GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2019-07-14 21:09:49 +02:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
libraries - moved third party library projects to a subfolder to reduce size of the root. 2019-07-14 15:06:54 +02:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
src - moved some more files. 2019-07-14 21:09:49 +02:00
tools - sorted sound backend code into subdirectories. 2019-07-14 16:07:18 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - made some adjustments to the text spacing on the level summary screen. 2019-07-14 12:44:42 +02:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - added the missing WISLASH for Hacx. 2019-07-14 10:03:50 +02:00
wadsrc_hacxextra - normalized line endings of HacX MAPINFO 2019-07-14 10:52:16 +03:00
wadsrc_lights - dynamic light definitions for Hacx. 2019-07-13 19:59:44 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore - gitignore update. 2019-06-09 18:05:31 +02:00
.travis.yml - updated Travis CI configuration 2019-06-18 17:44:11 +03:00
CMakeLists.txt - define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version. 2019-07-14 16:55:01 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.