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bots
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serialize cvars
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2023-11-25 21:06:39 -05:00 |
fragglescript
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
mapthinkers
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added DSDA's thrust properties for UDMF
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2023-10-29 23:18:06 +01:00 |
a_action.cpp
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
a_corona.cpp
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- disable the native part of coronas as well.
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2022-10-20 07:50:53 +02:00 |
a_corona.h
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- disable the native part of coronas as well.
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2022-10-20 07:50:53 +02:00 |
a_decals.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
a_dynlight.cpp
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
a_dynlight.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
a_morph.cpp
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a_morph.h
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a_pickups.cpp
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Add mapinfo option to disable merging of identical pickup messages on same tic
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2020-05-24 08:19:14 +02:00 |
a_pickups.h
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a_sharedglobal.h
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
a_specialspot.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
a_specialspot.h
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actionspecials.h
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
actor.h
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- add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true
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2023-12-09 05:57:51 -05:00 |
actorinlines.h
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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d_player.h
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Fixed CF_SCALEDNOLERP having the wrong value.
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2023-12-28 17:12:43 +01:00 |
dthinker.cpp
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |
dthinker.h
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- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
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2022-10-20 17:12:43 +02:00 |
p_3dfloors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_3dfloors.h
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
p_3dmidtex.cpp
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Exposed P_GetMidTexturePosition() to ZScript.
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2023-10-25 16:23:29 +02:00 |
p_3dmidtex.h
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p_acs.cpp
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the remaining GetChars additions.
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2023-10-07 23:44:01 +02:00 |
p_acs.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_actionfunctions.cpp
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Decoupled IQM Model Animations
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2023-11-20 22:08:33 -05:00 |
p_checkposition.h
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p_destructible.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_destructible.h
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p_effect.cpp
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fix VisualThinkers crashing on spawn when level is frozen
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2023-12-30 23:19:39 -05:00 |
p_effect.h
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |
p_enemy.cpp
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fix floorclipping on slopes.
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2023-11-21 18:55:00 -05:00 |
p_enemy.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
p_interaction.cpp
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
p_linetracedata.h
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p_linkedsectors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_lnspec.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
p_lnspec.h
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- MBF21: handling of new flags in sector special.
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2021-06-28 16:20:35 +02:00 |
p_local.h
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Exported reflection functionality
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2023-08-02 00:40:01 -04:00 |
p_map.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
p_maputl.cpp
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Added some null pointer checks to prevent crashes.
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2023-08-31 19:51:06 +02:00 |
p_maputl.h
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_mobj.cpp
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Decoupled IQM Model Animations
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2023-11-20 22:08:33 -05:00 |
p_pspr.cpp
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
p_pspr.h
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
p_secnodes.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_sectors.cpp
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added per-sector sky UDMF properties.
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2023-10-29 17:49:59 +01:00 |
p_sight.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_spec.cpp
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Prevent important messages from being accidentally filtered.
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2023-01-04 17:54:09 +01:00 |
p_spec.h
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Added damage property to earthquakes.
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2023-08-02 00:38:24 -04:00 |
p_switch.cpp
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fixed CheckswitchRange logic for multiple switches on a line.
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2023-09-16 21:06:10 +02:00 |
p_tags.cpp
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- fixed several line ID functions accessing the sector tag array.
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2023-09-10 11:45:23 +02:00 |
p_tags.h
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add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
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2023-08-02 00:41:10 -04:00 |
p_teleport.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_things.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_trace.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
p_trace.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_user.cpp
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merge FileData and ResourceData.
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2023-12-14 17:22:29 +01:00 |
po_man.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
po_man.h
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portal.cpp
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
portal.h
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- fixed a few warnings pointed out by GCC.
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2023-03-26 10:35:33 +02:00 |
shadowinlines.h
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- fix duplicated variable resulting in an assert on startup.
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2023-08-09 10:12:16 +02:00 |
statnums.h
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |