gzdoom/src/r_drawt_rgba.cpp

995 lines
25 KiB
C++

/*
** r_drawt_rgba.cpp
** Faster column drawers for modern processors, true color edition
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** True color versions of the similar functions in r_drawt.cpp
** Please see r_drawt.cpp for a description of the globals used.
*/
#include "templates.h"
#include "doomtype.h"
#include "doomdef.h"
#include "r_defs.h"
#include "r_draw.h"
#include "r_main.h"
#include "r_things.h"
#include "v_video.h"
#include "r_draw_rgba.h"
#ifndef NO_SSE
#include <emmintrin.h>
#endif
extern unsigned int dc_tspans[4][MAXHEIGHT];
extern unsigned int *dc_ctspan[4];
extern unsigned int *horizspan[4];
#ifndef NO_SSE
#ifdef _MSC_VER
#pragma warning(disable: 4101) // warning C4101: unreferenced local variable
#endif
// Generate SSE drawers:
#define VecCommand(name) name##_SSE_Command
#define VEC_SHADE_VARS SSE_SHADE_VARS
#define VEC_SHADE_SIMPLE_INIT SSE_SHADE_SIMPLE_INIT
#define VEC_SHADE_SIMPLE_INIT4 SSE_SHADE_SIMPLE_INIT4
#define VEC_SHADE_SIMPLE SSE_SHADE_SIMPLE
#define VEC_SHADE_INIT SSE_SHADE_INIT
#define VEC_SHADE_INIT4 SSE_SHADE_INIT4
#define VEC_SHADE SSE_SHADE
#include "r_drawt_rgba_sse.h"
/*
// Generate AVX drawers:
#undef VecCommand
#undef VEC_SHADE_SIMPLE_INIT
#undef VEC_SHADE_SIMPLE_INIT4
#undef VEC_SHADE_SIMPLE
#undef VEC_SHADE_INIT
#undef VEC_SHADE_INIT4
#undef VEC_SHADE
#define VecCommand(name) name##_AVX_Command
#define VEC_SHADE_SIMPLE_INIT AVX_LINEAR_SHADE_SIMPLE_INIT
#define VEC_SHADE_SIMPLE_INIT4 AVX_LINEAR_SHADE_SIMPLE_INIT4
#define VEC_SHADE_SIMPLE AVX_LINEAR_SHADE_SIMPLE
#define VEC_SHADE_INIT AVX_LINEAR_SHADE_INIT
#define VEC_SHADE_INIT4 AVX_LINEAR_SHADE_INIT4
#define VEC_SHADE AVX_LINEAR_SHADE
#include "r_drawt_rgba_sse.h"
*/
#endif
/////////////////////////////////////////////////////////////////////////////
class DrawerRt1colCommand : public DrawerCommand
{
public:
int hx;
int sx;
int yl;
int yh;
BYTE * RESTRICT _destorg;
int _pitch;
uint32_t _light;
ShadeConstants _shade_constants;
BYTE * RESTRICT _colormap;
uint32_t _srcalpha;
uint32_t _destalpha;
DrawerRt1colCommand(int hx, int sx, int yl, int yh)
{
this->hx = hx;
this->sx = sx;
this->yl = yl;
this->yh = yh;
_destorg = dc_destorg;
_pitch = dc_pitch;
_light = LightBgra::calc_light_multiplier(dc_light);
_shade_constants = dc_shade_constants;
_colormap = dc_colormap;
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
_destalpha = dc_destalpha >> (FRACBITS - 8);
}
class LoopIterator
{
public:
uint32_t *source;
uint32_t *dest;
int count;
int pitch, sincr;
LoopIterator(DrawerRt1colCommand *command, DrawerThread *thread)
{
count = thread->count_for_thread(command->yl, (command->yh - command->yl + 1));
if (count <= 0)
return;
dest = thread->dest_for_thread(command->yl, command->_pitch, ylookup[command->yl] + command->sx + (uint32_t*)command->_destorg);
source = &thread->dc_temp_rgba[command->yl * 4 + command->hx] + thread->skipped_by_thread(command->yl) * 4;
pitch = command->_pitch * thread->num_cores;
sincr = thread->num_cores * 4;
}
explicit operator bool()
{
return count > 0;
}
bool next()
{
dest += pitch;
source += sincr;
return (--count) != 0;
}
};
};
class DrawerRt4colsCommand : public DrawerCommand
{
public:
int sx;
int yl;
int yh;
uint32_t _light;
ShadeConstants _shade_constants;
BYTE * RESTRICT _destorg;
int _pitch;
BYTE * RESTRICT _colormap;
uint32_t _srcalpha;
uint32_t _destalpha;
DrawerRt4colsCommand(int sx, int yl, int yh)
{
this->sx = sx;
this->yl = yl;
this->yh = yh;
_light = LightBgra::calc_light_multiplier(dc_light);
_shade_constants = dc_shade_constants;
_destorg = dc_destorg;
_pitch = dc_pitch;
_colormap = dc_colormap;
_srcalpha = dc_srcalpha >> (FRACBITS - 8);
_destalpha = dc_destalpha >> (FRACBITS - 8);
}
class LoopIterator
{
public:
uint32_t *source;
uint32_t *dest;
int count;
int pitch;
int sincr;
LoopIterator(DrawerRt4colsCommand *command, DrawerThread *thread)
{
count = thread->count_for_thread(command->yl, command->yh - command->yl + 1);
if (count <= 0)
return;
dest = thread->dest_for_thread(command->yl, command->_pitch, ylookup[command->yl] + command->sx + (uint32_t*)command->_destorg);
source = &thread->dc_temp_rgba[command->yl * 4] + thread->skipped_by_thread(command->yl) * 4;
pitch = command->_pitch * thread->num_cores;
sincr = thread->num_cores * 4;
}
explicit operator bool()
{
return count > 0;
}
bool next()
{
dest += pitch;
source += sincr;
return (--count) != 0;
}
};
};
class RtCopy1colRGBACommand : public DrawerRt1colCommand
{
public:
RtCopy1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t fg = GPalette.BaseColors[*loop.source];
*loop.dest = BlendBgra::copy(fg);
} while (loop.next());
}
};
class RtMap1colRGBACommand : public DrawerRt1colCommand
{
public:
RtMap1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t fg = LightBgra::shade_pal_index(_colormap[*loop.source], _light, _shade_constants);
*loop.dest = BlendBgra::copy(fg);
} while (loop.next());
}
};
class RtMap4colsRGBACommand : public DrawerRt4colsCommand
{
public:
RtMap4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
for (int i = 0; i < 4; i++)
{
uint32_t fg = LightBgra::shade_pal_index(_colormap[loop.source[i]], _light, _shade_constants);
loop.dest[i] = BlendBgra::copy(fg);
}
} while (loop.next());
}
};
class RtAdd1colRGBACommand : public DrawerRt1colCommand
{
public:
RtAdd1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t fg = LightBgra::shade_pal_index(_colormap[*loop.source], _light, _shade_constants);
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
} while (loop.next());
}
};
class RtAdd4colsRGBACommand : public DrawerRt4colsCommand
{
public:
RtAdd4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
for (int i = 0; i < 4; i++)
{
uint32_t fg = LightBgra::shade_pal_index(_colormap[loop.source[i]], _light, _shade_constants);
loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, _destalpha);
}
} while (loop.next());
}
};
class RtShaded1colRGBACommand : public DrawerRt1colCommand
{
uint32_t _color;
public:
RtShaded1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
_color = LightBgra::shade_pal_index(dc_color, _light, _shade_constants);
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t alpha = _colormap[*loop.source] * 4;
uint32_t inv_alpha = 256 - alpha;
*loop.dest = BlendBgra::add(_color, *loop.dest, alpha, inv_alpha);
} while (loop.next());
}
};
class RtShaded4colsRGBACommand : public DrawerRt4colsCommand
{
uint32_t _color;
public:
RtShaded4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
{
_color = LightBgra::shade_pal_index(dc_color, _light, _shade_constants);
