.. |
asm_ia32
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Add 1 pixel tall and wide texture support to the renderer
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2016-11-01 00:08:16 -05:00 |
asm_x86_64
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fragglescript
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-10-18 00:55:56 +02:00 |
g_doom
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- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
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2016-11-06 11:36:12 +01:00 |
g_heretic
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a_hereticimp.cpp does not exist anymore...
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2016-11-02 13:39:37 +01:00 |
g_hexen
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- got rid of all default parameter redundancies.
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2016-10-28 00:32:52 +02:00 |
g_raven
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- scriptified A_FatAttack*.
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2016-10-27 17:47:46 +02:00 |
g_shared
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- scriptified A_KeenDie.
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2016-11-05 01:19:41 +01:00 |
g_strife
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- got rid of all default parameter redundancies.
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2016-10-28 00:32:52 +02:00 |
intermission
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- fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer.
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2016-05-25 01:45:55 +02:00 |
math
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- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
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2016-10-17 15:17:48 +02:00 |
menu
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Merge branch 'master' into zscript
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2016-11-05 10:35:00 +01:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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Add XPM (X PixMap) version of ZDoom icon
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2016-10-30 19:31:32 +01:00 |
r_data
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- Fullbright fixes
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2016-10-21 07:32:18 -04:00 |
rapidjson
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- variable was in the wrong scope.
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2016-10-02 18:56:04 +02:00 |
resourcefiles
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- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
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2016-10-17 00:19:08 -04:00 |
scripting
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- fixed: Clamp was initialized with incorrect values.
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2016-11-07 14:57:59 +01:00 |
sfmt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sound
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-10-18 00:55:56 +02:00 |
textures
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Add 1 pixel tall and wide texture support to the renderer
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2016-11-01 00:08:16 -05:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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Add bottomclip parameter to FillSimplePoly() for the software implementation
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2016-11-05 22:49:33 -05:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
__autostart.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- added Hexen compatible handling to specials that stop perpetual sector movement.
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2016-08-09 17:09:12 +02:00 |
actor.h
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- moved declaration of native fields into the respective class definitions.
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2016-11-04 00:19:36 +01:00 |
actorptrselect.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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Add bottomclip parameter to FillSimplePoly() for the software implementation
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2016-11-05 22:49:33 -05:00 |
am_map.h
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- added polyobject serializer.
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2016-09-20 09:11:13 +02:00 |
announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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- all thinker serializers done.
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2016-09-20 00:41:22 +02:00 |
b_bot.h
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- converted the user variable serializer.
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2016-09-20 18:27:47 +02:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- fixed: Degeneration should use the same base health value as all the rest of the engine.
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2016-11-04 11:32:57 +01:00 |
basicinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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- changed the default key name string because '#' is used as a comment in the config files.
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2016-05-22 12:20:46 +02:00 |
c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- save global savegame data to JSON as well.
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2016-09-21 12:19:13 +02:00 |
c_console.cpp
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- do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed.
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2016-09-13 21:01:50 +02:00 |
c_console.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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|
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c_consolebuffer.h
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|
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c_cvars.cpp
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Added GetCVar(string name)
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2016-06-11 10:15:49 +02:00 |
c_cvars.h
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Added GetCVar(string name)
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2016-06-11 10:15:49 +02:00 |
c_dispatch.cpp
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- all thinker serializers done.
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2016-09-20 00:41:22 +02:00 |
c_dispatch.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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- fixed: RegAvailability never set the number of allocated registers to more than 32.
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2016-11-07 01:10:56 +01:00 |
cmdlib.cpp
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- fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence.
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2016-11-07 09:54:46 +01:00 |
cmdlib.h
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- Fix myoffsetof using misaligned pointer access.
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2016-06-29 13:04:31 +02:00 |
colormatcher.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
compatibility.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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Add con_scale for scaling just the console
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2016-09-08 00:39:52 +02:00 |
d_dehacked.cpp
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- scriptified parts of a_bossbrain.cpp. Some things cannot be done yet, the script code is there but commented out.
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2016-10-31 17:03:26 +01:00 |
d_dehacked.h
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- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
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2016-09-19 19:14:30 +02:00 |
d_event.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
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2016-10-26 12:13:57 +02:00 |
d_main.cpp
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- started with cleanup and separation of DECORATE code.
