gzdoom/tools/lemon
Randy Heit 748d7bf4b1 - The game is now free of leaks up to the point just after the wads are loaded.
- Fixed: Although TypeInfos are now deleted at exit, their FlatPointers or ActorInfo
  data was not freed. I chose not to use a destructor to handle this, because then it
  would no longer be a POD type that can be statically initialized.
- Fixed: Aliases were not deleted at exit.
- Fixed: FWadCollection did not free its hash tables, lump info, full names, or the
  list of open files when destroyed.


SVN r85 (trunk)
2006-05-09 00:02:37 +00:00
..
lemon.c - The game is now free of leaks up to the point just after the wads are loaded. 2006-05-09 00:02:37 +00:00
lemon.html Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lemon.vcproj Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lempar.c Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
Makefile.mgw Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00