mirror of
https://github.com/ZDoom/gzdoom.git
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1124 lines
30 KiB
C++
1124 lines
30 KiB
C++
/*
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** r_draw.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2016 Magnus Norddahl
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stddef.h>
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#include "templates.h"
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#include "doomdef.h"
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#include "i_system.h"
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#include "w_wad.h"
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#include "r_local.h"
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#include "v_video.h"
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#include "doomstat.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "r_data/r_translate.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "r_plane.h"
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#include "r_draw.h"
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#include "r_draw_rgba.h"
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#include "r_draw_pal.h"
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#include "r_thread.h"
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CVAR(Bool, r_dynlights, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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namespace swrenderer
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{
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// Needed by R_DrawFogBoundary (which probably shouldn't be part of this file)
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extern "C" short spanend[MAXHEIGHT];
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extern float rw_light;
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extern float rw_lightstep;
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extern int wallshade;
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double dc_texturemid;
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FLightNode *dc_light_list;
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visplane_light *ds_light_list;
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int ylookup[MAXHEIGHT];
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uint8_t shadetables[NUMCOLORMAPS * 16 * 256];
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FDynamicColormap ShadeFakeColormap[16];
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uint8_t identitymap[256];
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FDynamicColormap identitycolormap;
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int fuzzoffset[FUZZTABLE + 1];
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int fuzzpos;
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int fuzzviewheight;
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namespace drawerargs
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{
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int dc_pitch;
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lighttable_t *dc_colormap;
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FSWColormap *dc_fcolormap;
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ShadeConstants dc_shade_constants;
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fixed_t dc_light;
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int dc_x;
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int dc_yl;
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int dc_yh;
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fixed_t dc_iscale;
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fixed_t dc_texturefrac;
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uint32_t dc_textureheight;
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int dc_color;
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uint32_t dc_srccolor;
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uint32_t dc_srccolor_bgra;
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uint32_t *dc_srcblend;
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uint32_t *dc_destblend;
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fixed_t dc_srcalpha;
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fixed_t dc_destalpha;
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const uint8_t *dc_source;
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const uint8_t *dc_source2;
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uint32_t dc_texturefracx;
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uint8_t *dc_translation;
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uint8_t *dc_dest;
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uint8_t *dc_destorg;
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int dc_destheight;
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int dc_count;
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FVector3 dc_viewpos;
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FVector3 dc_viewpos_step;
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TriLight *dc_lights;
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int dc_num_lights;
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uint32_t dc_wall_texturefrac[4];
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uint32_t dc_wall_iscale[4];
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uint8_t *dc_wall_colormap[4];
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fixed_t dc_wall_light[4];
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const uint8_t *dc_wall_source[4];
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const uint8_t *dc_wall_source2[4];
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uint32_t dc_wall_texturefracx[4];
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uint32_t dc_wall_sourceheight[4];
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int dc_wall_fracbits;
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int ds_y;
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int ds_x1;
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int ds_x2;
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lighttable_t * ds_colormap;
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FSWColormap *ds_fcolormap;
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ShadeConstants ds_shade_constants;
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dsfixed_t ds_light;
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dsfixed_t ds_xfrac;
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dsfixed_t ds_yfrac;
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dsfixed_t ds_xstep;
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dsfixed_t ds_ystep;
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int ds_xbits;
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int ds_ybits;
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fixed_t ds_alpha;
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double ds_lod;
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const uint8_t *ds_source;
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bool ds_source_mipmapped;
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int ds_color;
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bool drawer_needs_pal_input;
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unsigned int dc_tspans[4][MAXHEIGHT];
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unsigned int *dc_ctspan[4];
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unsigned int *horizspan[4];
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}
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void R_InitColumnDrawers()
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{
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colfunc = basecolfunc = R_DrawColumn;
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fuzzcolfunc = R_DrawFuzzColumn;
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transcolfunc = R_DrawTranslatedColumn;
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spanfunc = R_DrawSpan;
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}
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void R_InitShadeMaps()
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{
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int i, j;
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// set up shading tables for shaded columns
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// 16 colormap sets, progressing from full alpha to minimum visible alpha
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uint8_t *table = shadetables;
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// Full alpha
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for (i = 0; i < 16; ++i)
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{
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ShadeFakeColormap[i].Color = ~0u;
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ShadeFakeColormap[i].Desaturate = ~0u;
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ShadeFakeColormap[i].Next = NULL;
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ShadeFakeColormap[i].Maps = table;
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for (j = 0; j < NUMCOLORMAPS; ++j)
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{
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int a = (NUMCOLORMAPS - j) * 256 / NUMCOLORMAPS * (16 - i);
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for (int k = 0; k < 256; ++k)
