..
bots
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
fragglescript
- actually GCC is really dumb.
2022-06-06 20:11:01 +02:00
mapthinkers
- check point pushers/pullers by inheritance, not absiolute match
2022-06-13 00:08:34 +02:00
a_action.cpp
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
a_decals.cpp
- fixed: decal things failed to spawn their decals on 3D floors.
2022-04-16 22:49:13 +02:00
a_dynlight.cpp
- missed some MAX's.
2021-10-30 10:45:58 +02:00
a_dynlight.h
Added the following GL Light flags:
2022-05-31 09:12:59 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h
Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D.
2022-05-08 07:52:07 +02:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
- fixed: MBF21' scrollers need to divide the offsets by 8.
2021-07-04 11:33:34 +02:00
actor.h
Other updates
2022-07-22 17:11:59 +02:00
actorinlines.h
- sprite lightlevel cleanup and fixes.
2022-06-01 08:37:13 +02:00
actorptrselect.cpp
actorptrselect.h
d_player.h
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
dthinker.cpp
- fix dynamic light setup.
2022-05-23 00:01:49 +02:00
dthinker.h
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
p_3dfloors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
p_acs.h
p_actionfunctions.cpp
Finished serializing
2022-07-22 17:11:59 +02:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
- validate fountaincolor before using it.
2022-06-21 19:47:08 +02:00
p_effect.h
- use an enum for the FX_* flags.
2022-01-07 00:40:40 +01:00
p_enemy.cpp
Added MF8_SEEFRIENDLYMONSTERS.
2022-05-10 08:25:30 -04:00
p_enemy.h
- made CheckMeleeRange a normal function again.
2021-08-21 12:44:36 +02:00
p_interaction.cpp
- add sv_ammofactor
to change the skill adjustment for ammo
2022-05-18 15:09:13 -04:00
p_linetracedata.h
p_linkedsectors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_lnspec.cpp
Add Polyobj_StopSound special
2021-04-24 15:31:04 -03:00
p_lnspec.h
- MBF21: handling of new flags in sector special.
2021-06-28 16:20:35 +02:00
p_local.h
- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
2022-06-16 10:07:22 +02:00
p_map.cpp
Address Graf's comment
2022-07-15 07:43:57 +02:00
p_maputl.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
p_maputl.h
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
p_mobj.cpp
Another fix, most serialization is working
2022-07-22 17:11:59 +02:00
p_pspr.cpp
- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
2022-06-16 10:07:22 +02:00
p_pspr.h
- treat PSP layer ID 0 as invalid
2022-04-12 00:17:25 +02:00
p_secnodes.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
p_sectors.cpp
- fixed setup of PolyBSPs when the software renderer is active.
2022-04-15 23:59:43 +02:00
p_sight.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
p_spec.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_spec.h
p_switch.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp
- fixed: group teleporters must always preserve orientation.
2022-04-15 22:49:23 +02:00
p_things.cpp
Move the modified behaviour to a new "resetvel" parameter
2021-03-19 20:12:20 +01:00
p_trace.cpp
- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
2020-05-25 19:33:14 +02:00
p_trace.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_user.cpp
- reverted AActor::scale to a DVector2.
2022-07-11 12:20:34 +02:00
po_man.cpp
- revert. accidental change in polyobject code
2022-04-19 10:21:45 +02:00
po_man.h
portal.cpp
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
portal.h
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
statnums.h