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995 lines
25 KiB
C++
995 lines
25 KiB
C++
/*
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** r_drawt_rgba.cpp
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** Faster column drawers for modern processors, true color edition
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** True color versions of the similar functions in r_drawt.cpp
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** Please see r_drawt.cpp for a description of the globals used.
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*/
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#include "templates.h"
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#include "doomtype.h"
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#include "doomdef.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "v_video.h"
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#include "r_draw_rgba.h"
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#ifndef NO_SSE
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#include <emmintrin.h>
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#endif
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extern unsigned int dc_tspans[4][MAXHEIGHT];
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extern unsigned int *dc_ctspan[4];
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extern unsigned int *horizspan[4];
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#ifndef NO_SSE
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#ifdef _MSC_VER
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#pragma warning(disable: 4101) // warning C4101: unreferenced local variable
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#endif
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// Generate SSE drawers:
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#define VecCommand(name) name##_SSE_Command
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#define VEC_SHADE_VARS SSE_SHADE_VARS
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#define VEC_SHADE_SIMPLE_INIT SSE_SHADE_SIMPLE_INIT
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#define VEC_SHADE_SIMPLE_INIT4 SSE_SHADE_SIMPLE_INIT4
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#define VEC_SHADE_SIMPLE SSE_SHADE_SIMPLE
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#define VEC_SHADE_INIT SSE_SHADE_INIT
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#define VEC_SHADE_INIT4 SSE_SHADE_INIT4
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#define VEC_SHADE SSE_SHADE
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#include "r_drawt_rgba_sse.h"
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/*
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// Generate AVX drawers:
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#undef VecCommand
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#undef VEC_SHADE_SIMPLE_INIT
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#undef VEC_SHADE_SIMPLE_INIT4
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#undef VEC_SHADE_SIMPLE
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#undef VEC_SHADE_INIT
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#undef VEC_SHADE_INIT4
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#undef VEC_SHADE
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#define VecCommand(name) name##_AVX_Command
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#define VEC_SHADE_SIMPLE_INIT AVX_LINEAR_SHADE_SIMPLE_INIT
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#define VEC_SHADE_SIMPLE_INIT4 AVX_LINEAR_SHADE_SIMPLE_INIT4
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#define VEC_SHADE_SIMPLE AVX_LINEAR_SHADE_SIMPLE
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#define VEC_SHADE_INIT AVX_LINEAR_SHADE_INIT
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#define VEC_SHADE_INIT4 AVX_LINEAR_SHADE_INIT4
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#define VEC_SHADE AVX_LINEAR_SHADE
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#include "r_drawt_rgba_sse.h"
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*/
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#endif
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/////////////////////////////////////////////////////////////////////////////
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class DrawerRt1colCommand : public DrawerCommand
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{
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public:
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int hx;
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int sx;
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int yl;
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int yh;
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BYTE * RESTRICT _destorg;
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int _pitch;
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uint32_t _light;
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ShadeConstants _shade_constants;
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BYTE * RESTRICT _colormap;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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DrawerRt1colCommand(int hx, int sx, int yl, int yh)
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{
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this->hx = hx;
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this->sx = sx;
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this->yl = yl;
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this->yh = yh;
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_destorg = dc_destorg;
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_pitch = dc_pitch;
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_light = LightBgra::calc_light_multiplier(dc_light);
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_shade_constants = dc_shade_constants;
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_colormap = dc_colormap;
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_srcalpha = dc_srcalpha >> (FRACBITS - 8);
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_destalpha = dc_destalpha >> (FRACBITS - 8);
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}
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class LoopIterator
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{
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public:
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uint32_t *source;
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uint32_t *dest;
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int count;
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int pitch, sincr;
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LoopIterator(DrawerRt1colCommand *command, DrawerThread *thread)
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{
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count = thread->count_for_thread(command->yl, (command->yh - command->yl + 1));
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(command->yl, command->_pitch, ylookup[command->yl] + command->sx + (uint32_t*)command->_destorg);
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source = &thread->dc_temp_rgba[command->yl * 4 + command->hx] + thread->skipped_by_thread(command->yl) * 4;
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pitch = command->_pitch * thread->num_cores;
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sincr = thread->num_cores * 4;
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}
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explicit operator bool()
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{
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return count > 0;
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}
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bool next()
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{
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dest += pitch;
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source += sincr;
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return (--count) != 0;
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}
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};
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};
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class DrawerRt4colsCommand : public DrawerCommand