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{
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uint8_t v = (((k + 2) * a) + 256) >> 14;
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table[k] = MIN<uint8_t>(v, 64);
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}
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table += 256;
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}
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}
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for (i = 0; i < NUMCOLORMAPS * 16 * 256; ++i)
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{
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assert(shadetables[i] <= 64);
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}
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// Set up a guaranteed identity map
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for (i = 0; i < 256; ++i)
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{
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identitymap[i] = i;
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}
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identitycolormap.Maps = identitymap;
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}
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void R_InitFuzzTable(int fuzzoff)
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{
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/*
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FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
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FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
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FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,
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FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
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FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,
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FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,
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FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
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*/
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static const int8_t fuzzinit[FUZZTABLE] = {
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1,-1, 1,-1, 1, 1,-1,
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1, 1,-1, 1, 1, 1,-1,
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1, 1, 1,-1,-1,-1,-1,
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1,-1,-1, 1, 1, 1, 1,-1,
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1,-1, 1, 1,-1,-1, 1,
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1,-1,-1,-1,-1, 1, 1,
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1, 1,-1, 1, 1,-1, 1
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};
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for (int i = 0; i < FUZZTABLE; i++)
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{
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fuzzoffset[i] = fuzzinit[i] * fuzzoff;
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}
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}
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namespace
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{
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bool R_SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags)
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{
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using namespace drawerargs;
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// r_drawtrans is a seriously bad thing to turn off. I wonder if I should
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// just remove it completely.
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if (!r_drawtrans || (op == STYLEOP_Add && fglevel == FRACUNIT && bglevel == 0 && !(flags & STYLEF_InvertSource)))
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{
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = R_FillColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = basecolfunc;
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}
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else
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{
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colfunc = transcolfunc;
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drawer_needs_pal_input = true;
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}
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return true;
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}
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if (flags & STYLEF_InvertSource)
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{
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dc_srcblend = Col2RGB8_Inverse[fglevel >> 10];
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dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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else if (op == STYLEOP_Add && fglevel + bglevel <= FRACUNIT)
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{
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dc_srcblend = Col2RGB8[fglevel >> 10];
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dc_destblend = Col2RGB8[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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else
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{
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dc_srcblend = Col2RGB8_LessPrecision[fglevel >> 10];
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dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
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dc_srcalpha = fglevel;
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dc_destalpha = bglevel;
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}
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switch (op)
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{
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case STYLEOP_Add:
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if (fglevel == 0 && bglevel == FRACUNIT)
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{
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return false;
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}
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if (fglevel + bglevel <= FRACUNIT)
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{ // Colors won't overflow when added
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = R_FillAddColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = R_DrawAddColumn;
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}
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else
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{
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colfunc = R_DrawTlatedAddColumn;
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drawer_needs_pal_input = true;
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}
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}
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else
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{ // Colors might overflow when added
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = R_FillAddClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = R_DrawAddClampColumn;
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}
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else
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{
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colfunc = R_DrawAddClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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}
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return true;
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case STYLEOP_Sub:
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = R_FillSubClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = R_DrawSubClampColumn;
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}
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else
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{
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colfunc = R_DrawSubClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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case STYLEOP_RevSub:
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if (fglevel == 0 && bglevel == FRACUNIT)
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{
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return false;
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}
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if (flags & STYLEF_ColorIsFixed)
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{
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colfunc = R_FillRevSubClampColumn;
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}
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else if (dc_translation == NULL)
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{
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colfunc = R_DrawRevSubClampColumn;
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}
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else
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{
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colfunc = R_DrawRevSubClampTranslatedColumn;
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drawer_needs_pal_input = true;
