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89 lines
1.3 KiB
Text
89 lines
1.3 KiB
Text
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// General Pickups ============================================================
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// Health ---------------------------------------------------------------------
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class GlassOfWater : HealthBonus
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{
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Default
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{
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inventory.pickupmessage "$GOTWATER";
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}
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}
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class BowlOfFruit : Stimpack
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{
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Default
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{
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inventory.pickupmessage "$GOTFRUIT";
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}
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}
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class BowlOfVegetables : Medikit
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{
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Default
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{
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inventory.pickupmessage "$GOTVEGETABLES";
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health.lowmessage 25, "$GOTVEGETABLESNEED";
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}
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}
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class SuperchargeBreakfast : Soulsphere
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{
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Default
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{
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inventory.pickupmessage "$GOTBREAKFAST";
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}
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}
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// Armor ----------------------------------------------------------------------
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class SlimeRepellent : ArmorBonus
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{
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Default
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{
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inventory.pickupmessage "$GOTREPELLENT";
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}
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}
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class ChexArmor : GreenArmor
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{
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Default
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{
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inventory.pickupmessage "$GOTCHEXARMOR";
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}
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}
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class SuperChexArmor : BlueArmor
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{
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Default
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{
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inventory.pickupmessage "$GOTSUPERCHEXARMOR";
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}
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}
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// Powerups ===================================================================
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class ComputerAreaMap : Allmap
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{
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Default
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{
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inventory.pickupmessage "$GOTCHEXMAP";
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}
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}
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class SlimeProofSuit : RadSuit
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{
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Default
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{
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inventory.pickupmessage "$GOTSLIMESUIT";
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}
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}
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class Zorchpack : Backpack
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{
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Default
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{
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inventory.pickupmessage "$GOTZORCHPACK";
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}
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}
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