.. |
fragglescript
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_inventory
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_shared
|
- correct checks for HasDynamicLights
|
2018-06-26 08:51:21 +02:00 |
g_statusbar
|
- added extra validation for status bar classes
|
2018-06-29 13:47:06 +03:00 |
gl
|
Merge branch 'master' into modern
|
2018-07-14 13:18:34 +02:00 |
gl_load
|
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
|
2018-06-16 22:40:44 +02:00 |
hwrenderer
|
Merge branch 'master' into modern
|
2018-07-14 13:18:34 +02:00 |
intermission
|
- cleanup of the 2D interface.
|
2018-04-29 20:15:19 +02:00 |
math
|
|
|
menu
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
polyrenderer
|
Merge branch 'master' into modern
|
2018-07-14 10:24:41 +02:00 |
posix
|
Merge branch 'master' into modern
|
2018-07-14 10:24:41 +02:00 |
r_data
|
Merge branch 'master' into modern
|
2018-07-14 13:18:34 +02:00 |
rapidjson
|
|
|
resourcefiles
|
Added lump size validation to the WAD loader
|
2018-06-27 08:51:45 +02:00 |
scripting
|
- disabled default values for out parameters
|
2018-06-30 11:44:22 +03:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- fixed warning in ADLMidi.
|
2018-06-24 10:48:04 +02:00 |
swrenderer
|
Merge branch 'master' into modern
|
2018-06-26 09:28:23 +02:00 |
textures
|
Merge branch 'master' into modern
|
2018-07-14 13:18:34 +02:00 |
win32
|
- missed two added files.
|
2018-06-24 23:54:25 +02:00 |
xlat
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Add missing line specials.
|
2018-05-26 10:36:16 +03:00 |
actor.h
|
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
|
2018-06-04 22:18:51 +02:00 |
actorinlines.h
|
- moved portal data into FLevelLocals.
|
2018-04-01 20:17:39 +02:00 |
actorptrselect.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
actorptrselect.h
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|
|
am_map.cpp
|
- removed some references to r_viewpoint in game code
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2018-06-19 11:20:36 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
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|
|
autosegs.h
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- for some reason the change to c_expr.cpp got lost.
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2017-03-08 21:14:21 +01:00 |
b_bot.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_bot.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
b_func.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_game.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_move.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
b_think.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
basictypes.h
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- Removed power-of-two limitation from span drawers, except for slopes
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2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_bind.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_bind.h
|
|
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c_cmds.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_console.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_console.h
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- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
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2018-03-27 20:02:44 +02:00 |
c_consolebuffer.cpp
|
- removed some unused static variables
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2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
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|
|
c_cvars.cpp
|
- limited length of server CVAR name to 63 characters
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2018-05-31 10:29:58 +03:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
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2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_dispatch.h
|
Made unsafe execution context check for CVARs more strict
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2018-01-29 15:20:35 +02:00 |
c_expr.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
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2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
- use the Dim function to draw the palette tester.
|
2018-07-14 18:28:12 +02:00 |
cmdlib.cpp
|
Framework for context independent sounffont management
|
2018-02-22 12:51:45 +01:00 |
cmdlib.h
|
Framework for context independent sounffont management
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2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
Fixed walkthrough blocker in Sin City 2 via compatibility entry
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2018-04-28 17:45:15 +02:00 |
compatibility.h
|
- some improvements to compatibility scripts:
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2018-04-09 22:09:28 +02:00 |
configfile.cpp
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.h
|
|
|
critsec.h
|
-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
- Fixed: Dehacked must not validate parameters for MBF special functions.
|
2018-06-03 19:28:16 +02:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- Fixed -iwad parameter working only with VS on Windows.
|
2018-06-18 20:57:52 +02:00 |
d_main.cpp
|
Merge branch 'master' into modern
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2018-06-26 09:28:23 +02:00 |
d_main.h
|
Added startup song definition for custom IWADs
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2018-04-27 13:32:38 +03:00 |
d_net.cpp
|
- fixed crash when actor is destroyed during spawning
|
2018-06-30 15:11:21 +03:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_player.h
|
Fixed crash on finishgame CCMD before starting new game
|
2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
d_protocol.h
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Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
|
2018-04-08 20:52:30 +02:00 |
decallib.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
decallib.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
|
2018-05-05 17:55:44 +03:00 |
dobject.h
|
Made usage of assertions in VM code consistent
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2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dobjgc.h
|
- took PTypeBase and all its subclasses out of the DObject hierarchy.
|
2017-04-13 17:47:17 +02:00 |
dobjtype.cpp
|
- added end line to various messages
|
2018-05-11 18:03:57 +03:00 |
dobjtype.h
|
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
|
2017-04-27 10:52:00 +02:00 |
doomdata.h
|
- added 'revealed on automap' linedef flag, UDMF only
|
2018-05-19 17:09:26 +02:00 |
doomdef.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
doomstat.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
doomtype.h
|
- hw_sprites extracted
|
2018-04-29 00:09:44 +02:00 |
dsectoreffect.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
dthinker.h
|
- added per-class think time profiling tool.
|
2017-07-17 10:21:58 +02:00 |
edata.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
edata.h
|
|
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empty.cpp
|
|
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errors.h
|
|
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events.cpp
|
- removed some references to r_viewpoint in game code
|
2018-06-19 11:20:36 +02:00 |
events.h
|
Added activation type to WorldLine(Pre)Activated events
|
2018-04-14 11:52:09 +03:00 |
f_wipe.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
f_wipe.h
|
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
|
2018-03-26 23:16:27 +02:00 |
files.cpp
|
- fixed seeking end of file in memory reader
|
2018-05-17 10:19:29 +03:00 |
files.h
|
- fixed uninitialized variables in files.h.
|
2018-03-20 18:29:54 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 14:42:31 +03:00 |
g_game.cpp
|
- fix gamepic render buffer issues
|
2018-06-03 13:59:40 +02:00 |
g_game.h
|
- fix gamepic render buffer issues
|
2018-06-03 13:59:40 +02:00 |
g_hub.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- fixed crash on setting particular CVARs
|
2018-07-07 12:04:41 +03:00 |
g_level.h
|
- moved the code in gl_data.cpp to better fitting places
|
2018-04-01 18:45:27 +02:00 |
g_levellocals.h
|
- fixed portal restoration on revisiting level in hub
|
2018-06-11 11:55:49 +03:00 |
g_mapinfo.cpp
|
Remove unnecessary check for the ending brace.
|
2018-06-18 08:51:33 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
gameconfigfile.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
gameconfigfile.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
gametype.h
|
|
|
gi.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
gi.h
|
- added ability to change slider color using mapinfo's gameinfo
|
2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
hu_scores.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
|
2018-06-17 20:08:35 +02:00 |
info.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
info.h
|
Fixed potential crash during state validation
|
2018-03-01 11:08:38 +02:00 |
keysections.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_cheat.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
|
2018-05-16 22:10:24 +02:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- fixed some issues with m_swap's design.
|
2018-03-11 14:35:36 +01:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-04 21:51:16 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-04 21:51:16 +02:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- added forced automap style to linedef, UDMF only
|
2018-05-19 17:09:26 +02:00 |
nodebuild.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_3dfloors.cpp
|
- use an indexed vertex buffer to render the flats.
|
2018-05-19 13:33:28 +02:00 |
p_3dfloors.h
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
|
2016-12-27 21:16:42 +01:00 |
p_acs.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_acs.h
|
Fixed excessive growth of ACS string pool
|
2018-04-01 16:27:08 +03:00 |
p_actionfunctions.cpp
|
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
|
2018-06-03 17:49:00 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
- added end line to various messages
|
2018-05-11 18:03:57 +03:00 |
p_conversation.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
p_doors.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_effect.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_enemy.h
|
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
|
2017-07-19 15:03:27 -04:00 |
p_floor.cpp
|
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
|
2017-05-25 10:41:06 +03:00 |
p_glnodes.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-01 11:29:29 +02:00 |
p_interaction.cpp
|
- fix crash on dying when player class has no death states
|
2018-06-05 11:06:31 +03:00 |
p_lights.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- fixed minor issues with new line specials
|
2018-05-26 10:37:01 +03:00 |
p_lnspec.h
|
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
|
2018-04-27 00:22:00 +02:00 |
p_local.h
|
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
|
2018-01-21 10:54:02 +01:00 |
p_map.cpp
|
- fixed autoaiming for unranged attacks.
|
2018-06-05 20:35:01 +02:00 |
p_maputl.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_maputl.h
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
|
- fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash.
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2018-06-02 12:10:44 +02:00 |
p_pillar.cpp
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- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_plats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_pspr.h
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Added PSPF_MIRROR.