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}
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return true;
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default:
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return false;
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}
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}
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fixed_t GetAlpha(int type, fixed_t alpha)
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{
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switch (type)
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{
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case STYLEALPHA_Zero: return 0;
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case STYLEALPHA_One: return OPAQUE;
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case STYLEALPHA_Src: return alpha;
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case STYLEALPHA_InvSrc: return OPAQUE - alpha;
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default: return 0;
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}
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}
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FDynamicColormap *basecolormapsave;
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}
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bool R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color)
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{
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using namespace drawerargs;
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fixed_t fglevel, bglevel;
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drawer_needs_pal_input = false;
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style.CheckFuzz();
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if (style.BlendOp == STYLEOP_Shadow)
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{
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style = LegacyRenderStyles[STYLE_TranslucentStencil];
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alpha = TRANSLUC33;
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color = 0;
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}
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if (style.Flags & STYLEF_TransSoulsAlpha)
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{
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alpha = fixed_t(transsouls * OPAQUE);
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}
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else if (style.Flags & STYLEF_Alpha1)
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{
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alpha = FRACUNIT;
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}
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else
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{
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alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
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}
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if (translation != -1)
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{
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dc_translation = NULL;
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if (translation != 0)
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{
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FRemapTable *table = TranslationToTable(translation);
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if (table != NULL && !table->Inactive)
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{
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if (r_swtruecolor)
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dc_translation = (uint8_t*)table->Palette;
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else
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dc_translation = table->Remap;
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}
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}
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}
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basecolormapsave = basecolormap;
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// Check for special modes
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if (style.BlendOp == STYLEOP_Fuzz)
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{
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colfunc = fuzzcolfunc;
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return true;
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}
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else if (style == LegacyRenderStyles[STYLE_Shaded])
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{
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// Shaded drawer only gets 16 levels of alpha because it saves memory.
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if ((alpha >>= 12) == 0)
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return false;
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colfunc = R_DrawShadedColumn;
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drawer_needs_pal_input = true;
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dc_color = fixedcolormap ? fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
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basecolormap = &ShadeFakeColormap[16 - alpha];
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if (fixedlightlev >= 0 && fixedcolormap == NULL)
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{
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R_SetColorMapLight(basecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
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}
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else
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{
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R_SetColorMapLight(basecolormap, 0, 0);
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}
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return true;
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}
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fglevel = GetAlpha(style.SrcAlpha, alpha);
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bglevel = GetAlpha(style.DestAlpha, alpha);
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if (style.Flags & STYLEF_ColorIsFixed)
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{
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uint32_t x = fglevel >> 10;
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uint32_t r = RPART(color);
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uint32_t g = GPART(color);
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uint32_t b = BPART(color);
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// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
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dc_color = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
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if (style.Flags & STYLEF_InvertSource)
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{
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r = 255 - r;
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g = 255 - g;
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b = 255 - b;
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}
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uint32_t alpha = clamp(fglevel >> (FRACBITS - 8), 0, 255);
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dc_srccolor_bgra = (alpha << 24) | (r << 16) | (g << 8) | b;
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// dc_srccolor is used by the R_Fill* routines. It is premultiplied
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// with the alpha.
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dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
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R_SetColorMapLight(&identitycolormap, 0, 0);
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}
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if (!R_SetBlendFunc(style.BlendOp, fglevel, bglevel, style.Flags))
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{
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return false;
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}
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return true;
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}
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bool R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color)
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{
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return R_SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color);
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}
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void R_FinishSetPatchStyle()
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{
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basecolormap = basecolormapsave;
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}
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const uint8_t *R_GetColumn(FTexture *tex, int col)
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{
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int width;
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// If the texture's width isn't a power of 2, then we need to make it a
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// positive offset for proper clamping.
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if (col < 0 && (width = tex->GetWidth()) != (1 << tex->WidthBits))
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{
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col = width + (col % width);
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}
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if (r_swtruecolor)
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return (const uint8_t *)tex->GetColumnBgra(col, nullptr);
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else
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return tex->GetColumn(col, nullptr);
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}
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bool R_GetTransMaskDrawers(void(**drawCol1)(), void(**drawCol4)())
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{
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if (colfunc == R_DrawAddColumn)
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{
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*drawCol1 = R_DrawWallAddCol1;
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*drawCol4 = R_DrawWallAddCol4;
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return true;
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}
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if (colfunc == R_DrawAddClampColumn)
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{
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*drawCol1 = R_DrawWallAddClampCol1;
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*drawCol4 = R_DrawWallAddClampCol4;
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return true;
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}
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if (colfunc == R_DrawSubClampColumn)
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{
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*drawCol1 = R_DrawWallSubClampCol1;
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*drawCol4 = R_DrawWallSubClampCol4;
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return true;
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}
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if (colfunc == R_DrawRevSubClampColumn)
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{
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*drawCol1 = R_DrawWallRevSubClampCol1;
|
|
*drawCol4 = R_DrawWallRevSubClampCol4;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
dc_fcolormap = base_colormap;
|
|
if (r_swtruecolor)
|
|
{
|
|
dc_shade_constants.light_red = dc_fcolormap->Color.r * 256 / 255;
|
|
dc_shade_constants.light_green = dc_fcolormap->Color.g * 256 / 255;
|
|
dc_shade_constants.light_blue = dc_fcolormap->Color.b * 256 / 255;
|
|
dc_shade_constants.light_alpha = dc_fcolormap->Color.a * 256 / 255;
|
|
dc_shade_constants.fade_red = dc_fcolormap->Fade.r;
|
|
dc_shade_constants.fade_green = dc_fcolormap->Fade.g;
|
|
dc_shade_constants.fade_blue = dc_fcolormap->Fade.b;
|
|
dc_shade_constants.fade_alpha = dc_fcolormap->Fade.a;
|
|
dc_shade_constants.desaturate = MIN(abs(dc_fcolormap->Desaturate), 255) * 255 / 256;
|
|
dc_shade_constants.simple_shade = (dc_fcolormap->Color.d == 0x00ffffff && dc_fcolormap->Fade.d == 0x00000000 && dc_fcolormap->Desaturate == 0);
|
|
dc_colormap = base_colormap->Maps;
|
|
dc_light = LIGHTSCALE(light, shade);
|
|
}
|
|
else
|
|
{
|
|
dc_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
|
|
}
|
|
}
|
|
|
|
void R_SetDSColorMapLight(FSWColormap *base_colormap, float light, int shade)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
ds_fcolormap = base_colormap;
|
|
if (r_swtruecolor)
|
|
{
|
|
ds_shade_constants.light_red = ds_fcolormap->Color.r * 256 / 255;
|
|
ds_shade_constants.light_green = ds_fcolormap->Color.g * 256 / 255;
|
|
ds_shade_constants.light_blue = ds_fcolormap->Color.b * 256 / 255;
|
|
ds_shade_constants.light_alpha = ds_fcolormap->Color.a * 256 / 255;
|
|
ds_shade_constants.fade_red = ds_fcolormap->Fade.r;
|
|
ds_shade_constants.fade_green = ds_fcolormap->Fade.g;
|
|
ds_shade_constants.fade_blue = ds_fcolormap->Fade.b;
|
|
ds_shade_constants.fade_alpha = ds_fcolormap->Fade.a;
|
|
ds_shade_constants.desaturate = MIN(abs(ds_fcolormap->Desaturate), 255) * 255 / 256;
|
|
ds_shade_constants.simple_shade = (ds_fcolormap->Color.d == 0x00ffffff && ds_fcolormap->Fade.d == 0x00000000 && ds_fcolormap->Desaturate == 0);
|
|
ds_colormap = base_colormap->Maps;
|
|
ds_light = LIGHTSCALE(light, shade);
|
|
}
|
|
else
|
|
{
|
|
ds_colormap = base_colormap->Maps + (GETPALOOKUP(light, shade) << COLORMAPSHIFT);
|
|
}
|
|
}
|
|
|
|
void R_SetTranslationMap(lighttable_t *translation)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
if (r_swtruecolor)
|
|
{
|
|
dc_fcolormap = nullptr;
|
|
dc_colormap = nullptr;
|
|
dc_translation = translation;
|
|
dc_shade_constants.light_red = 256;
|
|
dc_shade_constants.light_green = 256;
|
|
dc_shade_constants.light_blue = 256;
