..
acs
- Fixed: Strife's quest based line actions also work in Deathmatch.
2009-02-28 21:38:20 +00:00
actors
- Added action functions that work with script names instead of script numbers. They are
2012-02-16 21:49:09 +00:00
graphics
- added a default cursor for Chex Quest.
2010-09-26 07:46:34 +00:00
maparrows
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
mapinfo
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
2012-02-12 02:45:48 +00:00
sbarinfo
- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
2012-02-16 05:01:17 +00:00
shaders /d3d
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
2011-05-15 22:30:20 +00:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
2012-02-10 00:53:50 +00:00
textures
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xlat
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
2012-02-09 19:59:32 +00:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
- Add compat_badangles to the menu.
2011-11-02 02:44:01 +00:00
confont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
dbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
decaldef.txt
- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
2009-09-14 22:12:31 +00:00
decorate.txt
- Added Gez's A_Blast submission.
2009-09-28 15:55:57 +00:00
dehsupp.txt
- Gez's latest cleanup patch.
2009-09-17 20:54:07 +00:00
etc.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
indexfont
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
2008-07-23 15:32:18 +00:00
iwadinfo.txt
- Backported GZDoom r1246:
2011-08-23 02:39:20 +00:00
language.enu
- fixed typo in Firemace obituary.
2010-11-08 06:57:28 +00:00
language.fr
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
language.ita
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
2010-10-11 19:16:09 +00:00
lockdefs.txt
- Fix mapcolor for Strife's passcard.
2011-10-03 00:38:20 +00:00
menudef.txt
- Add compat_badangles to the menu.
2011-11-02 02:44:01 +00:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbarinfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sndinfo.txt
- Remove extra *usefail definition for the pig player.
2010-09-19 03:30:31 +00:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
spalhtic.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
teaminfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
textures.txt
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
2010-09-21 16:50:09 +00:00
things.h.txt
- merged 3dfloors2 branch into trunk.
2011-01-29 11:09:38 +00:00
vga-rom-font.16
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
x11r6rgb.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xhairs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00