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
for (int i = 0; i < 4; i++)
{
uint32_t alpha = _colormap[loop.source[i]] * 4;
uint32_t inv_alpha = 256 - alpha;
loop.dest[i] = BlendBgra::add(_color, loop.dest[i], alpha, inv_alpha);
}
} while (loop.next());
}
};
class RtAddClamp1colRGBACommand : public DrawerRt1colCommand
{
public:
RtAddClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants);
*loop.dest = BlendBgra::add(fg, *loop.dest, _srcalpha, _destalpha);
} while (loop.next());
}
};
class RtAddClamp4colsRGBACommand : public DrawerRt4colsCommand
{
public:
RtAddClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
for (int i = 0; i < 4; i++)
{
uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants);
loop.dest[i] = BlendBgra::add(fg, loop.dest[i], _srcalpha, _destalpha);
}
} while (loop.next());
}
};
class RtSubClamp1colRGBACommand : public DrawerRt1colCommand
{
public:
RtSubClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants);
*loop.dest = BlendBgra::sub(fg, *loop.dest, _srcalpha, _destalpha);
} while (loop.next());
}
};
class RtSubClamp4colsRGBACommand : public DrawerRt4colsCommand
{
public:
RtSubClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
for (int i = 0; i < 4; i++)
{
uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants);
loop.dest[i] = BlendBgra::sub(fg, loop.dest[i], _srcalpha, _destalpha);
}
} while (loop.next());
}
};
class RtRevSubClamp1colRGBACommand : public DrawerRt1colCommand
{
public:
RtRevSubClamp1colRGBACommand(int hx, int sx, int yl, int yh) : DrawerRt1colCommand(hx, sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
uint32_t fg = LightBgra::shade_pal_index(*loop.source, _light, _shade_constants);
*loop.dest = BlendBgra::revsub(fg, *loop.dest, _srcalpha, _destalpha);
} while (loop.next());
}
};
class RtRevSubClamp4colsRGBACommand : public DrawerRt4colsCommand
{
public:
RtRevSubClamp4colsRGBACommand(int sx, int yl, int yh) : DrawerRt4colsCommand(sx, yl, yh)
{
}
void Execute(DrawerThread *thread) override
{
LoopIterator loop(this, thread);
if (!loop) return;
do
{
for (int i = 0; i < 4; i++)
{
uint32_t fg = LightBgra::shade_pal_index(loop.source[i], _light, _shade_constants);
loop.dest[i] = BlendBgra::revsub(fg, loop.dest[i], _srcalpha, _destalpha);
}
} while (loop.next());
}
};
class RtTranslate1colRGBACommand : public DrawerCommand
{
const BYTE * RESTRICT translation;
int hx;
int yl;
int yh;
public:
RtTranslate1colRGBACommand(const BYTE *translation, int hx, int yl, int yh)
{
this->translation = translation;
this->hx = hx;
this->yl = yl;
this->yh = yh;
}
void Execute(DrawerThread *thread) override
{
int count = yh - yl + 1;
uint32_t *source = &thread->dc_temp_rgba[yl*4 + hx];
// Things we do to hit the compiler's optimizer with a clue bat:
// 1. Parallelism is explicitly spelled out by using a separate
// C instruction for each assembly instruction. GCC lets me
// have four temporaries, but VC++ spills to the stack with
// more than two. Two is probably optimal, anyway.
// 2. The results of the translation lookups are explicitly
// stored in byte-sized variables. This causes the VC++ code
// to use byte mov instructions in most cases; for apparently
// random reasons, it will use movzx for some places. GCC
// ignores this and uses movzx always.
