.. |
models
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- use FGameTexture in the model rendering code.
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2020-04-19 10:57:46 +02:00 |
a_dynlightdata.cpp
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- fixed compilation with GCC 5 and newer
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2019-07-07 11:51:34 +03:00 |
colormaps.cpp
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
colormaps.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
cycler.cpp
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
cycler.h
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
gldefs.cpp
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- transitioned the GLDEFS parser to FGameTexture.
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2020-04-19 10:57:46 +02:00 |
portalgroups.cpp
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- copied a few more map information CCMDs to g_ccmd.
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2019-01-31 03:03:56 +01:00 |
r_canvastexture.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
r_canvastexture.h
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- fixed compile bugs
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2018-12-12 01:27:04 +01:00 |
r_interpolate.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
r_interpolate.h
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- split up the OnDestroy method of interpolations.
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2019-02-05 18:34:02 +01:00 |
r_sections.cpp
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- fixed a few issues pointed out by the assert in the TArray [] operator.
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2020-04-11 14:00:10 +02:00 |
r_sections.h
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- fixed bad default initialization of BoundingRect's coordinates.
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2019-02-06 09:25:45 +01:00 |
r_translate.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
r_translate.h
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- use translation slot 0 for reserved content, like font translations.
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2020-04-11 20:20:39 +02:00 |
r_vanillatrans.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
r_vanillatrans.h
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- oops, missed this one
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2020-01-01 08:12:31 -05:00 |
sprites.cpp
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- use FGameTexture in the model rendering code.
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2020-04-19 10:57:46 +02:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
v_palette.cpp
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |
v_palette.h
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- cleanup of 2D code.
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2020-04-11 20:20:58 +02:00 |
voxels.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
voxels.h
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |