gzdoom/wadsrc
Christoph Oelckers 74525ab1d6 - moved some info into the GAMEINFO section:
* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
..
static - moved some info into the GAMEINFO section: 2010-09-19 10:39:34 +00:00
CMakeLists.txt - added 'deflate only' option to all configurations of wadsrc.vcproj 2009-06-04 23:06:42 +00:00
wadsrc.vcproj - added 'deflate only' option to all configurations of wadsrc.vcproj 2009-06-04 23:06:42 +00:00