// Do 8 rows at a time.
for (int count8 = count >> 3; count8; --count8)
{
int c0, c1;
BYTE b0, b1;
c0 = source[0]; c1 = source[4];
b0 = translation[c0]; b1 = translation[c1];
source[0] = b0; source[4] = b1;
c0 = source[8]; c1 = source[12];
b0 = translation[c0]; b1 = translation[c1];
source[8] = b0; source[12] = b1;
c0 = source[16]; c1 = source[20];
b0 = translation[c0]; b1 = translation[c1];
source[16] = b0; source[20] = b1;
c0 = source[24]; c1 = source[28];
b0 = translation[c0]; b1 = translation[c1];
source[24] = b0; source[28] = b1;
source += 32;
}
// Finish by doing 1 row at a time.
for (count &= 7; count; --count, source += 4)
{
source[0] = translation[source[0]];
}
}
};
class RtTranslate4colsRGBACommand : public DrawerCommand
{
const BYTE * RESTRICT translation;
int yl;
int yh;
public:
RtTranslate4colsRGBACommand(const BYTE *translation, int yl, int yh)
{
this->translation = translation;
this->yl = yl;
this->yh = yh;
}
void Execute(DrawerThread *thread) override
{
int count = yh - yl + 1;
uint32_t *source = &thread->dc_temp_rgba[yl*4];
int c0, c1;
BYTE b0, b1;
// Do 2 rows at a time.
for (int count8 = count >> 1; count8; --count8)
{
c0 = source[0]; c1 = source[1];
b0 = translation[c0]; b1 = translation[c1];
source[0] = b0; source[1] = b1;
c0 = source[2]; c1 = source[3];
b0 = translation[c0]; b1 = translation[c1];
source[2] = b0; source[3] = b1;
c0 = source[4]; c1 = source[5];
b0 = translation[c0]; b1 = translation[c1];
source[4] = b0; source[5] = b1;
c0 = source[6]; c1 = source[7];
b0 = translation[c0]; b1 = translation[c1];
source[6] = b0; source[7] = b1;
source += 8;
}
// Do the final row if count was odd.
if (count & 1)
{
c0 = source[0]; c1 = source[1];
b0 = translation[c0]; b1 = translation[c1];
source[0] = b0; source[1] = b1;
c0 = source[2]; c1 = source[3];
b0 = translation[c0]; b1 = translation[c1];
source[2] = b0; source[3] = b1;
}
}
};
class RtInitColsRGBACommand : public DrawerCommand
{
BYTE * RESTRICT buff;
public:
RtInitColsRGBACommand(BYTE *buff)
{
this->buff = buff;
}
void Execute(DrawerThread *thread) override
{
thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff;
}
};
class DrawColumnHorizRGBACommand : public DrawerCommand
{
int _count;
fixed_t _iscale;
fixed_t _texturefrac;
const BYTE * RESTRICT _source;
int _x;
int _yl;
int _yh;
public:
DrawColumnHorizRGBACommand()
{
_count = dc_count;
_iscale = dc_iscale;
_texturefrac = dc_texturefrac;
_source = dc_source;
_x = dc_x;
_yl = dc_yl;
_yh = dc_yh;
}
void Execute(DrawerThread *thread) override
{
int count = _count;
uint32_t *dest;
fixed_t fracstep;
fixed_t frac;
if (count <= 0)
return;
{
int x = _x & 3;
dest = &thread->dc_temp_rgba[x + 4 * _yl];
}
fracstep = _iscale;
frac = _texturefrac;
const BYTE *source = _source;
if (count & 1) {
*dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep;
}
if (count & 2) {
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
dest += 8;
}
if (count & 4) {
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
dest += 16;
}
count >>= 3;
if (!count) return;
do
{
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
dest[16] = source[frac >> FRACBITS]; frac += fracstep;
dest[20] = source[frac >> FRACBITS]; frac += fracstep;
dest[24] = source[frac >> FRACBITS]; frac += fracstep;
dest[28] = source[frac >> FRACBITS]; frac += fracstep;
dest += 32;
} while (--count);
}
};
class FillColumnHorizRGBACommand : public DrawerCommand
{
int _x;
int _yl;
int _yh;
int _count;
int _color;
public:
FillColumnHorizRGBACommand()
{
_x = dc_x;
_count = dc_count;
_color = dc_color;
_yl = dc_yl;
_yh = dc_yh;
}
void Execute(DrawerThread *thread) override
{
int count = _count;
int color = _color;
uint32_t *dest;
if (count <= 0)
return;
{
int x = _x & 3;
dest = &thread->dc_temp_rgba[x + 4 * _yl];
}
if (count & 1) {
*dest = color;
dest += 4;
}
if (!(count >>= 1))
return;
do {
dest[0] = color; dest[4] = color;
dest += 8;
} while (--count);
}
};
/////////////////////////////////////////////////////////////////////////////
// Copies one span at hx to the screen at sx.
