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https://github.com/ZDoom/gzdoom.git
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5849c83028
Added gl_renderbuffers CVAR that disables render buffers Added patch shader support to FShaderProgram Added OpenGL 2 fallback support to render buffers
12 lines
242 B
GLSL
12 lines
242 B
GLSL
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in vec2 TexCoord;
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out vec4 FragColor;
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uniform sampler2D SceneTexture;
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uniform float ExposureAdjustment;
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void main()
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{
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vec4 color = texture(SceneTexture, TexCoord);
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FragColor = max(vec4(color.rgb * ExposureAdjustment - 1, 1), vec4(0));
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}
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