gzdoom/src/sdl/i_main.cpp
Randy Heit 776d89428d - Changed D3DFB to explicitly request double buffering instead of assuming
that the drivers will treat a BackBufferCount of 0 as a request for
  double buffering.
- Fixed: Unsetting a cvar did not remove it from the list of tab
  completions.
- Added "" as a synonym for "nullimage" in SBARINFO.
- Fixed: MAKESAVESIG's stringifier in version.h did not work as expected.
  It stringified the passed macro name, not the value of the macro.
- Moved DCajunMaster off the DObject hierarchy.
- Changed DCajunMaster::getspawned into a TArray of FStrings. It was
  mysteriously being left pointing to uninitialized memory during the
  final GC at exit and crashing.
- Fixed: The code that removed hexdd.wad from the list of IWADs when
  hexen.wad was not present did not work.


SVN r861 (trunk)
2008-03-28 00:38:17 +00:00

270 lines
7 KiB
C++

/*
** i_main.cpp
** System-specific startup code. Eventually calls D_DoomMain.
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#include <SDL.h>
#include <unistd.h>
#include <stdlib.h>
#include <signal.h>
#include <new>
#include <sys/param.h>
#include <gtk/gtk.h>
#include <locale.h>
#include "doomerrors.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_system.h"
#include "i_video.h"
#include "c_console.h"
#include "errors.h"
#include "version.h"
#include "w_wad.h"
// MACROS ------------------------------------------------------------------
// The maximum number of functions that can be registered with atterm.
#define MAX_TERMS 32
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern "C" int cc_install_handlers(int, int*, const char*, int(*)(char*, char*));
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
bool GtkAvailable;
// The command line arguments.
DArgs *Args;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static void (*TermFuncs[MAX_TERMS]) ();
static const char *TermNames[MAX_TERMS];
static int NumTerms;
// CODE --------------------------------------------------------------------
void addterm (void (*func) (), const char *name)
{
// Make sure this function wasn't already registered.
for (int i = 0; i < NumTerms; ++i)
{
if (TermFuncs[i] == func)
{
return;
}
}
if (NumTerms == MAX_TERMS)
{
func ();
I_FatalError (
"Too many exit functions registered.\n"
"Increase MAX_TERMS in i_main.cpp");
}
TermNames[NumTerms] = name;
TermFuncs[NumTerms++] = func;
}
void popterm ()
{
if (NumTerms)
NumTerms--;
}
void STACK_ARGS call_terms ()
{
while (NumTerms > 0)
{
// printf ("term %d - %s\n", NumTerms, TermNames[NumTerms-1]);
TermFuncs[--NumTerms] ();
}
}
//==========================================================================
//
// FinalGC
//
// Collect garbage one last time before exiting.
//
//==========================================================================
static void FinalGC()
{
Args = NULL;
GC::FullGC();
}
static void STACK_ARGS NewFailure ()
{
I_FatalError ("Failed to allocate memory from system heap");
}
static int DoomSpecificInfo (char *buffer, char *end)
{
const char *arg;
int size = end-buffer;
int i, p;
SDL_Quit();
p = 0;
p += snprintf (buffer+p, size-p, GAMENAME" version " DOTVERSIONSTR " (" __DATE__ ")\n");
p += snprintf (buffer+p, size-p, "\nCommand line:");
for (i = 0; i < Args->NumArgs(); ++i)
{
p += snprintf (buffer+p, size-p, " %s", Args->GetArg(i));
}
p += snprintf (buffer+p, size-p, "\n");
for (i = 0; (arg = Wads.GetWadName (i)) != NULL; ++i)
{
p += snprintf (buffer+p, size-p, "\nWad %d: %s", i, arg);
}
if (gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL)
{
p += snprintf (buffer+p, size-p, "\n\nNot in a level.");
}
else
{
char name[9];
strncpy (name, level.mapname, 8);
name[8] = 0;
p += snprintf (buffer+p, size-p, "\n\nCurrent map: %s", name);
if (!viewactive)
{
buffer += snprintf (buffer+p, size-p, "\n\nView not active.");
}
else
{
p += snprintf (buffer+p, size-p, "\n\nviewx = %d", (int)viewx);
p += snprintf (buffer+p, size-p, "\nviewy = %d", (int)viewy);
p += snprintf (buffer+p, size-p, "\nviewz = %d", (int)viewz);
p += snprintf (buffer+p, size-p, "\nviewangle = %x", (unsigned int)viewangle);
}
}
buffer[p++] = '\n';
buffer[p++] = '\0';
return p;
}
#include "zstring.h"
int main (int argc, char **argv)
{
printf(GAMENAME" v%s - SVN revision %s - SDL version\nCompiled on %s\n\n",
DOTVERSIONSTR_NOREV,SVN_REVISION_STRING,__DATE__);
{
int s[4] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS };
cc_install_handlers(4, s, "zdoom-crash.log", DoomSpecificInfo);
}
seteuid (getuid ());
std::set_new_handler (NewFailure);
GtkAvailable = gtk_init_check (&argc, &argv);
setlocale (LC_ALL, "C");
if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
{
fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
return -1;
}
atterm (SDL_Quit);
SDL_WM_SetCaption (GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")", NULL);
try
{
Args = new DArgs(argc, argv);
atterm(FinalGC);
/*
killough 1/98:
This fixes some problems with exit handling
during abnormal situations.
The old code called I_Quit() to end program,
while now I_Quit() is installed as an exit
handler and exit() is called to exit, either
normally or abnormally. Seg faults are caught
and the error handler is used, to prevent
being left in graphics mode or having very
loud SFX noise because the sound card is
left in an unstable state.
*/
atexit (call_terms);
atterm (I_Quit);
if (realpath (argv[0], progdir) == NULL)
strcpy (progdir, argv[0]);
char *slash = strrchr (progdir, '/');
if (slash)
*(slash + 1) = '\0';
else
progdir[0] = '.', progdir[1] = '/', progdir[2] = '\0';
C_InitConsole (80*8, 25*8, false);
D_DoomMain ();
}
catch (class CDoomError &error)
{
if (error.GetMessage ())
fprintf (stderr, "%s\n", error.GetMessage ());
exit (-1);
}
catch (...)
{
call_terms ();
throw;
}
return 0;
}