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{
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public:
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int sx;
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int yl;
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int yh;
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uint32_t _light;
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ShadeConstants _shade_constants;
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BYTE * RESTRICT _destorg;
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int _pitch;
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BYTE * RESTRICT _colormap;
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uint32_t _srcalpha;
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uint32_t _destalpha;
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DrawerRt4colsCommand(int sx, int yl, int yh)
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{
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this->sx = sx;
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this->yl = yl;
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this->yh = yh;
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_light = LightBgra::calc_light_multiplier(dc_light);
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_shade_constants = dc_shade_constants;
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_destorg = dc_destorg;
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_pitch = dc_pitch;
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_colormap = dc_colormap;
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_srcalpha = dc_srcalpha >> (FRACBITS - 8);
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_destalpha = dc_destalpha >> (FRACBITS - 8);
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}
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class LoopIterator
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{
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public:
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uint32_t *source;
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uint32_t *dest;
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int count;
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int pitch;
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int sincr;
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LoopIterator(DrawerRt4colsCommand *command, DrawerThread *thread)
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{
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count = thread->count_for_thread(command->yl, command->yh - command->yl + 1);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(command->yl, command->_pitch, ylookup[command->yl] + command->sx + (uint32_t*)command->_destorg);
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source = &thread->dc_temp_rgba[command->yl * 4] + thread->skipped_by_thread(command->yl) * 4;
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pitch = command->_pitch * thread->num_cores;
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sincr = thread->num_cores * 4;
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}
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explicit operator bool()
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{
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return count > 0;
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}
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bool next()
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{
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dest += pitch;
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source += sincr;
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return (--count) != 0;
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}
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};
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};
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class RtCopy1colRGBACommand : public DrawerRt1colCommand
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{
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public:
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RtCopy1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = GPalette.BaseColors[*loop.source];
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*loop.dest = BlendBgra::copy(fg);
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} while (loop.next());
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}
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};
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class RtMap1colRGBACommand : public DrawerRt1colCommand
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{
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public:
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RtMap1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(_colormap[*loop.source], _light, _shade_constants);
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*loop.dest = BlendBgra::copy(fg);
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} while (loop.next());
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}
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};
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class RtMap4colsRGBACommand : public DrawerRt4colsCommand
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{
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public:
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RtMap4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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for (int i = 0; i < 4; i++)
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{
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uint32_t fg = LightBgra::shade_pal_index(_colormap[loop.source[i]], _light, _shade_constants);
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loop.dest[i] = BlendBgra::copy(fg);
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}
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} while (loop.next());
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}
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};
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class RtAdd1colRGBACommand : public DrawerRt1colCommand
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{
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public:
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RtAdd1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(_colormap[*loop.source], _light, _shade_constants);
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*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class RtAdd4colsRGBACommand : public DrawerRt4colsCommand
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{
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public:
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RtAdd4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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for (int i = 0; i < 4; i++)
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{
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uint32_t fg = LightBgra::shade_pal_index(_colormap[loop.source[i]], _light, _shade_constants);
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loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, _destalpha);
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}
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} while (loop.next());
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}
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};
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class RtShaded1colRGBACommand : public DrawerRt1colCommand
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{
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uint32_t _color;
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public:
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RtShaded1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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_color = LightBgra::shade_pal_index(dc_color, _light, _shade_constants);
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t alpha = _colormap[*loop.source] * 4;
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uint32_t inv_alpha = 256 - alpha;
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*loop.dest = BlendBgra::add(_color, *loop.dest, alpha, inv_alpha);
