mirror of
https://github.com/ZDoom/gzdoom.git
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90 lines
1.2 KiB
Text
90 lines
1.2 KiB
Text
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// Base class for the beggars ---------------------------------------------
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class Beggar : StrifeHumanoid
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{
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Default
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{
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Health 20;
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PainChance 250;
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Speed 3;
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Radius 20;
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Height 56;
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Monster;
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+JUSTHIT
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-COUNTKILL
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+NOSPLASHALERT
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MinMissileChance 150;
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Tag "$TAG_BEGGAR";
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MaxStepHeight 16;
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MaxDropoffHeight 32;
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HitObituary "$OB_BEGGAR";
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AttackSound "beggar/attack";
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PainSound "beggar/pain";
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DeathSound "beggar/death";
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}
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States
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{
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Spawn:
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BEGR A 10 A_Look;
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Loop;
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See:
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BEGR AABBCC 4 A_Wander;
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Loop;
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Melee:
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BEGR D 8;
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BEGR D 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2);
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BEGR E 1 A_Chase;
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BEGR D 8 A_SentinelRefire;
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Loop;
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Pain:
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BEGR A 3 A_Pain;
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BEGR A 3 A_Chase;
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Goto Melee;
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Death:
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BEGR F 4;
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BEGR G 4 A_Scream;
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BEGR H 4;
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BEGR I 4 A_NoBlocking;
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BEGR JKLM 4;
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BEGR N -1;
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Stop;
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XDeath:
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BEGR F 5 A_TossGib;
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GIBS M 5 A_TossGib;
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GIBS N 5 A_XScream;
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GIBS O 5 A_NoBlocking;
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GIBS PQRST 4 A_TossGib;
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GIBS U 5;
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GIBS V 1400;
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Stop;
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}
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}
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// Beggars -----------------------------------------------------------------
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class Beggar1 : Beggar
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{
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}
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class Beggar2 : Beggar
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{
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}
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class Beggar3 : Beggar
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{
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}
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class Beggar4 : Beggar
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{
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}
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class Beggar5 : Beggar
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{
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}
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