gzdoom/wadsrc/static/zscript
Christoph Oelckers 7011010ff2 - fixed the drain callback.
- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile.

This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail.
2017-03-29 22:50:13 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - fixed the drain callback. 2017-03-29 22:50:13 +02:00
inventory completely redid the active powerup drawer for the HUD 2017-03-24 22:58:16 +01:00
menu - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation. 2017-03-29 21:22:05 +02:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - fixed the drain callback. 2017-03-29 22:50:13 +02:00
statscreen - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
statusbar - fixed declaration of ACS getters for status bar. 2017-03-29 21:54:11 +02:00
strife - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
actor.txt - added a callback for when damage is drained from a target. 2017-03-29 20:25:54 +02:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled. 2017-03-29 14:20:22 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
mapdata.txt - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00