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} while (loop.next());
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}
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};
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class RtShaded4colsRGBACommand : public DrawerRt4colsCommand
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{
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uint32_t _color;
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public:
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RtShaded4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
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{
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_color = LightBgra::shade_pal_index(dc_color, _light, _shade_constants);
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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for (int i = 0; i < 4; i++)
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{
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uint32_t alpha = _colormap[loop.source[i]] * 4;
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uint32_t inv_alpha = 256 - alpha;
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loop.dest[i] = BlendBgra::add(_color, loop.dest[i], alpha, inv_alpha);
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}
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} while (loop.next());
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}
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};
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class RtAddClamp1colRGBACommand : public DrawerRt1colCommand
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{
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public:
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RtAddClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants);
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*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class RtAddClamp4colsRGBACommand : public DrawerRt4colsCommand
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{
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public:
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RtAddClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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for (int i = 0; i < 4; i++)
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{
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uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants);
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loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, _destalpha);
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}
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} while (loop.next());
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}
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};
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class RtSubClamp1colRGBACommand : public DrawerRt1colCommand
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{
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public:
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RtSubClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants);
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*loop.dest = BlendBgra::sub(fg, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class RtSubClamp4colsRGBACommand : public DrawerRt4colsCommand
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{
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public:
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RtSubClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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for (int i = 0; i < 4; i++)
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{
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uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants);
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loop.dest[i] = BlendBgra::sub(fg, loop.dest[i], _srcalpha, _destalpha);
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}
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} while (loop.next());
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}
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};
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class RtRevSubClamp1colRGBACommand : public DrawerRt1colCommand
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{
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public:
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RtRevSubClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants);
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*loop.dest = BlendBgra::revsub(fg, *loop.dest, _srcalpha, _destalpha);
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} while (loop.next());
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}
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};
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class RtRevSubClamp4colsRGBACommand : public DrawerRt4colsCommand
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{
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public:
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RtRevSubClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
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{
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}
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void Execute(DrawerThread *thread) override
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{
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LoopIterator loop(this, thread);
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if (!loop) return;
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do
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{
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for (int i = 0; i < 4; i++)
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{
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uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants);
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loop.dest[i] = BlendBgra::revsub(fg, loop.dest[i], _srcalpha, _destalpha);
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}
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} while (loop.next());
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}
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};
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class RtTranslate1colRGBACommand : public DrawerCommand
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{
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const BYTE * RESTRICT translation;
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int hx;
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int yl;
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int yh;
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public:
|
|
RtTranslate1colRGBACommand(const BYTE *translation, int hx, int yl, int yh)
|
|
{
|
|
this->translation = translation;
|
|
this->hx = hx;
|
|
this->yl = yl;
|
|
this->yh = yh;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int count = yh - yl + 1;
|
|
uint32_t *source = &thread->dc_temp_rgba[yl*4 + hx];
|
|
|
|
// Things we do to hit the compiler's optimizer with a clue bat:
|
|
// 1. Parallelism is explicitly spelled out by using a separate
|
|
// C instruction for each assembly instruction. GCC lets me
|
|
// have four temporaries, but VC++ spills to the stack with
|
|
// more than two. Two is probably optimal, anyway.
|
|
// 2. The results of the translation lookups are explicitly
|
|
// stored in byte-sized variables. This causes the VC++ code
|
|
// to use byte mov instructions in most cases; for apparently
|
|
// random reasons, it will use movzx for some places. GCC
|
|
// ignores this and uses movzx always.
|
|
|
|
// Do 8 rows at a time.
|
|
for (int count8 = count >> 3; count8; --count8)
|
|
{
|
|
int c0, c1;
|
|
BYTE b0, b1;
|
|
|
|
c0 = source[0]; c1 = source[4];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[0] = b0; source[4] = b1;
|
|
|
|
c0 = source[8]; c1 = source[12];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[8] = b0; source[12] = b1;
|
|
|
|
c0 = source[16]; c1 = source[20];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[16] = b0; source[20] = b1;
|
|
|
|
c0 = source[24]; c1 = source[28];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[24] = b0; source[28] = b1;
|
|
|
|
source += 32;
|
|
}
|
|
// Finish by doing 1 row at a time.