void rt_copy1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtCopy1colRGBACommand>(hx, sx, yl, yh);
}
// Copies all four spans to the screen starting at sx.
void rt_copy4cols_rgba (int sx, int yl, int yh)
{
// To do: we could do this with SSE using __m128i
rt_copy1col_rgba(0, sx, yl, yh);
rt_copy1col_rgba(1, sx + 1, yl, yh);
rt_copy1col_rgba(2, sx + 2, yl, yh);
rt_copy1col_rgba(3, sx + 3, yl, yh);
}
// Maps one span at hx to the screen at sx.
void rt_map1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtMap1colRGBACommand>(hx, sx, yl, yh);
}
// Maps all four spans to the screen starting at sx.
void rt_map4cols_rgba (int sx, int yl, int yh)
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<RtMap4colsRGBACommand>(sx, yl, yh);
#else
DrawerCommandQueue::QueueCommand<RtMap4colsRGBA_SSE_Command>(sx, yl, yh);
#endif
}
void rt_Translate1col_rgba(const BYTE *translation, int hx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtTranslate1colRGBACommand>(translation, hx, yl, yh);
}
void rt_Translate4cols_rgba(const BYTE *translation, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtTranslate4colsRGBACommand>(translation, yl, yh);
}
// Translates one span at hx to the screen at sx.
void rt_tlate1col_rgba (int hx, int sx, int yl, int yh)
{
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
rt_map1col(hx, sx, yl, yh);
}
// Translates all four spans to the screen starting at sx.
void rt_tlate4cols_rgba (int sx, int yl, int yh)
{
rt_Translate4cols_rgba(dc_translation, yl, yh);
rt_map4cols(sx, yl, yh);
}
// Adds one span at hx to the screen at sx without clamping.
void rt_add1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtAdd1colRGBACommand>(hx, sx, yl, yh);
}
// Adds all four spans to the screen starting at sx without clamping.
void rt_add4cols_rgba (int sx, int yl, int yh)
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<RtAdd4colsRGBACommand>(sx, yl, yh);
#else
DrawerCommandQueue::QueueCommand<RtAdd4colsRGBA_SSE_Command>(sx, yl, yh);
#endif
}
// Translates and adds one span at hx to the screen at sx without clamping.
void rt_tlateadd1col_rgba (int hx, int sx, int yl, int yh)
{
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
rt_add1col(hx, sx, yl, yh);
}
// Translates and adds all four spans to the screen starting at sx without clamping.
void rt_tlateadd4cols_rgba(int sx, int yl, int yh)
{
rt_Translate4cols_rgba(dc_translation, yl, yh);
rt_add4cols(sx, yl, yh);
}
// Shades one span at hx to the screen at sx.
void rt_shaded1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtShaded1colRGBACommand>(hx, sx, yl, yh);
}
// Shades all four spans to the screen starting at sx.
void rt_shaded4cols_rgba (int sx, int yl, int yh)
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<RtShaded4colsRGBACommand>(sx, yl, yh);
#else
DrawerCommandQueue::QueueCommand<RtShaded4colsRGBA_SSE_Command>(sx, yl, yh);
#endif
}
// Adds one span at hx to the screen at sx with clamping.
void rt_addclamp1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtAddClamp1colRGBACommand>(hx, sx, yl, yh);
}
// Adds all four spans to the screen starting at sx with clamping.
void rt_addclamp4cols_rgba (int sx, int yl, int yh)
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<RtAddClamp4colsRGBACommand>(sx, yl, yh);
#else
DrawerCommandQueue::QueueCommand<RtAddClamp4colsRGBA_SSE_Command>(sx, yl, yh);
#endif
}
// Translates and adds one span at hx to the screen at sx with clamping.
