gzdoom/wadsrc/static/zscript
2018-04-13 17:52:58 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory. 2018-02-27 10:40:43 +01:00
heretic - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
hexen Fixed potential crash on usage of Mystic Ambit Incant 2018-04-03 12:41:51 +03:00
inventory Exported Inventory.AltHUDIcon field to ZScript 2018-03-18 11:02:21 +02:00
menu - Increased size of the savegame comment area. 2018-04-08 21:56:35 +02:00
raven Fixed wrong owner for *evillaugh sound 2017-10-26 17:23:55 +03:00
shared Fixed infinite loop with zero height fast projectile 2018-03-30 12:49:35 +03:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar Adds "DI_MIRROR" flag to statusbar image drawing. Useful for rearview mirror camera textures, for example. 2018-03-24 00:29:50 +01:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt Default newradius in A_SetSize 2018-03-30 18:06:46 -05:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt Merge branch 'master' into 2D_Refactor 2018-04-01 08:44:39 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Exports P_ActivateLine to ZScript (along with constants for activation type) 2018-04-08 21:53:20 +02:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated. 2018-03-24 16:30:49 +01:00
level_compatibility.txt - added compatibility handler for Alien Vendetta MAP01 to properly display the deep water hack and avoid problems with a node rebuild. 2018-04-11 23:08:59 +02:00
mapdata.txt Level compatibility via ZScript -- PoC 2018-04-09 17:54:12 +03:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00