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b599eda17d
monsters - Added velocity multiplicators to A_SpawnDebris. - Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items. - Fixed: DECORATE jump commands must set the call state's result to 0 even when they have to return prematurely. - Added obituaries for Strife's and Hexen's monsters. - Converted Strife's Bishop to DECORATE. - Added momx, momy and momz variables to the DECORATE expression evaluator. SVN r404 (trunk)
15 lines
400 B
Text
15 lines
400 B
Text
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION=1;
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const int SXF_ABSOLUTEPOSITION=2;
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const int SXF_ABSOLUTEANGLE=4;
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const int SXF_ABSOLUTEMOMENTUM=8;
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const int SXF_SETMASTER=16;
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const int SXF_NOCHECKPOSITION = 32;
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