void rt_tlateaddclamp1col_rgba (int hx, int sx, int yl, int yh)
{
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
rt_addclamp1col_rgba(hx, sx, yl, yh);
}
// Translates and adds all four spans to the screen starting at sx with clamping.
void rt_tlateaddclamp4cols_rgba (int sx, int yl, int yh)
{
rt_Translate4cols_rgba(dc_translation, yl, yh);
rt_addclamp4cols(sx, yl, yh);
}
// Subtracts one span at hx to the screen at sx with clamping.
void rt_subclamp1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtSubClamp1colRGBACommand>(hx, sx, yl, yh);
}
// Subtracts all four spans to the screen starting at sx with clamping.
void rt_subclamp4cols_rgba (int sx, int yl, int yh)
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<RtSubClamp4colsRGBACommand>(sx, yl, yh);
#else
DrawerCommandQueue::QueueCommand<RtSubClamp4colsRGBA_SSE_Command>(sx, yl, yh);
#endif
}
// Translates and subtracts one span at hx to the screen at sx with clamping.
void rt_tlatesubclamp1col_rgba (int hx, int sx, int yl, int yh)
{
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
rt_subclamp1col_rgba(hx, sx, yl, yh);
}
// Translates and subtracts all four spans to the screen starting at sx with clamping.
void rt_tlatesubclamp4cols_rgba (int sx, int yl, int yh)
{
rt_Translate4cols_rgba(dc_translation, yl, yh);
rt_subclamp4cols_rgba(sx, yl, yh);
}
// Subtracts one span at hx from the screen at sx with clamping.
void rt_revsubclamp1col_rgba (int hx, int sx, int yl, int yh)
{
DrawerCommandQueue::QueueCommand<RtRevSubClamp1colRGBACommand>(hx, sx, yl, yh);
}
// Subtracts all four spans from the screen starting at sx with clamping.
void rt_revsubclamp4cols_rgba (int sx, int yl, int yh)
{
#ifdef NO_SSE
DrawerCommandQueue::QueueCommand<RtRevSubClamp4colsRGBACommand>(sx, yl, yh);
#else
DrawerCommandQueue::QueueCommand<RtRevSubClamp4colsRGBA_SSE_Command>(sx, yl, yh);
#endif
}
// Translates and subtracts one span at hx from the screen at sx with clamping.
void rt_tlaterevsubclamp1col_rgba (int hx, int sx, int yl, int yh)
{
rt_Translate1col_rgba(dc_translation, hx, yl, yh);
rt_revsubclamp1col_rgba(hx, sx, yl, yh);
}
// Translates and subtracts all four spans from the screen starting at sx with clamping.
void rt_tlaterevsubclamp4cols_rgba (int sx, int yl, int yh)
{
rt_Translate4cols_rgba(dc_translation, yl, yh);
rt_revsubclamp4cols_rgba(sx, yl, yh);
}
// Before each pass through a rendering loop that uses these routines,
// call this function to set up the span pointers.
void rt_initcols_rgba (BYTE *buff)
{
for (int y = 3; y >= 0; y--)
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
DrawerCommandQueue::QueueCommand<RtInitColsRGBACommand>(buff);
}
void rt_span_coverage_rgba(int x, int start, int stop)
{
unsigned int **tspan = &dc_ctspan[x & 3];
(*tspan)[0] = start;
(*tspan)[1] = stop;
*tspan += 2;
}
// Stretches a column into a temporary buffer which is later
// drawn to the screen along with up to three other columns.
void R_DrawColumnHoriz_rgba (void)
{
if (dc_count <= 0)
return;
int x = dc_x & 3;
unsigned int **span = &dc_ctspan[x];
(*span)[0] = dc_yl;
(*span)[1] = dc_yh;
*span += 2;
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand>();
}
// [RH] Just fills a column with a given color
void R_FillColumnHoriz_rgba (void)
{
if (dc_count <= 0)
return;
int x = dc_x & 3;
unsigned int **span = &dc_ctspan[x];
(*span)[0] = dc_yl;
(*span)[1] = dc_yh;
*span += 2;
DrawerCommandQueue::QueueCommand<FillColumnHorizRGBACommand>();
}