gzdoom/src/playsim
Shiny Metagross 6d00e4a3f3 Finished serializing
- Implemented an FString TArray which goes into save files that saves a model file and path, and when the game is loaded, spits back out the model to be Loaded when loading a save file
2022-07-22 17:11:59 +02:00
..
bots - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
fragglescript - actually GCC is really dumb. 2022-06-06 20:11:01 +02:00
mapthinkers - check point pushers/pullers by inheritance, not absiolute match 2022-06-13 00:08:34 +02:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_decals.cpp - fixed: decal things failed to spawn their decals on 3D floors. 2022-04-16 22:49:13 +02:00
a_dynlight.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
a_dynlight.h Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D. 2022-05-08 07:52:07 +02:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
actor.h Other updates 2022-07-22 17:11:59 +02:00
actorinlines.h - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
dthinker.cpp - fix dynamic light setup. 2022-05-23 00:01:49 +02:00
dthinker.h - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
p_acs.h
p_actionfunctions.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp - validate fountaincolor before using it. 2022-06-21 19:47:08 +02:00
p_effect.h - use an enum for the FX_* flags. 2022-01-07 00:40:40 +01:00
p_enemy.cpp Added MF8_SEEFRIENDLYMONSTERS. 2022-05-10 08:25:30 -04:00
p_enemy.h - made CheckMeleeRange a normal function again. 2021-08-21 12:44:36 +02:00
p_interaction.cpp - add sv_ammofactor to change the skill adjustment for ammo 2022-05-18 15:09:13 -04:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp Add Polyobj_StopSound special 2021-04-24 15:31:04 -03:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h - added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs. 2022-06-16 10:07:22 +02:00
p_map.cpp Address Graf's comment 2022-07-15 07:43:57 +02:00
p_maputl.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_maputl.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
p_mobj.cpp Another fix, most serialization is working 2022-07-22 17:11:59 +02:00
p_pspr.cpp - added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs. 2022-06-16 10:07:22 +02:00
p_pspr.h - treat PSP layer ID 0 as invalid 2022-04-12 00:17:25 +02:00
p_secnodes.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_sectors.cpp - fixed setup of PolyBSPs when the software renderer is active. 2022-04-15 23:59:43 +02:00
p_sight.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_spec.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_spec.h
p_switch.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed: group teleporters must always preserve orientation. 2022-04-15 22:49:23 +02:00
p_things.cpp Move the modified behaviour to a new "resetvel" parameter 2021-03-19 20:12:20 +01:00
p_trace.cpp - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-25 19:33:14 +02:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
po_man.cpp - revert. accidental change in polyobject code 2022-04-19 10:21:45 +02:00
po_man.h
portal.cpp - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
portal.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
statnums.h