gzdoom/src/g_strife
2016-01-20 09:25:30 +01:00
..
a_acolyte.cpp
a_alienspectres.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_coin.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_crusader.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_entityboss.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_inquisitor.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_loremaster.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_oracle.cpp - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're 2013-01-02 03:35:08 +00:00
a_programmer.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_reaver.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_rebels.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_sentinel.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_spectral.cpp - fixed some leftover unused variable warnings. 2016-01-19 16:09:44 +01:00
a_stalker.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_strifeglobal.h
a_strifeitems.cpp - Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented. 2012-05-06 04:18:27 +00:00
a_strifestuff.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_strifeweapons.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
a_templar.cpp - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead. 2012-06-17 03:18:26 +00:00
a_thingstoblowup.cpp - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00
strife_sbar.cpp - Fixed another erroneous FString comparison. 2015-01-05 23:37:40 +01:00