|
|
for (count &= 7; count; --count, source += 4)
|
|
{
|
|
source[0] = translation[source[0]];
|
|
}
|
|
}
|
|
};
|
|
|
|
class RtTranslate4colsRGBACommand : public DrawerCommand
|
|
{
|
|
const BYTE * RESTRICT translation;
|
|
int yl;
|
|
int yh;
|
|
|
|
public:
|
|
RtTranslate4colsRGBACommand(const BYTE *translation, int yl, int yh)
|
|
{
|
|
this->translation = translation;
|
|
this->yl = yl;
|
|
this->yh = yh;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int count = yh - yl + 1;
|
|
uint32_t *source = &thread->dc_temp_rgba[yl*4];
|
|
int c0, c1;
|
|
BYTE b0, b1;
|
|
|
|
// Do 2 rows at a time.
|
|
for (int count8 = count >> 1; count8; --count8)
|
|
{
|
|
c0 = source[0]; c1 = source[1];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[0] = b0; source[1] = b1;
|
|
|
|
c0 = source[2]; c1 = source[3];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[2] = b0; source[3] = b1;
|
|
|
|
c0 = source[4]; c1 = source[5];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[4] = b0; source[5] = b1;
|
|
|
|
c0 = source[6]; c1 = source[7];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[6] = b0; source[7] = b1;
|
|
|
|
source += 8;
|
|
}
|
|
// Do the final row if count was odd.
|
|
if (count & 1)
|
|
{
|
|
c0 = source[0]; c1 = source[1];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[0] = b0; source[1] = b1;
|
|
|
|
c0 = source[2]; c1 = source[3];
|
|
b0 = translation[c0]; b1 = translation[c1];
|
|
source[2] = b0; source[3] = b1;
|
|
}
|
|
}
|
|
};
|
|
|
|
class RtInitColsRGBACommand : public DrawerCommand
|
|
{
|
|
BYTE * RESTRICT buff;
|
|
|
|
public:
|
|
RtInitColsRGBACommand(BYTE *buff)
|
|
{
|
|
this->buff = buff;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff;
|
|
}
|
|
};
|
|
|
|
class DrawColumnHorizRGBACommand : public DrawerCommand
|
|
{
|
|
int _count;
|
|
fixed_t _iscale;
|
|
fixed_t _texturefrac;
|
|
const BYTE * RESTRICT _source;
|
|
int _x;
|
|
int _yl;
|
|
int _yh;
|
|
|
|
public:
|
|
DrawColumnHorizRGBACommand()
|
|
{
|
|
_count = dc_count;
|
|
_iscale = dc_iscale;
|
|
_texturefrac = dc_texturefrac;
|
|
_source = dc_source;
|
|
_x = dc_x;
|
|
_yl = dc_yl;
|
|
_yh = dc_yh;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int count = _count;
|
|
uint32_t *dest;
|
|
fixed_t fracstep;
|
|
fixed_t frac;
|
|
|
|
if (count <= 0)
|
|
return;
|
|
|
|
{
|
|
int x = _x & 3;
|
|
dest = &thread->dc_temp_rgba[x + 4 * _yl];
|
|
}
|
|
fracstep = _iscale;
|
|
frac = _texturefrac;
|
|
|
|
const BYTE *source = _source;
|
|
|
|
if (count & 1) {
|
|
*dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep;
|
|
}
|
|
if (count & 2) {
|
|
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest += 8;
|
|
}
|
|
if (count & 4) {
|
|
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest += 16;
|
|
}
|
|
count >>= 3;
|
|
if (!count) return;
|
|
|
|
do
|
|
{
|
|
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[16] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[20] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[24] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest[28] = source[frac >> FRACBITS]; frac += fracstep;
|
|
dest += 32;
|
|
} while (--count);
|
|
}
|
|
};
|
|
|
|
class FillColumnHorizRGBACommand : public DrawerCommand
|
|
{
|
|
int _x;
|
|
int _yl;
|
|
int _yh;
|
|
int _count;
|
|
int _color;
|
|
|
|
public:
|
|
FillColumnHorizRGBACommand()
|
|
{
|
|
_x = dc_x;
|
|
_count = dc_count;
|
|
_color = dc_color;
|
|
_yl = dc_yl;
|
|
_yh = dc_yh;
|
|
}
|
|
|
|
void Execute(DrawerThread *thread) override
|
|
{
|
|
int count = _count;
|
|
int color = _color;
|
|
uint32_t *dest;
|
|
|
|
if (count <= 0)
|
|
return;
|
|
|
|
{
|
|
int x = _x & 3;
|
|
dest = &thread->dc_temp_rgba[x + 4 * _yl];
|
|
}
|
|
|
|
if (count & 1) {
|
|
*dest = color;
|
|
dest += 4;
|
|
}
|
|
if (!(count >>= 1))
|
|
return;
|
|
do {
|
|
dest[0] = color; dest[4] = color;
|
|
dest += 8;
|
|
} while (--count);
|
|
}
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Copies one span at hx to the screen at sx.
|
|
void rt_copy1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtCopy1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Copies all four spans to the screen starting at sx.
|
|
void rt_copy4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
// To do: we could do this with SSE using __m128i
|
|
rt_copy1col_rgba(0, sx, yl, yh);
|
|
rt_copy1col_rgba(1, sx + 1, yl, yh);
|
|
rt_copy1col_rgba(2, sx + 2, yl, yh);
|
|
rt_copy1col_rgba(3, sx + 3, yl, yh);
|
|
}
|
|
|
|
// Maps one span at hx to the screen at sx.
|
|
void rt_map1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtMap1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Maps all four spans to the screen starting at sx.
|
|
void rt_map4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<RtMap4colsRGBACommand>(sx, yl, yh);
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<RtMap4colsRGBA_SSE_Command>(sx, yl, yh);
|
|
#endif
|
|
}
|
|
|
|
void rt_Translate1col_rgba(const BYTE *translation, int hx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtTranslate1colRGBACommand>(translation, hx, yl, yh);
|
|
}
|
|
|
|
void rt_Translate4cols_rgba(const BYTE *translation, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtTranslate4colsRGBACommand>(translation, yl, yh);
|
|
}
|
|
|
|
// Translates one span at hx to the screen at sx.
|
|
void rt_tlate1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
|
|
rt_map1col(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates all four spans to the screen starting at sx.
|
|
void rt_tlate4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols_rgba(dc_translation, yl, yh);
|
|
rt_map4cols(sx, yl, yh);
|
|
}
|
|
|
|
// Adds one span at hx to the screen at sx without clamping.
|
|
void rt_add1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtAdd1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Adds all four spans to the screen starting at sx without clamping.
|
|
void rt_add4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<RtAdd4colsRGBACommand>(sx, yl, yh);
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<RtAdd4colsRGBA_SSE_Command>(sx, yl, yh);
|
|
#endif
|
|
}
|
|
|
|
// Translates and adds one span at hx to the screen at sx without clamping.
|
|
void rt_tlateadd1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
|
|
rt_add1col(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and adds all four spans to the screen starting at sx without clamping.
|
|
void rt_tlateadd4cols_rgba(int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols_rgba(dc_translation, yl, yh);
|
|
rt_add4cols(sx, yl, yh);
|
|
}
|
|
|
|
// Shades one span at hx to the screen at sx.
|
|
void rt_shaded1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtShaded1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Shades all four spans to the screen starting at sx.
|
|
void rt_shaded4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<RtShaded4colsRGBACommand>(sx, yl, yh);
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<RtShaded4colsRGBA_SSE_Command>(sx, yl, yh);
|
|
#endif
|
|
}
|
|
|
|
// Adds one span at hx to the screen at sx with clamping.
|
|
void rt_addclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtAddClamp1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Adds all four spans to the screen starting at sx with clamping.
|
|
void rt_addclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<RtAddClamp4colsRGBACommand>(sx, yl, yh);
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<RtAddClamp4colsRGBA_SSE_Command>(sx, yl, yh);
|
|
#endif
|
|
}
|
|
|
|
// Translates and adds one span at hx to the screen at sx with clamping.
