mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
5f4bcaac3d
before entering its Chase state. SVN r4033 (trunk)
235 lines
3.6 KiB
Text
235 lines
3.6 KiB
Text
|
|
// FireDemon ----------------------------------------------------------------
|
|
|
|
ACTOR FireDemon 10060
|
|
{
|
|
Game Hexen
|
|
SpawnID 5
|
|
Health 80
|
|
ReactionTime 8
|
|
PainChance 1
|
|
Speed 13
|
|
Radius 20
|
|
Height 68
|
|
Mass 75
|
|
Damage 1
|
|
Monster
|
|
+DROPOFF +NOGRAVITY +FLOAT
|
|
+FLOORCLIP +INVULNERABLE +TELESTOMP
|
|
SeeSound "FireDemonSpawn"
|
|
PainSound "FireDemonPain"
|
|
DeathSound "FireDemonDeath"
|
|
ActiveSound "FireDemonActive"
|
|
Obituary "$OB_FIREDEMON"
|
|
|
|
action native A_FiredRocks();
|
|
action native A_FiredChase();
|
|
action native A_FiredAttack();
|
|
action native A_FiredSplotch();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN X 5 Bright
|
|
FDMN EFG 10 Bright A_Look
|
|
Goto Spawn + 1
|
|
See:
|
|
FDMN E 8 Bright
|
|
FDMN F 6 Bright
|
|
FDMN G 5 Bright
|
|
FDMN F 8 Bright
|
|
FDMN E 6 Bright
|
|
FDMN G 7 Bright A_FiredRocks
|
|
FDMN HI 5 Bright
|
|
FDMN J 5 Bright A_UnSetInvulnerable
|
|
Chase:
|
|
FDMN ABC 5 Bright A_FiredChase
|
|
Loop
|
|
Pain:
|
|
FDMN D 0 Bright A_UnSetInvulnerable
|
|
FDMN D 6 Bright A_Pain
|
|
Goto Chase
|
|
Missile:
|
|
FDMN K 3 Bright A_FaceTarget
|
|
FDMN KKK 5 Bright A_FiredAttack
|
|
Goto Chase
|
|
Crash:
|
|
XDeath:
|
|
FDMN M 5 A_FaceTarget
|
|
FDMN N 5 A_NoBlocking
|
|
FDMN O 5 A_FiredSplotch
|
|
Stop
|
|
Death:
|
|
FDMN D 4 Bright A_FaceTarget
|
|
FDMN L 4 Bright A_Scream
|
|
FDMN L 4 Bright A_NoBlocking
|
|
FDMN L 200 Bright
|
|
Stop
|
|
Ice:
|
|
FDMN R 5 A_FreezeDeath
|
|
FDMN R 1 A_FreezeDeathChunks
|
|
Wait
|
|
}
|
|
}
|
|
|
|
// FireDemonSplotch1 -------------------------------------------------------
|
|
|
|
ACTOR FireDemonSplotch1
|
|
{
|
|
Game Hexen
|
|
Health 1000
|
|
ReactionTime 8
|
|
Radius 3
|
|
Height 16
|
|
Mass 100
|
|
+DROPOFF +CORPSE
|
|
+NOTELEPORT +FLOORCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN P 3
|
|
FDMN P 6 A_QueueCorpse
|
|
FDMN Y -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonSplotch2 -------------------------------------------------------
|
|
|
|
ACTOR FireDemonSplotch2 : FireDemonSplotch1
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN Q 3
|
|
FDMN Q 6 A_QueueCorpse
|
|
FDMN Z -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonRock1 ------------------------------------------------------------
|
|
|
|
ACTOR FireDemonRock1
|
|
{
|
|
Game Hexen
|
|
Health 1000
|
|
ReactionTime 8
|
|
Radius 3
|
|
Height 5
|
|
Mass 16
|
|
+NOBLOCKMAP +DROPOFF +MISSILE
|
|
+NOTELEPORT
|
|
|
|
action native A_SmBounce();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN S 4
|
|
Loop
|
|
Death:
|
|
FDMN S 5 A_SmBounce
|
|
XDeath:
|
|
FDMN S 200
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonRock2 ------------------------------------------------------------
|
|
|
|
ACTOR FireDemonRock2 : FireDemonRock1
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN T 4
|
|
Loop
|
|
Death:
|
|
FDMN T 5 A_SmBounce
|
|
XDeath:
|
|
FDMN T 200
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonRock3 ------------------------------------------------------------
|
|
|
|
ACTOR FireDemonRock3 : FireDemonRock1
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN U 4
|
|
Loop
|
|
Death:
|
|
FDMN U 5 A_SmBounce
|
|
XDeath:
|
|
FDMN U 200
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonRock4 ------------------------------------------------------------
|
|
|
|
ACTOR FireDemonRock4 : FireDemonRock1
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN V 4
|
|
Loop
|
|
Death:
|
|
FDMN V 5 A_SmBounce
|
|
XDeath:
|
|
FDMN V 200
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonRock5 ------------------------------------------------------------
|
|
|
|
ACTOR FireDemonRock5 : FireDemonRock1
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMN W 4
|
|
Loop
|
|
Death:
|
|
FDMN W 5 A_SmBounce
|
|
XDeath:
|
|
FDMN W 200
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// FireDemonMissile -----------------------------------------------------------
|
|
|
|
ACTOR FireDemonMissile
|
|
{
|
|
Health 1000
|
|
ReactionTime 8
|
|
Speed 10
|
|
Radius 10
|
|
Height 6
|
|
Mass 5
|
|
Damage 1
|
|
DamageType "Fire"
|
|
Projectile
|
|
RenderStyle Add
|
|
DeathSound "FireDemonMissileHit"
|
|
States
|
|
{
|
|
Spawn:
|
|
FDMB A 5 Bright
|
|
Loop
|
|
Death:
|
|
FDMB BCDE 5 Bright
|
|
Stop
|
|
}
|
|
}
|