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2016-10-12 19:22:33 +02:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
d_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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- added some missing End... calls in player deserialization code.
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2016-09-23 20:05:12 +02:00 |
d_player.h
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- Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier.
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2016-10-21 19:24:39 +02:00 |
d_protocol.cpp
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_protocol.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
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- converted player serializer and everything it needs.
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2016-09-21 01:18:29 +02:00 |
decallib.cpp
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- all thinker serializers done.
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2016-09-20 00:41:22 +02:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- scriptified A_KeenDie.
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2016-11-05 01:19:41 +01:00 |
dobject.h
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- moved declaration of native fields into the respective class definitions.
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2016-11-04 00:19:36 +01:00 |
dobjgc.cpp
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- started with cleanup and separation of DECORATE code.
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2016-10-12 19:22:33 +02:00 |
dobjtype.cpp
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- added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses.
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2016-11-05 17:14:16 +01:00 |
dobjtype.h
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- fixed and cleaned up state index jump handling
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2016-11-06 13:14:46 +01:00 |
doomdata.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- made disabling the push window check a real compatibility option.
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2016-08-09 20:15:13 +02:00 |
doomerrors.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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2016-08-28 09:55:04 +02:00 |
doomstat.h
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- fixed: map commands will now take capslock DM/COOP as arguments
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2016-11-01 15:09:09 +01:00 |
doomtype.h
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- re-added serialization of treanslations.
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2016-09-20 19:45:32 +02:00 |
dscript.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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- fixed: Any DSectorEffect thinker must be placed into STAT_SECTOREFFECT.
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2016-09-25 09:43:17 +02:00 |
dsectoreffect.h
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- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
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2016-09-19 19:14:30 +02:00 |
dthinker.cpp
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- scriptified A_KeenDie.
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2016-11-05 01:19:41 +01:00 |
dthinker.h
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- scriptified A_KeenDie.
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2016-11-05 01:19:41 +01:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
|
|
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
files.cpp
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Merge branch 'master' into json
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2016-09-22 09:09:48 +02:00 |
files.h
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- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
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2016-09-21 09:01:12 +02:00 |
g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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- fixed: Turbo messages were printed, even when no turbo mode was active.
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2016-11-04 12:43:23 +01:00 |
g_game.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_hub.cpp
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- save global savegame data to JSON as well.
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2016-09-21 12:19:13 +02:00 |
g_hub.h
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- read snapshots from zip.
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2016-09-22 01:28:05 +02:00 |
g_level.cpp
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- moved declaration of native fields into the respective class definitions.
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2016-11-04 00:19:36 +01:00 |
g_level.h
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- scriptified A_SpawnFly.
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2016-11-03 13:38:40 +01:00 |
g_mapinfo.cpp
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- converted the rest of actors/shared.
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2016-10-14 10:46:15 +02:00 |
g_pch.h
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- add the precompiled header file for the previous commit.
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2016-04-10 13:10:41 +02:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gametype.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
gi.h
|
Added KILL Script type and associated flags and GameInfo keyword.
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2016-07-28 08:34:23 +02:00 |
gitinfo.cpp
|
|
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gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
|
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hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
info.cpp
|
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
|
2016-11-06 11:36:12 +01:00 |
info.h
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- scriptified A_Mushroom to test something a bit more complex.
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2016-10-30 14:00:11 +01:00 |
keysections.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lists.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
|
- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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- all thinker serializers done.
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2016-09-20 00:41:22 +02:00 |
m_cheat.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
|
- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
m_joy.cpp
|
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
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2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.h
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
|
Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
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Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
namedef.h
|
- added an accessor to the actor defaults. This might have been possible with less work using a function but that would have necessitated some type casts when using it on subclasses.