|
|
dc_shade_constants.light_alpha = 256;
|
|
dc_shade_constants.fade_red = 0;
|
|
dc_shade_constants.fade_green = 0;
|
|
dc_shade_constants.fade_blue = 0;
|
|
dc_shade_constants.fade_alpha = 256;
|
|
dc_shade_constants.desaturate = 0;
|
|
dc_shade_constants.simple_shade = true;
|
|
dc_light = 0;
|
|
}
|
|
else
|
|
{
|
|
dc_fcolormap = nullptr;
|
|
dc_colormap = translation;
|
|
}
|
|
}
|
|
|
|
void R_SetupSpanBits(FTexture *tex)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
tex->GetWidth();
|
|
ds_xbits = tex->WidthBits;
|
|
ds_ybits = tex->HeightBits;
|
|
if ((1 << ds_xbits) > tex->GetWidth())
|
|
{
|
|
ds_xbits--;
|
|
}
|
|
if ((1 << ds_ybits) > tex->GetHeight())
|
|
{
|
|
ds_ybits--;
|
|
}
|
|
}
|
|
|
|
void R_SetSpanColormap(FDynamicColormap *colormap, int shade)
|
|
{
|
|
R_SetDSColorMapLight(colormap, 0, shade);
|
|
}
|
|
|
|
void R_SetSpanSource(FTexture *tex)
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
ds_source = r_swtruecolor ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
|
|
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
|
|
void R_DrawWallCol1()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallCol4()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWall4LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWall4PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallMaskedCol1()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallMaskedCol4()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallMasked4LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallMasked4PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallAddCol1()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>();
|
|
else if (drawerargs::dc_num_lights == 0)
|
|
DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallAddCol4()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallAdd4LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallAdd4PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallAddClampCol1()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallAddClampCol4()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallAddClamp4LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallAddClamp4PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallSubClampCol1()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallSubClampCol4()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallSubClamp4LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallSubClamp4PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallRevSubClampCol1()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>();
|
|
}
|
|
|
|
void R_DrawWallRevSubClampCol4()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp4LLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp4PalCommand>();
|
|
}
|
|
|
|
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSingleSky1LLVMCommand>(solid_top, solid_bottom);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSingleSky1PalCommand>(solid_top, solid_bottom);
|
|
}
|
|
|
|
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSingleSky4LLVMCommand>(solid_top, solid_bottom);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSingleSky4PalCommand>(solid_top, solid_bottom);
|
|
}
|
|
|
|
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawDoubleSky1LLVMCommand>(solid_top, solid_bottom);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawDoubleSky1PalCommand>(solid_top, solid_bottom);
|
|
}
|
|
|
|
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawDoubleSky4LLVMCommand>(solid_top, solid_bottom);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawDoubleSky4PalCommand>(solid_top, solid_bottom);
|
|
}
|
|
|
|
void R_DrawColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnPalCommand>();
|
|
}
|
|
|
|
void R_FillColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<FillColumnLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<FillColumnPalCommand>();
|
|
}
|
|
|
|
void R_FillAddColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<FillColumnAddLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<FillColumnAddPalCommand>();
|
|
}
|
|
|
|
void R_FillAddClampColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<FillColumnAddClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<FillColumnAddClampPalCommand>();
|
|
}
|
|
|
|
void R_FillSubClampColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<FillColumnSubClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<FillColumnSubClampPalCommand>();
|
|
}
|
|
|
|
void R_FillRevSubClampColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<FillColumnRevSubClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<FillColumnRevSubClampPalCommand>();
|
|
}
|
|
|
|
void R_DrawFuzzColumn()
|
|
{
|
|
using namespace drawerargs;
|
|
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawFuzzColumnRGBACommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawFuzzColumnPalCommand>();
|
|
|
|
dc_yl = MAX(dc_yl, 1);
|
|
dc_yh = MIN(dc_yh, fuzzviewheight);
|
|
if (dc_yl <= dc_yh)
|
|
fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE;
|
|
}
|
|
|
|
void R_DrawAddColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnAddLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnAddPalCommand>();
|
|
}
|
|
|
|
void R_DrawTranslatedColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnTranslatedLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnTranslatedPalCommand>();
|
|
}
|
|
|
|
void R_DrawTlatedAddColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnTlatedAddPalCommand>();
|
|
}
|
|
|
|
void R_DrawShadedColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnShadedLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnShadedPalCommand>();
|
|
}
|
|
|
|
void R_DrawAddClampColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnAddClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnAddClampPalCommand>();
|
|
}
|
|
|
|
void R_DrawAddClampTranslatedColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnAddClampTranslatedPalCommand>();
|
|
}
|
|
|
|
void R_DrawSubClampColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnSubClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnSubClampPalCommand>();
|
|
}
|
|
|
|
void R_DrawSubClampTranslatedColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnSubClampTranslatedPalCommand>();
|
|
}
|
|
|
|
void R_DrawRevSubClampColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampPalCommand>();
|
|
}
|
|
|
|
void R_DrawRevSubClampTranslatedColumn()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRevSubClampTranslatedPalCommand>();
|
|
}
|
|
|
|
void R_DrawSpan()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSpanLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanPalCommand>();
|
|
}
|
|
|
|
void R_DrawSpanMasked()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedPalCommand>();
|
|
}
|
|
|
|
void R_DrawSpanTranslucent()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSpanTranslucentLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanTranslucentPalCommand>();
|
|
}
|
|
|
|
void R_DrawSpanMaskedTranslucent()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedTranslucentPalCommand>();
|
|
}
|
|
|
|
void R_DrawSpanAddClamp()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSpanAddClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanAddClampPalCommand>();
|
|
}
|
|
|
|
void R_DrawSpanMaskedAddClamp()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampLLVMCommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSpanMaskedAddClampPalCommand>();
|
|
}
|
|
|
|
void R_FillSpan()
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<FillSpanRGBACommand>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<FillSpanPalCommand>();
|
|
}
|
|
|
|
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawTiltedSpanRGBACommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawTiltedSpanPalCommand>(y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
|
}
|
|
|
|
void R_DrawColoredSpan(int y, int x1, int x2)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawColoredSpanRGBACommand>(y, x1, x2);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2);
|
|
}
|
|
|
|
namespace
|
|
{
|
|
ShadeConstants slab_rgba_shade_constants;
|
|
const uint8_t *slab_rgba_colormap;
|
|
fixed_t slab_rgba_light;
|
|
}
|
|
|
|
void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade)
|
|
{
|
|
slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
|
|
slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
|
|
slab_rgba_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
|
|
slab_rgba_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
|
|
slab_rgba_shade_constants.fade_red = base_colormap->Fade.r;
|
|
slab_rgba_shade_constants.fade_green = base_colormap->Fade.g;
|
|
slab_rgba_shade_constants.fade_blue = base_colormap->Fade.b;
|
|
slab_rgba_shade_constants.fade_alpha = base_colormap->Fade.a;
|
|
slab_rgba_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
|
|
slab_rgba_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
|
|
slab_rgba_colormap = base_colormap->Maps;
|
|
slab_rgba_light = LIGHTSCALE(light, shade);
|
|
}
|
|
|
|
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p)
|
|
{
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawSlabRGBACommand>(dx, v, dy, vi, vptr, p, slab_rgba_shade_constants, slab_rgba_colormap, slab_rgba_light);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawSlabPalCommand>(dx, v, dy, vi, vptr, p, slab_rgba_colormap);
|
|
}
|
|
|
|
void R_DrawFogBoundarySection(int y, int y2, int x1)
|
|
{
|
|
for (; y < y2; ++y)
|
|
{
|
|
int x2 = spanend[y];
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, x1, x2);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, x1, x2);
|
|
}
|
|
}
|
|
|
|
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip)
|
|
{
|
|
// This is essentially the same as R_MapVisPlane but with an extra step
|
|
// to create new horizontal spans whenever the light changes enough that
|
|
// we need to use a new colormap.
|
|
|
|
double lightstep = rw_lightstep;
|
|
double light = rw_light + rw_lightstep*(x2 - x1 - 1);
|
|
int x = x2 - 1;
|
|
int t2 = uclip[x];
|
|
int b2 = dclip[x];
|
|
int rcolormap = GETPALOOKUP(light, wallshade);
|
|
int lcolormap;
|
|
uint8_t *basecolormapdata = basecolormap->Maps;
|
|
|
|
if (b2 > t2)
|
|
{
|
|
fillshort(spanend + t2, b2 - t2, x);
|
|
}
|
|
|
|
R_SetColorMapLight(basecolormap, (float)light, wallshade);
|
|
|
|
uint8_t *fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
|
|
|
for (--x; x >= x1; --x)
|
|
{
|
|
int t1 = uclip[x];
|
|
int b1 = dclip[x];
|
|
const int xr = x + 1;
|
|
int stop;
|
|
|
|
light -= rw_lightstep;
|
|
lcolormap = GETPALOOKUP(light, wallshade);
|
|
if (lcolormap != rcolormap)
|
|
{
|
|
if (t2 < b2 && rcolormap != 0)
|
|
{ // Colormap 0 is always the identity map, so rendering it is
|
|
// just a waste of time.
|
|
R_DrawFogBoundarySection(t2, b2, xr);
|
|
}
|
|
if (t1 < t2) t2 = t1;
|
|
if (b1 > b2) b2 = b1;
|
|
if (t2 < b2)
|
|
{
|
|
fillshort(spanend + t2, b2 - t2, x);
|
|
}
|
|
rcolormap = lcolormap;
|
|
R_SetColorMapLight(basecolormap, (float)light, wallshade);
|
|
fake_dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
|
|
}
|
|
else
|
|
{
|
|
if (fake_dc_colormap != basecolormapdata)
|
|
{
|
|
stop = MIN(t1, b2);
|
|
while (t2 < stop)
|
|
{
|
|
int y = t2++;
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
|
|
}
|
|
stop = MAX(b1, t2);
|
|
while (b2 > stop)
|
|
{
|
|
int y = --b2;
|
|
if (r_swtruecolor)
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLineRGBACommand>(y, xr, spanend[y]);
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawFogBoundaryLinePalCommand>(y, xr, spanend[y]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
t2 = MAX(t2, MIN(t1, b2));
|
|
b2 = MIN(b2, MAX(b1, t2));
|
|
}
|
|
|
|
stop = MIN(t2, b1);
|
|
while (t1 < stop)
|
|
{
|
|
spanend[t1++] = x;
|
|
}
|
|
stop = MAX(b2, t2);
|
|
while (b1 > stop)
|
|
{
|
|
spanend[--b1] = x;
|
|
}
|
|
}
|
|
|
|
t2 = uclip[x];
|
|
b2 = dclip[x];
|
|
}
|
|
if (t2 < b2 && rcolormap != 0)
|
|
{
|
|
R_DrawFogBoundarySection(t2, b2, x1);
|
|
}
|
|
}
|
|
|
|
}
|