..
a_bats.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_bishop.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_blastradius.cpp
Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion
2016-06-17 18:36:57 +02:00
a_boostarmor.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_centaur.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_clericflame.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_clericholy.cpp
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_clericmace.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_clericstaff.cpp
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
a_dragon.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_fighteraxe.cpp
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
a_fighterhammer.cpp
- replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function.
2016-03-20 01:25:47 +01:00
a_fighterplayer.cpp
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
a_fighterquietus.cpp
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
a_firedemon.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_flechette.cpp
- fixed some leftover fixed point remnants in g_hexen.
2016-03-22 00:30:56 +01:00
a_flies.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_fog.cpp
- fixed some leftover fixed point remnants in g_hexen.
2016-03-22 00:30:56 +01:00
a_healingradius.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_heresiarch.cpp
- fixed: The Heresiarch's check for full rotation of its balls depended on BAM semantics so it should still be checked as such to ensure consistent behavior.
2016-04-17 12:28:35 +02:00
a_hexenglobal.h
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
2016-03-21 14:00:05 +01:00
a_hexenmisc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
a_hexenspecialdecs.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_iceguy.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_korax.cpp
- fixed spawn positions for Korax's missiles.
2016-04-14 00:21:38 +02:00
a_magecone.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_magelightning.cpp
- split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function.
2016-09-19 03:36:51 +02:00
a_magestaff.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
a_pig.cpp
Reimplemented P_SetPsprite.
2016-06-16 07:24:00 -05:00
a_serpent.cpp
- made AActor::floorclip a double.
2016-03-20 23:42:27 +01:00
a_spike.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_summon.cpp
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
a_teleportother.cpp
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
2016-03-22 00:06:58 +01:00
a_wraith.cpp
- fixed A_WraithFX2 which had an incomplete floating point conversion.
2016-04-17 18:19:46 +02:00