gzdoom/src/playsim
2023-12-30 23:19:39 -05:00
..
bots serialize cvars 2023-11-25 21:06:39 -05:00
fragglescript Backend update from Raze. 2023-10-07 18:42:24 +02:00
mapthinkers added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_corona.cpp - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_corona.h - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_decals.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
a_dynlight.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
a_dynlight.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
actor.h - add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true 2023-12-09 05:57:51 -05:00
actorinlines.h Added FOV Interpolation 2022-12-18 08:23:19 +01:00
actorptrselect.cpp
actorptrselect.h
d_player.h Fixed CF_SCALEDNOLERP having the wrong value. 2023-12-28 17:12:43 +01:00
dthinker.cpp - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
dthinker.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp Exposed P_GetMidTexturePosition() to ZScript. 2023-10-25 16:23:29 +02:00
p_3dmidtex.h
p_acs.cpp the remaining GetChars additions. 2023-10-07 23:44:01 +02:00
p_acs.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
p_checkposition.h
p_destructible.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_destructible.h
p_effect.cpp fix VisualThinkers crashing on spawn when level is frozen 2023-12-30 23:19:39 -05:00
p_effect.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
p_enemy.cpp fix floorclipping on slopes. 2023-11-21 18:55:00 -05:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h Exported reflection functionality 2023-08-02 00:40:01 -04:00
p_map.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_maputl.cpp Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
p_maputl.h Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_mobj.cpp Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
p_pspr.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_pspr.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_secnodes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_sectors.cpp added per-sector sky UDMF properties. 2023-10-29 17:49:59 +01:00
p_sight.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_spec.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_spec.h Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
p_switch.cpp fixed CheckswitchRange logic for multiple switches on a line. 2023-09-16 21:06:10 +02:00
p_tags.cpp - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
p_tags.h add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID 2023-08-02 00:41:10 -04:00
p_teleport.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_things.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_trace.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
po_man.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp Exported LinePortals 2023-01-15 22:01:37 +01:00
portal.h - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
shadowinlines.h - fix duplicated variable resulting in an assert on startup. 2023-08-09 10:12:16 +02:00
statnums.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00