gzdoom/src/scripting
Christoph Oelckers c36dc137ba - made adjustments to the text placement on the summary screen.
With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
2019-07-30 10:53:02 +02:00
..
backend - removed explicit self null tests from dynarray native wrappers 2019-06-09 10:27:21 +03:00
decorate - fixed crash on message output during decorate parsing 2019-05-28 18:13:34 +03:00
vm - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
zscript - clarify too old ZScript version message 2019-06-30 22:14:23 -04:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - added validation for presence of drop item classes 2019-07-11 14:11:01 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
vmthunks.cpp - made adjustments to the text placement on the summary screen. 2019-07-30 10:53:02 +02:00
vmthunks_actors.cpp Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound. 2019-07-24 20:15:24 +02:00