gzdoom/src/files.h
Christoph Oelckers cc066bc409 - complete restructuring of resource file handling for more flexibility and future
extensions.
- Removed merging of special namespaces. For the texture manager this has
  become totally useless so there is no need to do this anymore. Not merging
  the namespaces also allows a much more reliable detection of lumps belonging
  to special namespaces so the ScanForFlatHack function is no longer needed.
  Instead, any lump up to F_END with a length of 4096 will be marked for 
  inclusion as a flat texture if no F_START marker is found.
- Made the counting of intermission stats in Doom a GAMEINFO option so that
  it can be activated in all games.


SVN r1555 (trunk)
2009-04-23 22:49:38 +00:00

291 lines
5 KiB
C++

#ifndef FILES_H
#define FILES_H
#include <stdio.h>
#include <zlib.h>
#include "bzlib.h"
#include "LzmaDec.h"
#include "doomtype.h"
#include "m_swap.h"
class FileReader
{
public:
FileReader ();
FileReader (const char *filename);
FileReader (FILE *file);
FileReader (FILE *file, long length);
bool Open (const char *filename);
virtual ~FileReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
long GetLength () const { return Length; }
// If you use the underlying FILE without going through this class,
// you must call ResetFilePtr() before using this class again.
void ResetFilePtr ();
FILE *GetFile () const { return File; }
virtual const char *GetBuffer() const { return NULL; }
FileReader &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReader &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReader &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
protected:
FileReader (const FileReader &other, long length);
char *GetsFromBuffer(const char * bufptr, char *strbuf, int len);
FILE *File;
long Length;
long StartPos;
long FilePos;
private:
long CalcFileLen () const;
protected:
bool CloseOnDestruct;
};
// Wraps around a FileReader to decompress a zlib stream
class FileReaderZ
{
public:
FileReaderZ (FileReader &file, bool zip=false);
~FileReaderZ ();
long Read (void *buffer, long len);
FileReaderZ &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderZ &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderZ &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderZ &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
z_stream Stream;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderZ &operator= (const FileReaderZ &) { return *this; }
};
// Wraps around a FileReader to decompress a bzip2 stream
class FileReaderBZ2
{
public:
FileReaderBZ2 (FileReader &file);
~FileReaderBZ2 ();
long Read (void *buffer, long len);
FileReaderBZ2 &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderBZ2 &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderBZ2 &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderBZ2 &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
bz_stream Stream;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderBZ2 &operator= (const FileReaderBZ2 &) { return *this; }
};
// Wraps around a FileReader to decompress a lzma stream
class FileReaderLZMA
{
public:
FileReaderLZMA (FileReader &file, size_t uncompressed_size, bool zip);
~FileReaderLZMA ();
long Read (void *buffer, long len);
FileReaderLZMA &operator>> (BYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (SBYTE &v)
{
Read (&v, 1);
return *this;
}
FileReaderLZMA &operator>> (WORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (SWORD &v)
{
Read (&v, 2);
v = LittleShort(v);
return *this;
}
FileReaderLZMA &operator>> (DWORD &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
FileReaderLZMA &operator>> (fixed_t &v)
{
Read (&v, 4);
v = LittleLong(v);
return *this;
}
private:
enum { BUFF_SIZE = 4096 };
FileReader &File;
bool SawEOF;
CLzmaDec Stream;
size_t Size;
size_t InPos, InSize;
size_t OutProcessed;
BYTE InBuff[BUFF_SIZE];
void FillBuffer ();
FileReaderLZMA &operator= (const FileReaderLZMA &) { return *this; }
};
class MemoryReader : public FileReader
{
public:
MemoryReader (const char *buffer, long length);
~MemoryReader ();
virtual long Tell () const;
virtual long Seek (long offset, int origin);
virtual long Read (void *buffer, long len);
virtual char *Gets(char *strbuf, int len);
virtual const char *GetBuffer() const { return bufptr; }
protected:
const char * bufptr;
};
#endif