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a_bats.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_bishop.cpp
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- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
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2009-12-25 11:09:56 +00:00 |
a_blastradius.cpp
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- added Xaser's submission for no impact damage from blasting.
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2012-06-16 09:01:05 +00:00 |
a_boostarmor.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_centaur.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_clericflame.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_clericholy.cpp
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- fixed: The Wraithverge's sprits couldn't be blasted anymore due to some incomplete changes related to how A_Blast handles the blast strength. AHolySpirit::SpecialBlastHandling still used the obsolete BLAST_FULLSTRENGTH constant.
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2012-06-17 10:28:55 +00:00 |
a_clericmace.cpp
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- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
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2010-07-08 21:16:01 +00:00 |
a_clericstaff.cpp
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- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
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2012-06-29 04:21:31 +00:00 |
a_dragon.cpp
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- Added some pieces of MBF's friendly AI.
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2009-09-16 15:54:04 +00:00 |
a_fighteraxe.cpp
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- Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow.
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2012-05-04 18:37:41 +00:00 |
a_fighterhammer.cpp
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- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
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2010-07-08 21:16:01 +00:00 |
a_fighterplayer.cpp
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- A_FPunchAttack no longer thrusts targets with INT_MAX mass.
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2012-06-09 04:00:39 +00:00 |
a_fighterquietus.cpp
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- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
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2012-06-29 04:21:31 +00:00 |
a_firedemon.cpp
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- Added some pieces of MBF's friendly AI.
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2009-09-16 15:54:04 +00:00 |
a_flechette.cpp
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- Fixed: sv_unlimited_pickup did not work with the flechette.
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2012-07-01 22:47:13 +00:00 |
a_fog.cpp
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- Merged SetState and SetStateNF into a single function.
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2010-04-19 02:46:50 +00:00 |
a_healingradius.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_heresiarch.cpp
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- fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
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2012-05-13 07:54:44 +00:00 |
a_hexenglobal.h
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- changed damage screen blending code so that the same version can be used by any renderer.
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2012-05-01 11:27:54 +00:00 |
a_hexenmisc.cpp
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- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
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2012-07-08 01:43:47 +00:00 |
a_hexenspecialdecs.cpp
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- fixed some potential NULL pointer accesses.
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2011-08-30 15:34:40 +00:00 |
a_iceguy.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_korax.cpp
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- Fixed: r3630 had a missing end parentheses.
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2012-05-07 06:14:48 +00:00 |
a_magecone.cpp
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- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
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2012-06-29 04:21:31 +00:00 |
a_magelightning.cpp
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- Added Gez's MageWandMissile customization patch but moved the new functionality
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2009-10-03 17:07:11 +00:00 |
a_magestaff.cpp
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- added Gez's fixed palette flashes for Hexen.
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2012-04-22 07:58:04 +00:00 |
a_pig.cpp
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- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
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2010-06-13 11:14:01 +00:00 |
a_serpent.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_spike.cpp
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- Merged SetState and SetStateNF into a single function.
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2010-04-19 02:46:50 +00:00 |
a_summon.cpp
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- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
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2012-06-09 04:15:56 +00:00 |
a_teleportother.cpp
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- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
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2012-07-08 01:43:47 +00:00 |
a_wraith.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |