mirror of
https://github.com/ZDoom/gzdoom.git
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913 lines
20 KiB
C++
913 lines
20 KiB
C++
/*
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** Video basics and init code.
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**
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**---------------------------------------------------------------------------
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** Copyright 1999-2016 Randy Heit
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** Copyright 2005-2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include "i_system.h"
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#include "x86.h"
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#include "i_video.h"
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#include "r_state.h"
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#include "am_map.h"
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#include "doomstat.h"
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#include "c_console.h"
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#include "hu_stuff.h"
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#include "m_argv.h"
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#include "v_video.h"
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#include "v_text.h"
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#include "sc_man.h"
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#include "w_wad.h"
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#include "c_dispatch.h"
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#include "cmdlib.h"
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#include "sbar.h"
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#include "hardware.h"
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#include "m_png.h"
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#include "r_utility.h"
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#include "r_renderer.h"
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#include "menu/menu.h"
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#include "vm.h"
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#include "r_videoscale.h"
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#include "i_time.h"
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#include "version.h"
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EXTERN_CVAR(Bool, cl_capfps)
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CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (vid_maxfps < TICRATE && vid_maxfps != 0)
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{
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vid_maxfps = TICRATE;
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}
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else if (vid_maxfps > 1000)
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{
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vid_maxfps = 1000;
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}
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else if (cl_capfps == 0)
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{
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I_SetFPSLimit(vid_maxfps);
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}
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}
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CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (usergame)
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{
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// [SP] Update pitch limits to the netgame/gamesim.
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players[consoleplayer].SendPitchLimits();
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}
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screen->SetTextureFilterMode();
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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}
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EXTERN_CVAR(Bool, r_blendmethod)
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int active_con_scale();
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FRenderer *SWRenderer;
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#define DBGBREAK assert(0)
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class DDummyFrameBuffer : public DFrameBuffer
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{
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typedef DFrameBuffer Super;
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public:
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DDummyFrameBuffer (int width, int height)
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: DFrameBuffer (0, 0)
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{
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SetVirtualSize(width, height);
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}
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// These methods should never be called.
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void Update() { DBGBREAK; }
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bool IsFullscreen() { DBGBREAK; return 0; }
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int GetClientWidth() { DBGBREAK; return 0; }
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int GetClientHeight() { DBGBREAK; return 0; }
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float Gamma;
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};
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int DisplayWidth, DisplayHeight;
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FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont;
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uint32_t Col2RGB8[65][256];
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uint32_t *Col2RGB8_LessPrecision[65];
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uint32_t Col2RGB8_Inverse[65][256];
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ColorTable32k RGB32k;
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ColorTable256k RGB256k;
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static uint32_t Col2RGB8_2[63][256];
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// [RH] The framebuffer is no longer a mere byte array.
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// There's also only one, not four.
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DFrameBuffer *screen;
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CVAR (Int, vid_defwidth, 640, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Int, vid_defheight, 480, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, ticker, false, 0)
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CUSTOM_CVAR (Bool, vid_vsync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetVSync (*self);
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}
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}
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// [RH] Set true when vid_setmode command has been executed
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bool setmodeneeded = false;
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//==========================================================================
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//
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// DCanvas Constructor
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//
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//==========================================================================
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DCanvas::DCanvas (int _width, int _height, bool _bgra)
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{
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// Init member vars
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Width = _width;
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Height = _height;
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Bgra = _bgra;
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}
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//==========================================================================
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//
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// DCanvas Destructor
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//
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//==========================================================================
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DCanvas::~DCanvas ()
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{
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}
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//==========================================================================
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//
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// V_GetColorFromString
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//
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// Passed a string of the form "#RGB", "#RRGGBB", "R G B", or "RR GG BB",
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// returns a number representing that color. If palette is non-NULL, the
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// index of the best match in the palette is returned, otherwise the
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// RRGGBB value is returned directly.
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//
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//==========================================================================
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int V_GetColorFromString (const uint32_t *palette, const char *cstr, FScriptPosition *sc)
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{
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int c[3], i, p;
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char val[3];
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val[2] = '\0';
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// Check for HTML-style #RRGGBB or #RGB color string
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if (cstr[0] == '#')
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{
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size_t len = strlen (cstr);
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if (len == 7)
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{
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// Extract each eight-bit component into c[].
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for (i = 0; i < 3; ++i)
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{
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val[0] = cstr[1 + i*2];
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val[1] = cstr[2 + i*2];
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c[i] = ParseHex (val, sc);
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}
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}
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else if (len == 4)
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{
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// Extract each four-bit component into c[], expanding to eight bits.
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for (i = 0; i < 3; ++i)
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{
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val[1] = val[0] = cstr[1 + i];
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c[i] = ParseHex (val, sc);
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}
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}
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else
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{
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// Bad HTML-style; pretend it's black.
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c[2] = c[1] = c[0] = 0;
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}
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}
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else
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{
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if (strlen(cstr) == 6)
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{
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char *p;
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int color = strtol(cstr, &p, 16);
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if (*p == 0)
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{
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// RRGGBB string
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c[0] = (color & 0xff0000) >> 16;
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c[1] = (color & 0xff00) >> 8;
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c[2] = (color & 0xff);
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}
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else goto normal;
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}
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else
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{
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normal:
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// Treat it as a space-delimited hexadecimal string
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for (i = 0; i < 3; ++i)
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{
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// Skip leading whitespace
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while (*cstr <= ' ' && *cstr != '\0')
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{
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cstr++;
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}
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// Extract a component and convert it to eight-bit
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for (p = 0; *cstr > ' '; ++p, ++cstr)
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{
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if (p < 2)
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{
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val[p] = *cstr;
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}
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}
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if (p == 0)
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{
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c[i] = 0;
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}
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else
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{
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if (p == 1)
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{
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val[1] = val[0];
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}
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c[i] = ParseHex (val, sc);
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}
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}
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}
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}
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if (palette)
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return ColorMatcher.Pick (c[0], c[1], c[2]);
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else
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return MAKERGB(c[0], c[1], c[2]);
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}
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//==========================================================================
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//
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// V_GetColorStringByName
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//
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// Searches for the given color name in x11r6rgb.txt and returns an
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// HTML-ish "#RRGGBB" string for it if found or the empty string if not.
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//
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//==========================================================================
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FString V_GetColorStringByName (const char *name, FScriptPosition *sc)
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{
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FMemLump rgbNames;
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char *rgbEnd;
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char *rgb, *endp;
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int rgblump;
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int c[3], step;
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size_t namelen;
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if (Wads.GetNumLumps()==0) return FString();
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rgblump = Wads.CheckNumForName ("X11R6RGB");
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if (rgblump == -1)
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{
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if (!sc) Printf ("X11R6RGB lump not found\n");
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else sc->Message(MSG_WARNING, "X11R6RGB lump not found");
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return FString();
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}
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rgbNames = Wads.ReadLump (rgblump);
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rgb = (char *)rgbNames.GetMem();
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rgbEnd = rgb + Wads.LumpLength (rgblump);
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step = 0;
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namelen = strlen (name);
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while (rgb < rgbEnd)
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{
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// Skip white space
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if (*rgb <= ' ')
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{
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do
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{
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rgb++;
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} while (rgb < rgbEnd && *rgb <= ' ');
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}
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else if (step == 0 && *rgb == '!')
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{ // skip comment lines
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do
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{
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rgb++;
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} while (rgb < rgbEnd && *rgb != '\n');
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}
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else if (step < 3)
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{ // collect RGB values
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c[step++] = strtoul (rgb, &endp, 10);
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if (endp == rgb)
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{
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break;
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}
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rgb = endp;
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}
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else
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{ // Check color name
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endp = rgb;
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// Find the end of the line
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while (endp < rgbEnd && *endp != '\n')
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endp++;
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// Back up over any whitespace
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while (endp > rgb && *endp <= ' ')
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endp--;
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if (endp == rgb)
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{
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break;
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}
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size_t checklen = ++endp - rgb;
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if (checklen == namelen && strnicmp (rgb, name, checklen) == 0)
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{
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FString descr;
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descr.Format ("#%02x%02x%02x", c[0], c[1], c[2]);
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return descr;
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}
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rgb = endp;
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step = 0;
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}
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}
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if (rgb < rgbEnd)
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{
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if (!sc) Printf ("X11R6RGB lump is corrupt\n");
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else sc->Message(MSG_WARNING, "X11R6RGB lump is corrupt");
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}
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return FString();
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}
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//==========================================================================
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//
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// V_GetColor
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//
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// Works like V_GetColorFromString(), but also understands X11 color names.
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//
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//==========================================================================
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int V_GetColor (const uint32_t *palette, const char *str, FScriptPosition *sc)
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{
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FString string = V_GetColorStringByName (str, sc);
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int res;
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if (!string.IsEmpty())
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{
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res = V_GetColorFromString (palette, string, sc);
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}
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else
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{
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res = V_GetColorFromString (palette, str, sc);
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}
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return res;
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}
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int V_GetColor(const uint32_t *palette, FScanner &sc)
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{
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FScriptPosition scc = sc;
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return V_GetColor(palette, sc.String, &scc);
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}
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//==========================================================================
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//
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// BuildTransTable
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//
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// Build the tables necessary for blending
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//
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//==========================================================================
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static void BuildTransTable (const PalEntry *palette)
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{
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int r, g, b;
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// create the RGB555 lookup table
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for (r = 0; r < 32; r++)
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for (g = 0; g < 32; g++)
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for (b = 0; b < 32; b++)
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RGB32k.RGB[r][g][b] = ColorMatcher.Pick ((r<<3)|(r>>2), (g<<3)|(g>>2), (b<<3)|(b>>2));
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// create the RGB666 lookup table
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for (r = 0; r < 64; r++)
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for (g = 0; g < 64; g++)
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for (b = 0; b < 64; b++)
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RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
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int x, y;
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// create the swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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Col2RGB8[x][y] = (((palette[y].r*x)>>4)<<20) |
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((palette[y].g*x)>>4) |
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(((palette[y].b*x)>>4)<<10);
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// create the swizzled palette with the lsb of red and blue forced to 0
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// (for green, a 1 is okay since it never gets added into)
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for (x = 1; x < 64; x++)
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{
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Col2RGB8_LessPrecision[x] = Col2RGB8_2[x-1];
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_2[x-1][y] = Col2RGB8[x][y] & 0x3feffbff;
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}
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}
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Col2RGB8_LessPrecision[0] = Col2RGB8[0];
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Col2RGB8_LessPrecision[64] = Col2RGB8[64];
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// create the inverse swizzled palette
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for (x = 0; x < 65; x++)
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for (y = 0; y < 256; y++)
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{
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Col2RGB8_Inverse[x][y] = (((((255-palette[y].r)*x)>>4)<<20) |
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(((255-palette[y].g)*x)>>4) |
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((((255-palette[y].b)*x)>>4)<<10)) & 0x3feffbff;
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}
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}
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CCMD(clean)
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{
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Printf ("CleanXfac: %d\nCleanYfac: %d\n", CleanXfac, CleanYfac);
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}
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void V_UpdateModeSize (int width, int height)
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{
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int cx1, cx2;
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V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2);
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CleanWidth = width / CleanXfac;
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CleanHeight = height / CleanYfac;
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assert(CleanWidth >= 320 && CleanHeight >= 200);
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if (width < 800 || width >= 960)
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{
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if (cx1 < cx2)
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{
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// Special case in which we don't need to scale down.
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CleanXfac_1 =
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CleanYfac_1 = cx1;
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}
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else
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{
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CleanXfac_1 = MAX(CleanXfac - 1, 1);
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CleanYfac_1 = MAX(CleanYfac - 1, 1);
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// On larger screens this is not enough so make sure it's at most 3/4 of the screen's width
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while (CleanXfac_1 * 320 > screen->GetWidth()*3/4 && CleanXfac_1 > 2)
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{
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CleanXfac_1--;
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CleanYfac_1--;
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}
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}
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CleanWidth_1 = width / CleanXfac_1;
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CleanHeight_1 = height / CleanYfac_1;
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}
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else // if the width is between 800 and 960 the ratio between the screensize and CleanXFac-1 becomes too large.
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{
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CleanXfac_1 = CleanXfac;
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CleanYfac_1 = CleanYfac;
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CleanWidth_1 = CleanWidth;
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CleanHeight_1 = CleanHeight;
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}
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DisplayWidth = width;
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DisplayHeight = height;
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R_OldBlend = ~0;
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}
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void V_OutputResized (int width, int height)
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{
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V_UpdateModeSize(width, height);
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setsizeneeded = true;
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if (StatusBar != NULL)
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{
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StatusBar->CallScreenSizeChanged();
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}
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C_NewModeAdjust();
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// Reload crosshair if transitioned to a different size
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ST_LoadCrosshair(true);
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AM_NewResolution();
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}
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void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
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{
|
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float ratio;
|
|
int cwidth;
|
|
int cheight;
|
|
int cx1, cy1, cx2, cy2;
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|
|
// For larger screems always use at least a 16:9 ratio for clean factor calculation, even if the actual ratio is narrower.
|
|
if (realwidth > 1280 && (double)realwidth / realheight < 16./9)
|
|
{
|
|
realheight = realwidth * 9 / 16;
|
|
}
|
|
|
|
ratio = ActiveRatio(realwidth, realheight);
|
|
if (AspectTallerThanWide(ratio))
|
|
{
|
|
cwidth = realwidth;
|
|
cheight = realheight * AspectMultiplier(ratio) / 48;
|
|
}
|
|
else
|
|
{
|
|
cwidth = realwidth * AspectMultiplier(ratio) / 48;
|
|
cheight = realheight;
|
|
}
|
|
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
|
// between CleanXfac and CleanYfac.
|
|
cx1 = MAX(cwidth / designwidth, 1);
|
|
cy1 = MAX(cheight / designheight, 1);
|
|
cx2 = MAX(realwidth / designwidth, 1);
|
|
cy2 = MAX(realheight / designheight, 1);
|
|
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
|
|
{ // e.g. 640x360 looks better with this.
|
|
*cleanx = cx1;
|
|
*cleany = cy1;
|
|
}
|
|
else
|
|
{ // e.g. 720x480 looks better with this.
|
|
*cleanx = cx2;
|
|
*cleany = cy2;
|
|
}
|
|
|
|
if (*cleanx < *cleany)
|
|
*cleany = *cleanx;
|
|
else
|
|
*cleanx = *cleany;
|
|
|
|
if (_cx1 != NULL) *_cx1 = cx1;
|
|
if (_cx2 != NULL) *_cx2 = cx2;
|
|
}
|
|
|
|
bool IVideo::SetResolution ()
|
|
{
|
|
DFrameBuffer *buff = CreateFrameBuffer();
|
|
|
|
if (buff == NULL) // this cannot really happen
|
|
{
|
|
return false;
|
|
}
|
|
|
|
screen = buff;
|
|
screen->SetGamma();
|
|
|
|
V_UpdateModeSize(screen->GetWidth(), screen->GetHeight());
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// V_Init
|
|
//
|
|
|
|
void V_Init (bool restart)
|
|
{
|
|
const char *i;
|
|
int width, height, bits;
|
|
|
|
atterm (V_Shutdown);
|
|
|
|
// [RH] Initialize palette management
|
|
InitPalette ();
|
|
|
|
if (!restart)
|
|
{
|
|
width = height = bits = 0;
|
|
|
|
if ( (i = Args->CheckValue ("-width")) )
|
|
width = atoi (i);
|
|
|
|
if ( (i = Args->CheckValue ("-height")) )
|
|
height = atoi (i);
|
|
|
|
if (width == 0)
|
|
{
|
|
if (height == 0)
|
|
{
|
|
width = vid_defwidth;
|
|
height = vid_defheight;
|
|
}
|
|
else
|
|
{
|
|
width = (height * 8) / 6;
|
|
}
|
|
}
|
|
else if (height == 0)
|
|
{
|
|
height = (width * 6) / 8;
|
|
}
|
|
// Remember the passed arguments for the next time the game starts up windowed.
|
|
vid_defwidth = width;
|
|
vid_defheight = height;
|
|
|
|
screen = new DDummyFrameBuffer (width, height);
|
|
}
|
|
// Update screen palette when restarting
|
|
else
|
|
{
|
|
PalEntry *palette = screen->GetPalette ();
|
|
for (int i = 0; i < 256; ++i)
|
|
*palette++ = GPalette.BaseColors[i];
|
|
screen->UpdatePalette();
|
|
}
|
|
|
|
BuildTransTable (GPalette.BaseColors);
|
|
}
|
|
|
|
void V_Init2()
|
|
{
|
|
float gamma = static_cast<DDummyFrameBuffer *>(screen)->Gamma;
|
|
|
|
{
|
|
DFrameBuffer *s = screen;
|
|
screen = NULL;
|
|
delete s;
|
|
}
|
|
|
|
UCVarValue val;
|
|
|
|
val.Bool = !!Args->CheckParm("-devparm");
|
|
ticker.SetGenericRepDefault(val, CVAR_Bool);
|
|
|
|
|
|
I_InitGraphics();
|
|
|
|
Video->SetResolution(); // this only fails via exceptions.
|
|
Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
screen->SetGamma ();
|
|
FBaseCVar::ResetColors ();
|
|
C_NewModeAdjust();
|
|
setsizeneeded = true;
|
|
}
|
|
|
|
void V_Shutdown()
|
|
{
|
|
if (screen)
|
|
{
|
|
DFrameBuffer *s = screen;
|
|
screen = NULL;
|
|
delete s;
|
|
}
|
|
V_ClearFonts();
|
|
}
|
|
|
|
CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
|
{
|
|
setsizeneeded = true;
|
|
if (StatusBar != NULL)
|
|
{
|
|
StatusBar->CallScreenSizeChanged();
|
|
}
|
|
}
|
|
|
|
// Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none.
|
|
int ActiveFakeRatio(int width, int height)
|
|
{
|
|
int fakeratio = -1;
|
|
if ((vid_aspect >= 1) && (vid_aspect <= 6))
|
|
{
|
|
// [SP] User wants to force aspect ratio; let them.
|
|
fakeratio = int(vid_aspect);
|
|
if (fakeratio == 3)
|
|
{
|
|
fakeratio = 0;
|
|
}
|
|
else if (fakeratio == 5)
|
|
{
|
|
fakeratio = 3;
|
|
}
|
|
}
|
|
else if (vid_aspect == 0 && ViewportIsScaled43())
|
|
{
|
|
fakeratio = 0;
|
|
}
|
|
return fakeratio;
|
|
}
|
|
|
|
// Active screen ratio based on cvars and size
|
|
float ActiveRatio(int width, int height, float *trueratio)
|
|
{
|
|
static float forcedRatioTypes[] =
|
|
{
|
|
4 / 3.0f,
|
|
16 / 9.0f,
|
|
16 / 10.0f,
|
|
17 / 10.0f,
|
|
5 / 4.0f,
|
|
17 / 10.0f,
|
|
21 / 9.0f
|
|
};
|
|
|
|
float ratio = width / (float)height;
|
|
int fakeratio = ActiveFakeRatio(width, height);
|
|
|
|
if (trueratio)
|
|
*trueratio = ratio;
|
|
return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio;
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(_Screen, GetAspectRatio)
|
|
{
|
|
ACTION_RETURN_FLOAT(ActiveRatio(screen->GetWidth(), screen->GetHeight(), nullptr));
|
|
}
|
|
|
|
// Tries to guess the physical dimensions of the screen based on the
|
|
// screen's pixel dimensions. Can return:
|
|
// 0: 4:3
|
|
// 1: 16:9
|
|
// 2: 16:10
|
|
// 3: 17:10
|
|
// 4: 5:4
|
|
// 5: 17:10 (redundant, never returned)
|
|
// 6: 21:9
|
|
int CheckRatio (int width, int height, int *trueratio)
|
|
{
|
|
float aspect = width / (float)height;
|
|
|
|
static std::pair<float, int> ratioTypes[] =
|
|
{
|
|
{ 21 / 9.0f , 6 },
|
|
{ 16 / 9.0f , 1 },
|
|
{ 17 / 10.0f , 3 },
|
|
{ 16 / 10.0f , 2 },
|
|
{ 4 / 3.0f , 0 },
|
|
{ 5 / 4.0f , 4 },
|
|
{ 0.0f, 0 }
|
|
};
|
|
|
|
int ratio = ratioTypes[0].second;
|
|
float distance = fabs(ratioTypes[0].first - aspect);
|
|
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
|
|
{
|
|
float d = fabs(ratioTypes[i].first - aspect);
|
|
if (d < distance)
|
|
{
|
|
ratio = ratioTypes[i].second;
|
|
distance = d;
|
|
}
|
|
}
|
|
|
|
int fakeratio = ActiveFakeRatio(width, height);
|
|
if (fakeratio == -1)
|
|
fakeratio = ratio;
|
|
|
|
if (trueratio)
|
|
*trueratio = ratio;
|
|
return fakeratio;
|
|
}
|
|
|
|
int AspectBaseWidth(float aspect)
|
|
{
|
|
return (int)round(240.0f * aspect * 3.0f);
|
|
}
|
|
|
|
int AspectBaseHeight(float aspect)
|
|
{
|
|
if (!AspectTallerThanWide(aspect))
|
|
return (int)round(200.0f * (320.0f / (AspectBaseWidth(aspect) / 3.0f)) * 3.0f);
|
|
else
|
|
return (int)round((200.0f * (4.0f / 3.0f)) / aspect * 3.0f);
|
|
}
|
|
|
|
double AspectPspriteOffset(float aspect)
|
|
{
|
|
if (!AspectTallerThanWide(aspect))
|
|
return 0.0;
|
|
else
|
|
return ((4.0 / 3.0) / aspect - 1.0) * 97.5;
|
|
}
|
|
|
|
int AspectMultiplier(float aspect)
|
|
{
|
|
if (!AspectTallerThanWide(aspect))
|
|
return (int)round(320.0f / (AspectBaseWidth(aspect) / 3.0f) * 48.0f);
|
|
else
|
|
return (int)round(200.0f / (AspectBaseHeight(aspect) / 3.0f) * 48.0f);
|
|
}
|
|
|
|
bool AspectTallerThanWide(float aspect)
|
|
{
|
|
return aspect < 1.333f;
|
|
}
|
|
|
|
void ScaleWithAspect (int &w, int &h, int Width, int Height)
|
|
{
|
|
int resRatio = CheckRatio (Width, Height);
|
|
int screenRatio;
|
|
CheckRatio (w, h, &screenRatio);
|
|
if (resRatio == screenRatio)
|
|
return;
|
|
|
|
double yratio;
|
|
switch(resRatio)
|
|
{
|
|
case 0: yratio = 4./3.; break;
|
|
case 1: yratio = 16./9.; break;
|
|
case 2: yratio = 16./10.; break;
|
|
case 3: yratio = 17./10.; break;
|
|
case 4: yratio = 5./4.; break;
|
|
case 6: yratio = 21./9.; break;
|
|
default: return;
|
|
}
|
|
double y = w/yratio;
|
|
if (y > h)
|
|
w = static_cast<int>(h * yratio);
|
|
else
|
|
h = static_cast<int>(y);
|
|
}
|
|
|
|
CCMD(vid_setsize)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("Usage: vid_setsize width height\n");
|
|
}
|
|
else
|
|
{
|
|
screen->SetWindowSize((int)strtol(argv[1], nullptr, 0), (int)strtol(argv[2], nullptr, 0));
|
|
V_OutputResized(screen->GetClientWidth(), screen->GetClientHeight());
|
|
}
|
|
}
|
|
|
|
|
|
void IVideo::DumpAdapters ()
|
|
{
|
|
Printf("Multi-monitor support unavailable.\n");
|
|
}
|
|
|
|
CUSTOM_CVAR(Bool, fullscreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
setmodeneeded = true;
|
|
}
|
|
|
|
CUSTOM_CVAR(Bool, vid_hdr, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
{
|
|
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
|
}
|
|
|
|
CCMD(vid_listadapters)
|
|
{
|
|
if (Video != NULL)
|
|
Video->DumpAdapters();
|
|
}
|
|
|
|
bool vid_hdr_active = false;
|
|
|
|
DEFINE_GLOBAL(SmallFont)
|
|
DEFINE_GLOBAL(SmallFont2)
|
|
DEFINE_GLOBAL(BigFont)
|
|
DEFINE_GLOBAL(ConFont)
|
|
DEFINE_GLOBAL(IntermissionFont)
|
|
DEFINE_GLOBAL(CleanXfac)
|
|
DEFINE_GLOBAL(CleanYfac)
|
|
DEFINE_GLOBAL(CleanWidth)
|
|
DEFINE_GLOBAL(CleanHeight)
|
|
DEFINE_GLOBAL(CleanXfac_1)
|
|
DEFINE_GLOBAL(CleanYfac_1)
|
|
DEFINE_GLOBAL(CleanWidth_1)
|
|
DEFINE_GLOBAL(CleanHeight_1)
|