mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
120 lines
2.1 KiB
Text
120 lines
2.1 KiB
Text
|
|
// Mage Boss (Menelkir) -----------------------------------------------------
|
|
|
|
class MageBoss : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 800;
|
|
PainChance 50;
|
|
Speed 25;
|
|
Radius 16;
|
|
Height 64;
|
|
Monster;
|
|
+FLOORCLIP +TELESTOMP
|
|
+DONTMORPH
|
|
PainSound "PlayerMagePain";
|
|
DeathSound "PlayerMageCrazyDeath";
|
|
Obituary "$OB_MBOSS";
|
|
Tag "$FN_MBOSS";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MAGE A 2;
|
|
MAGE A 3 A_ClassBossHealth;
|
|
MAGE A 5 A_Look;
|
|
Wait;
|
|
See:
|
|
MAGE ABCD 4 A_FastChase;
|
|
Loop;
|
|
Pain:
|
|
MAGE G 4;
|
|
MAGE G 4 A_Pain;
|
|
Goto See;
|
|
Melee:
|
|
Missile:
|
|
MAGE E 8 A_FaceTarget;
|
|
MAGE F 8 Bright A_MageAttack;
|
|
Goto See;
|
|
Death:
|
|
MAGE H 6;
|
|
MAGE I 6 A_Scream;
|
|
MAGE JK 6;
|
|
MAGE L 6 A_NoBlocking;
|
|
MAGE M 6;
|
|
MAGE N -1;
|
|
Stop;
|
|
XDeath:
|
|
MAGE O 5 A_Scream;
|
|
MAGE P 5;
|
|
MAGE R 5 A_NoBlocking;
|
|
MAGE S 5;
|
|
MAGE T 5;
|
|
MAGE U 5;
|
|
MAGE V 5;
|
|
MAGE W 5;
|
|
MAGE X -1;
|
|
Stop;
|
|
Ice:
|
|
MAGE Y 5 A_FreezeDeath;
|
|
MAGE Y 1 A_FreezeDeathChunks;
|
|
Wait;
|
|
Burn:
|
|
FDTH E 5 Bright A_PlaySound("PlayerMageBurnDeath");
|
|
FDTH F 4 Bright;
|
|
FDTH G 5 Bright;
|
|
FDTH H 4 Bright A_Scream;
|
|
FDTH I 5 Bright;
|
|
FDTH J 4 Bright;
|
|
FDTH K 5 Bright;
|
|
FDTH L 4 Bright;
|
|
FDTH M 5 Bright;
|
|
FDTH N 4 Bright;
|
|
FDTH O 5 Bright;
|
|
FDTH P 4 Bright;
|
|
FDTH Q 5 Bright;
|
|
FDTH R 4 Bright;
|
|
FDTH S 5 Bright A_NoBlocking;
|
|
FDTH T 4 Bright;
|
|
FDTH U 5 Bright;
|
|
FDTH V 4 Bright;
|
|
Stop;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// MStaffSpawn2 - for use by mage class boss
|
|
//
|
|
//============================================================================
|
|
|
|
void MStaffSpawn2 (double angle)
|
|
{
|
|
Actor mo = SpawnMissileAngleZ (pos.z + 40, "MageStaffFX2", angle, 0.);
|
|
if (mo)
|
|
{
|
|
mo.target = self;
|
|
mo.tracer = RoughMonsterSearch(10, true, true);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// A_MStaffAttack2 - for use by mage class boss
|
|
//
|
|
//============================================================================
|
|
|
|
void A_MageAttack()
|
|
{
|
|
if (target == NULL)
|
|
{
|
|
return;
|
|
}
|
|
MStaffSpawn2(angle);
|
|
MStaffSpawn2(angle - 5);
|
|
MStaffSpawn2(angle + 5);
|
|
A_PlaySound("MageStaffFire", CHAN_WEAPON);
|
|
}
|
|
|
|
}
|