gzdoom/src/g_hexen
Randy Heit 71601f91d1 - Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
player starts are added to a pool, and players spawn at a random spot.

SVN r3749 (trunk)
2012-07-08 01:43:47 +00:00
..
a_bats.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_bishop.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
a_blastradius.cpp - added Xaser's submission for no impact damage from blasting. 2012-06-16 09:01:05 +00:00
a_boostarmor.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_centaur.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_clericflame.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_clericholy.cpp - fixed: The Wraithverge's sprits couldn't be blasted anymore due to some incomplete changes related to how A_Blast handles the blast strength. AHolySpirit::SpecialBlastHandling still used the obsolete BLAST_FULLSTRENGTH constant. 2012-06-17 10:28:55 +00:00
a_clericmace.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_clericstaff.cpp - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors. 2012-06-29 04:21:31 +00:00
a_dragon.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
a_fighteraxe.cpp - Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow. 2012-05-04 18:37:41 +00:00
a_fighterhammer.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_fighterplayer.cpp - A_FPunchAttack no longer thrusts targets with INT_MAX mass. 2012-06-09 04:00:39 +00:00
a_fighterquietus.cpp - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors. 2012-06-29 04:21:31 +00:00
a_firedemon.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
a_flechette.cpp - Fixed: sv_unlimited_pickup did not work with the flechette. 2012-07-01 22:47:13 +00:00
a_fog.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
a_healingradius.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_heresiarch.cpp - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon. 2012-05-13 07:54:44 +00:00
a_hexenglobal.h - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
a_hexenmisc.cpp - Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all 2012-07-08 01:43:47 +00:00
a_hexenspecialdecs.cpp - fixed some potential NULL pointer accesses. 2011-08-30 15:34:40 +00:00
a_iceguy.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_korax.cpp - Fixed: r3630 had a missing end parentheses. 2012-05-07 06:14:48 +00:00
a_magecone.cpp - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors. 2012-06-29 04:21:31 +00:00
a_magelightning.cpp - Added Gez's MageWandMissile customization patch but moved the new functionality 2009-10-03 17:07:11 +00:00
a_magestaff.cpp - added Gez's fixed palette flashes for Hexen. 2012-04-22 07:58:04 +00:00
a_pig.cpp - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
a_serpent.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_spike.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
a_summon.cpp - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with 2012-06-09 04:15:56 +00:00
a_teleportother.cpp - Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all 2012-07-08 01:43:47 +00:00
a_wraith.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00