mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
4f0fa50773
DECORATE. SVN r1114 (trunk)
145 lines
2.7 KiB
Text
145 lines
2.7 KiB
Text
|
|
// Inquisitor ---------------------------------------------------------------
|
|
|
|
ACTOR Inquisitor 16
|
|
{
|
|
Game Strife
|
|
ConversationID 93,-1,-1
|
|
Health 1000
|
|
Speed 12
|
|
Radius 40
|
|
Height 110
|
|
Mass 0x7fffffff
|
|
Monster
|
|
+DROPOFF
|
|
+NOBLOOD
|
|
+BOSS
|
|
+FLOORCLIP
|
|
+DONTMORPH
|
|
+NORADIUSDMG
|
|
MaxDropOffHeight 32
|
|
MinMissileChance 150
|
|
SeeSound "inquisitor/sight"
|
|
DeathSound "inquisitor/death"
|
|
ActiveSound "inquisitor/active"
|
|
Obituary "$OB_INQUISITOR"
|
|
|
|
action native A_InquisitorWalk ();
|
|
action native A_InquisitorDecide ();
|
|
action native A_InquisitorAttack ();
|
|
action native A_InquisitorJump ();
|
|
action native A_InquisitorCheckLand ();
|
|
action native A_TossArm ();
|
|
action native A_ReaverRanged ();
|
|
|
|
states
|
|
{
|
|
Spawn:
|
|
ROB3 AB 10 A_Look
|
|
Loop
|
|
See:
|
|
ROB3 B 3 A_InquisitorWalk
|
|
ROB3 B 3 A_Chase
|
|
ROB3 CCDD 4 A_Chase
|
|
ROB3 E 3 A_InquisitorWalk
|
|
ROB3 E 3 A_InquisitorDecide
|
|
Loop
|
|
Missile:
|
|
ROB3 A 2 A_InquisitorDecide
|
|
ROB3 F 6 A_FaceTarget
|
|
ROB3 G 8 Bright A_ReaverRanged
|
|
ROB3 G 8 A_ReaverRanged
|
|
Goto See
|
|
Grenade:
|
|
ROB3 K 12 A_FaceTarget
|
|
ROB3 J 6 Bright A_InquisitorAttack
|
|
ROB3 K 12
|
|
Goto See
|
|
Jump:
|
|
ROB3 H 8 Bright A_InquisitorJump
|
|
ROB3 I 4 Bright A_InquisitorCheckLand
|
|
ROB3 H 4 Bright A_InquisitorCheckLand
|
|
Goto Jump+1
|
|
Death:
|
|
ROB3 L 0 A_StopSoundEx("Item")
|
|
ROB3 L 4 A_TossGib
|
|
ROB3 M 4 A_Scream
|
|
ROB3 N 4 A_TossGib
|
|
ROB3 O 4 Bright A_Explode(128,128,1,1)
|
|
ROB3 P 4 Bright A_TossGib
|
|
ROB3 Q 4 Bright A_NoBlocking
|
|
ROB3 RSTUV 4 A_TossGib
|
|
ROB3 W 4 Bright A_Explode(128,128,1,1)
|
|
ROB3 XY 4 Bright A_TossGib
|
|
ROB3 Z 4 A_TossGib
|
|
ROB3 "[" 4 A_TossGib
|
|
ROB3 "\" 3 A_TossGib
|
|
ROB3 "]" 3 Bright A_Explode(128,128,1,1)
|
|
RBB3 A 3 Bright A_TossArm
|
|
RBB3 B 3 Bright A_TossGib
|
|
RBB3 CD 3 A_TossGib
|
|
RBB3 E -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Inquisitor Shot ----------------------------------------------------------
|
|
|
|
ACTOR InquisitorShot
|
|
{
|
|
ConversationID 108,-1,-1
|
|
ReactionTime 15
|
|
Speed 25
|
|
Radius 13
|
|
Height 13
|
|
Mass 15
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
-NOGRAVITY
|
|
+STRIFEDAMAGE
|
|
MaxStepHeight 4
|
|
SeeSound "inquisitor/attack"
|
|
DeathSound "inquisitor/atkexplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
UBAM AB 3 A_Countdown
|
|
Loop
|
|
Death:
|
|
BNG2 A 0 Bright A_SetTranslucent(1,1)
|
|
BNG2 A 4 Bright A_Explode(192, 192, 1, 1)
|
|
BNG2 B 4 Bright
|
|
BNG2 C 4 Bright
|
|
BNG2 D 4 Bright
|
|
BNG2 E 4 Bright
|
|
BNG2 F 4 Bright
|
|
BNG2 G 4 Bright
|
|
BNG2 H 4 Bright
|
|
BNG2 I 4 Bright
|
|
Stop
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// The Dead Inquisitor's Detached Arm ---------------------------------------
|
|
|
|
ACTOR InquisitorArm
|
|
{
|
|
ConversationID 94
|
|
Speed 25
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOBLOOD
|
|
States
|
|
{
|
|
Spawn:
|
|
RBB3 FG 5 Bright
|
|
RBB3 H -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
|