mirror of
https://github.com/ZDoom/gzdoom.git
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cc066bc409
extensions. - Removed merging of special namespaces. For the texture manager this has become totally useless so there is no need to do this anymore. Not merging the namespaces also allows a much more reliable detection of lumps belonging to special namespaces so the ScanForFlatHack function is no longer needed. Instead, any lump up to F_END with a length of 4096 will be marked for inclusion as a flat texture if no F_START marker is found. - Made the counting of intermission stats in Doom a GAMEINFO option so that it can be activated in all games. SVN r1555 (trunk)
291 lines
5 KiB
C++
291 lines
5 KiB
C++
#ifndef FILES_H
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#define FILES_H
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#include <stdio.h>
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#include <zlib.h>
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#include "bzlib.h"
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#include "LzmaDec.h"
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#include "doomtype.h"
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#include "m_swap.h"
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class FileReader
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{
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public:
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FileReader ();
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FileReader (const char *filename);
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FileReader (FILE *file);
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FileReader (FILE *file, long length);
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bool Open (const char *filename);
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virtual ~FileReader ();
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virtual long Tell () const;
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virtual long Seek (long offset, int origin);
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virtual long Read (void *buffer, long len);
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virtual char *Gets(char *strbuf, int len);
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long GetLength () const { return Length; }
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// If you use the underlying FILE without going through this class,
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// you must call ResetFilePtr() before using this class again.
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void ResetFilePtr ();
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FILE *GetFile () const { return File; }
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virtual const char *GetBuffer() const { return NULL; }
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FileReader &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReader &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReader &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReader &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReader &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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protected:
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FileReader (const FileReader &other, long length);
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char *GetsFromBuffer(const char * bufptr, char *strbuf, int len);
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FILE *File;
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long Length;
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long StartPos;
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long FilePos;
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private:
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long CalcFileLen () const;
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protected:
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bool CloseOnDestruct;
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};
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// Wraps around a FileReader to decompress a zlib stream
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class FileReaderZ
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{
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public:
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FileReaderZ (FileReader &file, bool zip=false);
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~FileReaderZ ();
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long Read (void *buffer, long len);
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FileReaderZ &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderZ &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderZ &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderZ &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderZ &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderZ &operator>> (fixed_t &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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private:
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enum { BUFF_SIZE = 4096 };
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FileReader &File;
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bool SawEOF;
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z_stream Stream;
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BYTE InBuff[BUFF_SIZE];
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void FillBuffer ();
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FileReaderZ &operator= (const FileReaderZ &) { return *this; }
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};
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// Wraps around a FileReader to decompress a bzip2 stream
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class FileReaderBZ2
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{
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public:
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FileReaderBZ2 (FileReader &file);
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~FileReaderBZ2 ();
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long Read (void *buffer, long len);
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FileReaderBZ2 &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderBZ2 &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderBZ2 &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderBZ2 &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderBZ2 &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderBZ2 &operator>> (fixed_t &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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private:
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enum { BUFF_SIZE = 4096 };
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FileReader &File;
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bool SawEOF;
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bz_stream Stream;
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BYTE InBuff[BUFF_SIZE];
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void FillBuffer ();
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FileReaderBZ2 &operator= (const FileReaderBZ2 &) { return *this; }
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};
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// Wraps around a FileReader to decompress a lzma stream
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class FileReaderLZMA
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{
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public:
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FileReaderLZMA (FileReader &file, size_t uncompressed_size, bool zip);
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~FileReaderLZMA ();
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long Read (void *buffer, long len);
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FileReaderLZMA &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderLZMA &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderLZMA &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderLZMA &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderLZMA &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderLZMA &operator>> (fixed_t &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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private:
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enum { BUFF_SIZE = 4096 };
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FileReader &File;
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bool SawEOF;
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CLzmaDec Stream;
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size_t Size;
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size_t InPos, InSize;
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size_t OutProcessed;
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BYTE InBuff[BUFF_SIZE];
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void FillBuffer ();
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FileReaderLZMA &operator= (const FileReaderLZMA &) { return *this; }
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};
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class MemoryReader : public FileReader
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{
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public:
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MemoryReader (const char *buffer, long length);
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~MemoryReader ();
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virtual long Tell () const;
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virtual long Seek (long offset, int origin);
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virtual long Read (void *buffer, long len);
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virtual char *Gets(char *strbuf, int len);
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virtual const char *GetBuffer() const { return bufptr; }
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protected:
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const char * bufptr;
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};
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#endif
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