|
|
void rt_tlateaddclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
|
|
rt_addclamp1col_rgba(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and adds all four spans to the screen starting at sx with clamping.
|
|
void rt_tlateaddclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols_rgba(dc_translation, yl, yh);
|
|
rt_addclamp4cols(sx, yl, yh);
|
|
}
|
|
|
|
// Subtracts one span at hx to the screen at sx with clamping.
|
|
void rt_subclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtSubClamp1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Subtracts all four spans to the screen starting at sx with clamping.
|
|
void rt_subclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<RtSubClamp4colsRGBACommand>(sx, yl, yh);
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<RtSubClamp4colsRGBA_SSE_Command>(sx, yl, yh);
|
|
#endif
|
|
}
|
|
|
|
// Translates and subtracts one span at hx to the screen at sx with clamping.
|
|
void rt_tlatesubclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
|
|
rt_subclamp1col_rgba(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and subtracts all four spans to the screen starting at sx with clamping.
|
|
void rt_tlatesubclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols_rgba(dc_translation, yl, yh);
|
|
rt_subclamp4cols_rgba(sx, yl, yh);
|
|
}
|
|
|
|
// Subtracts one span at hx from the screen at sx with clamping.
|
|
void rt_revsubclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<RtRevSubClamp1colRGBACommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Subtracts all four spans from the screen starting at sx with clamping.
|
|
void rt_revsubclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
#ifdef NO_SSE
|
|
DrawerCommandQueue::QueueCommand<RtRevSubClamp4colsRGBACommand>(sx, yl, yh);
|
|
#else
|
|
DrawerCommandQueue::QueueCommand<RtRevSubClamp4colsRGBA_SSE_Command>(sx, yl, yh);
|
|
#endif
|
|
}
|
|
|
|
// Translates and subtracts one span at hx from the screen at sx with clamping.
|
|
void rt_tlaterevsubclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
|
|
rt_revsubclamp1col_rgba(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and subtracts all four spans from the screen starting at sx with clamping.
|
|
void rt_tlaterevsubclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
rt_Translate4cols_rgba(dc_translation, yl, yh);
|
|
rt_revsubclamp4cols_rgba(sx, yl, yh);
|
|
}
|
|
|
|
// Before each pass through a rendering loop that uses these routines,
|
|
// call this function to set up the span pointers.
|
|
void rt_initcols_rgba (BYTE *buff)
|
|
{
|
|
for (int y = 3; y >= 0; y--)
|
|
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
|
|
|
|
DrawerCommandQueue::QueueCommand<RtInitColsRGBACommand>(buff);
|
|
}
|
|
|
|
void rt_span_coverage_rgba(int x, int start, int stop)
|
|
{
|
|
unsigned int **tspan = &dc_ctspan[x & 3];
|
|
(*tspan)[0] = start;
|
|
(*tspan)[1] = stop;
|
|
*tspan += 2;
|
|
}
|
|
|
|
// Stretches a column into a temporary buffer which is later
|
|
// drawn to the screen along with up to three other columns.
|
|
void R_DrawColumnHoriz_rgba (void)
|
|
{
|
|
if (dc_count <= 0)
|
|
return;
|
|
|
|
int x = dc_x & 3;
|
|
unsigned int **span = &dc_ctspan[x];
|
|
(*span)[0] = dc_yl;
|
|
(*span)[1] = dc_yh;
|
|
*span += 2;
|
|
|
|
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand>();
|
|
}
|
|
|
|
// [RH] Just fills a column with a given color
|
|
void R_FillColumnHoriz_rgba (void)
|
|
{
|
|
if (dc_count <= 0)
|
|
return;
|
|
|
|
int x = dc_x & 3;
|
|
unsigned int **span = &dc_ctspan[x];
|
|
(*span)[0] = dc_yl;
|
|
(*span)[1] = dc_yh;
|
|
*span += 2;
|
|
|
|
DrawerCommandQueue::QueueCommand<FillColumnHorizRGBACommand>();
|
|
}
|