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2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_saveg.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-01 11:29:29 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
p_sectors.cpp
|
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
|
2018-05-01 11:29:29 +02:00 |
p_setup.cpp
|
- fixed portal restoration on revisiting level in hub
|
2018-06-11 11:55:49 +03:00 |
p_setup.h
|
- fixed potential access to freed memory on map loading
|
2018-06-22 15:42:00 +03:00 |
p_sight.cpp
|
- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
|
2018-06-25 10:27:02 +02:00 |
p_slopes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_spec.cpp
|
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
|
2018-06-05 10:06:53 -04:00 |
p_spec.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_states.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_switch.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tags.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_terrain.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- skipped owned items in proximity test
|
2018-07-11 17:49:30 +02:00 |
p_tick.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Fixed crash during line tracing when enter sector is null
|
2018-04-26 17:33:05 +02:00 |
p_trace.h
|
Implemented workaround for ZScript LineTrace with 3D floors
|
2018-04-25 19:38:29 +02:00 |
p_udmf.cpp
|
Merge branch 'indexbuffer'
|
2018-05-22 22:10:21 +02:00 |
p_udmf.h
|
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
|
2017-03-23 10:19:07 +01:00 |
p_usdf.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_user.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
p_xlat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- do not use strtol for parsing critical values that can get large.
|
2017-02-01 11:19:55 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
|
2018-06-04 22:18:51 +02:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
portal.h
|
- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
|
2018-06-23 23:03:34 +02:00 |
r_defs.h
|
Give the clipper a reference to the current viewpoint
|
2018-06-19 09:37:49 +02:00 |
r_renderer.h
|
- Remove code that seemingly doesn't do anything and really shouldn't be needed
|
2018-04-13 21:56:34 +02:00 |
r_sky.cpp
|
- GLFlat split into API-dependent and -independent data.
|
2018-04-28 12:34:09 +02:00 |
r_sky.h
|
- moved the matrix math for the sky dome into backend independent code.
|
2018-06-18 18:18:28 +02:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- move view and projection matrices to DrawInfo.
|
2018-06-21 21:02:14 +02:00 |
r_utility.h
|
- use locally stored viewpoint variables in the hardware renderer.
|
2018-06-19 23:45:17 +02:00 |
r_videoscale.cpp
|
- fixed compilation warning reported by MSVC
|
2018-05-25 10:59:48 +03:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
s_advsound.cpp
|
- added end line to recursive sound warning
|
2018-05-10 11:43:27 +03:00 |
s_environment.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
- fixed portal restoration on revisiting level in hub
|
2018-06-11 11:55:49 +03:00 |
s_sound.h
|
- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
sc_man.h
|
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
|
2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
sc_man_tokens.h
|
-protected critical portal data from getting written to by user code.
|
2018-04-15 12:13:02 +02:00 |
serializer.cpp
|
- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
|
2018-05-29 19:00:41 +02:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Save item statistics
|
2018-06-18 00:24:23 +02:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stats.h
|
- fixed portal benchmarking and added separate output for 2D and finishing the main scene.
|
2018-05-13 09:48:19 +02:00 |
stringtable.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- store the wall render nodes as pointers, not as objects.
|
2018-04-15 14:25:42 +02:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
umapinfo.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_2ddrawer.cpp
|
- added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions.
|
2018-07-14 22:58:24 +02:00 |
v_2ddrawer.h
|
Merge branch 'master' into modern
|
2018-07-14 10:24:41 +02:00 |
v_blend.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_collection.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_colortables.h
|
- it compiles again.
|
2018-03-28 16:40:09 +02:00 |
v_draw.cpp
|
- added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions.
|
2018-07-14 22:58:24 +02:00 |
v_font.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_font.h
|
- removed the old software renderer framebuffers for Windows
|
2018-03-30 23:18:25 +02:00 |
v_framebuffer.cpp
|
- use the Dim function to draw the palette tester.
|
2018-07-14 18:28:12 +02:00 |
v_palette.cpp
|
- cleaned up the gamma correction code.
|
2018-04-29 13:45:53 +02:00 |
v_palette.h
|
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
|
2018-04-29 13:10:30 +02:00 |
v_pfx.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
v_text.h
|
- let the 3 relevant text functions handle UTF-8 strings
|
2017-12-02 21:21:57 +01:00 |
v_video.cpp
|
- fullscreen toggle and some cleanup. Not fully working yet.
|
2018-06-17 22:11:35 +02:00 |
v_video.h
|
- added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions.
|
2018-07-14 22:58:24 +02:00 |
vectors.h
|
- use locally stored viewpoint variables in the hardware renderer.
|
2018-06-19 23:45:17 +02:00 |
version.h
|
- update version info.
|
2018-06-07 00:04:53 +02:00 |
w_wad.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
w_wad.h
|
- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
|
2018-03-31 19:20:59 +02:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- fixed typo in error message
|
2018-05-25 11:05:30 +03:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
zstring.cpp
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zstring.h
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
|
|
|