gzdoom/src/thingdef
Major Cooke 1383355be7 Removed the positive-only ripper level requirement.
- Several mods were able to just take advantage of A_SetRipperLevel and the likes, essentially bypassing this gate so there really is no point in doing this anymore.
2016-09-22 08:50:38 +02:00
..
olddecorations.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef.h Add SetActorFlag ACS function 2016-09-07 20:44:56 +02:00
thingdef_codeptr.cpp - added a GetMissileDamage function to DECORATE which can be used to properly retrieve an actor's damage value. 2016-09-19 03:45:22 +02:00
thingdef_data.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_exp.cpp - fixed: FxPreIncrDecr depended on undefined compiler behavior. 2016-09-06 08:41:13 +02:00
thingdef_exp.h - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_expression.cpp The VM now aborts when a wrong self pointer is used with user variables to avoid random crashes 2016-09-22 08:42:59 +02:00
thingdef_parse.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_properties.cpp Removed the positive-only ripper level requirement. 2016-09-22 08:50:38 +02:00
thingdef_states.cpp The return statement now accepts any expression as its return value 2016-08-07 22:10:02 +02:00