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2016-11-05 17:14:16 +01:00 |
nodebuild.cpp
|
Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild.h
|
- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
|
- added custom math routines for reliability.
|
2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
|
2016-05-27 09:38:33 +02:00 |
p_3dfloors.cpp
|
- properly handle 3D floors with inverted planes in the list sorter.
|
2016-08-03 12:17:22 +02:00 |
p_3dfloors.h
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_acs.cpp
|
- moved declaration of native fields into the respective class definitions.
|
2016-11-04 00:19:36 +01:00 |
p_acs.h
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
p_actionfunctions.cpp
|
- block access to private and protected data for the external variabler getter functions.
|
2016-11-05 09:50:53 +01:00 |
p_blockmap.h
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_ceiling.cpp
|
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
|
2016-10-17 00:19:08 -04:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
|
2016-09-19 19:14:30 +02:00 |
p_effect.cpp
|
- fixed inverse sign for rocket trail particle movement.
|
2016-06-12 00:05:23 +02:00 |
p_effect.h
|
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
|
2016-06-11 08:05:29 -05:00 |
p_enemy.cpp
|
- scriptified two more trivial functions.
|
2016-11-06 09:22:03 +01:00 |
p_enemy.h
|
- started with cleanup and separation of DECORATE code.
|
2016-10-12 19:22:33 +02:00 |
p_floor.cpp
|
- removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor.
|
2016-09-28 08:06:15 +02:00 |
p_glnodes.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
p_interaction.cpp
|
Do not allow DMG_FORCED to bypass ultimate degreeslessness/buddha for players.
|
2016-11-06 07:44:30 -06:00 |
p_lights.cpp
|
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
|
2016-09-19 19:14:30 +02:00 |
p_linkedsectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
|
- added Hexen compatible handling to specials that stop perpetual sector movement.
|
2016-08-09 17:09:12 +02:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
A_Explode now returns the number of actors damaged and can be used in expressions.
|
2016-08-12 09:17:20 +02:00 |
p_map.cpp
|
- scriptified A_SpawnFly.
|
2016-11-03 13:38:40 +01:00 |
p_maputl.cpp
|
- implemented passing vectors as parameters. So far working for native functions.
|
2016-10-29 13:10:27 +02:00 |
p_maputl.h
|
- removed debug stuff.
|
2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
|
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
|
2016-11-06 11:36:12 +01:00 |
p_pillar.cpp
|
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
|
2016-09-19 19:14:30 +02:00 |
p_plats.cpp
|
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
|
2016-09-19 19:14:30 +02:00 |
p_pspr.cpp
|
Merge branch 'master' into zscript
|
2016-11-02 11:08:51 +01:00 |
p_pspr.h
|
Merge branch 'master' into zscript
|
2016-11-02 11:08:51 +01:00 |
p_pusher.cpp
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
p_saveg.cpp
|
Fixed: Loading a savegame momentarily left players with undefined pitch limits
|
2016-10-22 21:02:10 -05:00 |
p_saveg.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
p_scroll.cpp
|
- fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid.
|
2016-09-28 11:58:12 +02:00 |
p_sectors.cpp
|
- another batch.
|
2016-09-19 19:58:04 +02:00 |
p_setup.cpp
|
- block access to private and protected data for the external variabler getter functions.
|
2016-11-05 09:50:53 +01:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- got rid of all default parameter redundancies.
|
2016-10-28 00:32:52 +02:00 |
p_slopes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_spec.cpp
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
p_spec.h
|
- let DWaggleBase use the interpolation pointer of its parent instead of defining its own one.
|
2016-09-23 22:03:44 +02:00 |
p_states.cpp
|
- converted the rest of actors/shared.
|
2016-10-14 10:46:15 +02:00 |
p_switch.cpp
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- fixed some issues with teleport fog:
|
2016-06-06 10:48:40 +02:00 |
p_terrain.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
Added GetProximity(classname, distance, flags, ptr).
|
2016-07-30 00:26:55 +02:00 |
p_tick.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
|
2016-08-14 20:52:13 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
|
2016-10-02 00:31:25 +02:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
Merge branch 'master' into zscript
|
2016-11-05 10:35:00 +01:00 |
p_writemap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
Fixed serialization of MovePoly class objects
|
2016-10-14 14:33:13 +03:00 |
po_man.h
|
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
|
2016-09-19 19:14:30 +02:00 |
portal.cpp
|
- fixed: Portals with disconnected parts were not grouped correctly.
|
2016-10-25 01:03:44 +02:00 |
portal.h
|
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
|
2016-06-19 12:32:45 +02:00 |
r_3dfloors.cpp
|
Fix unneeded fixed_t height in R_3D_AddHeight()
|
2016-04-26 23:11:27 -05:00 |
r_3dfloors.h
|
Commence renderer floatification
|
2016-04-22 23:09:13 -05:00 |
r_bsp.cpp
|
- Implemented r_fullbrightignoresectorcolor from QZDoom
|
2016-10-21 07:06:24 -04:00 |
r_bsp.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_defs.h
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
r_draw.cpp
|
Add support for capping sky with a solid color
|
2016-10-19 23:52:09 +02:00 |
r_draw.h
|
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
|
2016-10-29 05:35:41 +02:00 |
r_drawt.cpp
|
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
|
2016-10-29 05:35:41 +02:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
Fixed: MaxVisForFloor was broken by the switch to floats
|
2016-11-02 00:07:57 -05:00 |
r_main.h
|
Renderer floatification: Use floats for lighting values
|
2016-04-22 23:10:34 -05:00 |
r_plane.cpp
|
- Fixed a typo in 1 pixel tall support addition.
|
2016-11-01 09:59:59 +01:00 |
r_plane.h
|
Keep values in floats longer for visplane drawing
|
2016-04-28 21:21:49 -05:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
|
2016-11-05 22:09:38 -05:00 |
r_segs.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_sky.cpp
|
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
|
2016-10-22 09:58:56 +02:00 |
r_sky.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_state.h
|
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
|
2016-09-18 13:26:34 +02:00 |
r_swrenderer.cpp
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_swrenderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_things.cpp
|
Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns
|
2016-11-04 10:16:44 +01:00 |
r_things.h
|
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
|
2016-10-29 05:35:41 +02:00 |
r_utility.cpp
|
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
|
2016-11-06 11:36:12 +01:00 |
r_utility.h
|
- some preparations for converting the player serialization code.
|
2016-09-20 23:13:12 +02:00 |
Rect.h
|
|
|
s_advsound.cpp
|
Fixed compilation with GCC or Clang
|
2016-10-01 12:17:15 +03:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
Fixed serialization of DSeqPolyNode class objects
|
2016-10-14 23:05:02 +02:00 |
s_sndseq.h
|
- all DObjects converted.
|
2016-09-20 10:27:53 +02:00 |
s_sound.cpp
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 15:14:06 +01:00 |
sc_man.cpp
|
- count errors in the parser and abort afterward if there were some.
|
2016-10-15 12:15:25 +02:00 |
sc_man.h
|
- count errors in the parser and abort afterward if there were some.
|
2016-10-15 12:15:25 +02:00 |
sc_man_scanner.re
|
- replaced 'vector<2>' and 'vector<3>' with 'vector2' and 'vector3'.
|
2016-10-28 01:14:21 +02:00 |
sc_man_tokens.h
|
- replaced 'vector<2>' and 'vector<3>' with 'vector2' and 'vector3'.
|
2016-10-28 01:14:21 +02:00 |
serializer.cpp
|
Merge branch 'master' into zscript
|
2016-11-02 11:08:51 +01:00 |
serializer.h
|
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
|
2016-10-17 00:19:08 -04:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
|
|
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
|
2016-09-21 17:37:56 +02:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- Backported blood_fade_scalar from Skulltag
|
2016-10-06 20:01:20 -04:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
Add bottomclip parameter to FillSimplePoly() for the software implementation
|
2016-11-05 22:49:33 -05:00 |
v_font.cpp
|
- removed farchive.cpp and .h
|
2016-09-22 00:48:22 +02:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
Fix video mode selection bug
|
2016-09-15 07:52:53 +02:00 |
v_video.h
|
Add bottomclip parameter to FillSimplePoly() for the software implementation
|
2016-11-05 22:49:33 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
- undid savegame version bump because it's not needed.
|
2016-09-24 09:18:25 +02:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- started with cleanup and separation of DECORATE code.
|
2016-10-12 19:22:33 +02:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
- separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code.
|
2016-10-13 00:53:59 +02:00 |
zstring.h
|
- separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code.
|
2016-10-13 00:53:59 +02:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |