded information from it
//
//-----------------------------------------------------------------------------
void FScriptLoader::ParseInfoCmd(char *line, FString &scriptsrc)
{
char *temp;
// clear any control chars
for(temp=line; *temp; temp++) if (*temp<32) *temp=32;
if(readtype != RT_SCRIPT) // not for scripts
{
temp = line+strlen(line)-1;
// strip spaces at the beginning and end of the line
while(*temp == ' ') *temp-- = 0;
while(*line == ' ') line++;
if(!*line) return;
if((line[0] == '/' && line[1] == '/') || // comment
line[0] == '#' || line[0] == ';') return;
}
if(*line == '[') // a new section seperator
{
line++;
if(!strnicmp(line, "scripts", 7))
{
readtype = RT_SCRIPT;
HasScripts = true; // has scripts
}
else if (!strnicmp(line, "level info", 10))
{
readtype = RT_INFO;
}
return;
}
if (readtype==RT_SCRIPT)
{
scriptsrc << line << '\n';
}
else if (readtype==RT_INFO)
{
// Read the usable parts of the level info header
// and ignore the rest.
FScanner sc;
sc.OpenMem("LEVELINFO", line, (int)strlen(line));
sc.SetCMode(true);
sc.MustGetString();
if (sc.Compare("levelname"))
{
char * beg = strchr(line, '=')+1;
while (*beg<=' ') beg++;
char * comm = strstr(beg, "//");
if (comm) *comm=0;
Level->LevelName = beg;
}
else if (sc.Compare("partime"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
Level->partime=sc.Number;
}
else if (sc.Compare("music"))
{
bool FS_ChangeMusic(const char * string);
sc.MustGetStringName("=");
sc.MustGetString();
if (!FS_ChangeMusic(sc.String))
{
S_ChangeMusic(Level->Music, Level->musicorder);
}
}
else if (sc.Compare("skyname"))
{
sc.MustGetStringName("=");
sc.MustGetString();
Level->skytexture1 = Level->skytexture2 = TexMan.GetTextureID (sc.String, ETextureType::Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
InitSkyMap (Level);
}
else if (sc.Compare("interpic"))
{
sc.MustGetStringName("=");
sc.MustGetString();
Level->info->ExitPic = sc.String;
}
else if (sc.Compare("gravity"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
Level->gravity=sc.Number*8.f;
}
else if (sc.Compare("nextlevel"))
{
sc.MustGetStringName("=");
sc.MustGetString();
Level->NextMap = sc.String;
}
else if (sc.Compare("nextsecret"))
{
sc.MustGetStringName("=");
sc.MustGetString();
Level->NextSecretMap = sc.String;
}
else if (sc.Compare("drown"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
drownflag=!!sc.Number;
}
else if (sc.Compare("consolecmd"))
{
char * beg = strchr(line, '=')+1;
while (*beg<' ') beg++;
char * comm = strstr(beg, "//");
if (comm) *comm=0;
FS_EmulateCmd(Level, beg);
}
else if (sc.Compare("ignore"))
{
sc.MustGetStringName("=");
sc.MustGetNumber();
IgnoreInfo=!!sc.Number;
}
// Ignore anything unknows
sc.Close();
}
}
//-----------------------------------------------------------------------------
//
// Loads the scripts for the current map
// Initializes all FS data
//
//-----------------------------------------------------------------------------
bool FScriptLoader::ParseInfo(MapData * map)
{
char *lump;
char *rover;
char *startofline;
int lumpsize;
bool fsglobal=false;
FString scriptsrc;
// Global initializazion if not done yet.
static bool done=false;
// Load the script lump
IgnoreInfo = false;
lumpsize = map->Size(0);
if (lumpsize==0)
{
// Try a global FS lump
int lumpnum=Wads.CheckNumForName("FSGLOBAL");
if (lumpnum<0) return false;
lumpsize=Wads.LumpLength(lumpnum);
if (lumpsize==0) return false;
fsglobal=true;
lump=new char[lumpsize+3];
Wads.ReadLump(lumpnum,lump);
}
else
{
lump=new char[lumpsize+3];
map->Read(0, lump);
}
// Append a new line. The parser likes to crash when the last character is a valid token.
lump[lumpsize]='\n';
lump[lumpsize+1]='\r';
lump[lumpsize+2]=0;
lumpsize+=2;
rover = startofline = lump;
HasScripts=false;
drownflag=-1;
readtype = RT_OTHER;
while(rover < lump+lumpsize)
{
if(*rover == '\n') // end of line
{
*rover = 0; // make it an end of string (0)
if (!IgnoreInfo) ParseInfoCmd(startofline, scriptsrc);
startofline = rover+1; // next line
*rover = '\n'; // back to end of line
}
rover++;
}
if (HasScripts)
{
if (Level->FraggleScriptThinker)
{
I_Error("Only one FraggleThinker is allowed to exist at a time.\nCheck your code.");
}
auto th = Level->CreateThinker<DFraggleThinker>();
th->LevelScript->data = copystring(scriptsrc.GetChars());
Level->FraggleScriptThinker = th;
if (drownflag==-1) drownflag = (Level->maptype != MAPTYPE_DOOM || fsglobal);
if (!drownflag) Level->airsupply=0; // Legacy doesn't to water damage so we need to check if it has to be disabled here.
}
delete[] lump;
return HasScripts;
}
//-----------------------------------------------------------------------------
//
// Starts the level info parser
// and patches the global linedef translation table
//
//-----------------------------------------------------------------------------
void T_LoadScripts(FLevelLocals *Level, MapData *map)
{
FScriptLoader parser(Level);
bool HasScripts = parser.ParseInfo(map);
// Hack for Legacy compatibility: Since 272 is normally an MBF sky transfer we have to patch it.
// It could be done with an additional translator but that would be sub-optimal for the user.
// To handle this the default translator defines the proper Legacy type at index 270.
// This code then then swaps 270 and 272 - but only if this is either Doom or Heretic and
// the default translator is being used.
// Custom translators will not be patched.
if ((gameinfo.gametype == GAME_Doom || gameinfo.gametype == GAME_Heretic) && Level->info->Translator.IsEmpty() &&
Level->maptype == MAPTYPE_DOOM && Level->Translator->SimpleLineTranslations.Size() > 272 && Level->Translator->SimpleLineTranslations[272 - 2*HasScripts].special == FS_Execute)
{
std::swap(Level->Translator->SimpleLineTranslations[270], Level->Translator->SimpleLineTranslations[272]);
}
}
//-----------------------------------------------------------------------------
//
// Adds an actor to the list of spawned things
//
//-----------------------------------------------------------------------------
void T_AddSpawnedThing(FLevelLocals *Level, AActor * ac)
{
if (Level->FraggleScriptThinker)
{
auto &SpawnedThings = Level->FraggleScriptThinker->SpawnedThings;
SpawnedThings.Push(GC::ReadBarrier(ac));
}
}